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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RiyahArp View Post
    There's nothing they can do short of instant death or severe, uncleansable debuffs to make that paladin move. The effective HP a tank with healers backing them is too high. They do make DPS take severe damage if they fail to dodge an aoe in many trials, to the point of two-shotting; Castrim Flummins last phase is essentially "dodge the mechanics perfectly and stack, or die." Look at Construct 9's dispose, you can take all of one hit.
    Actually, Construct 7's Dispose, if you're at full health, you can survive up to 2 or 3 hits (more if you have tank privilege)--and it gives you Damage Down if you manage to dodge enough more to survive.

    But Vidu's point is, is that the lower level content teaches players bad habits that carry over into higher level content. Hence why people cry for things like Castrum Fluminis, Royal Menagerie, and Final Steps of Faith to be nerfed. Because finally mechanics punish them for failing. Same thing with some 24-man mechanics (when current, though some in older 24-mans still kick your teeth in for trying to cheese them). I truly do believe if players were taught from lower levels that things cannot be ignored or cheesed, there wouldn't be the issue if them even trying to do that in higher level content. Which goes back to Kisai's post about restoring difficulty of older content that people now just try to barrel through and cheese (like Labyrinth of the Ancients).

    Why does everything have to be so easy all the time? Why do vulnerability stacks have to be so meaningless? Why can tanks in Kefka normal mode eat up to 8 stacks of vulnerability before they finally get bested by the boss?

    We get it: you don't like hard content and you don't want content to be difficult. That doesn't mean that others want everything to stay faceroll easy all the time.
    (1)
    Last edited by HyoMinPark; 07-04-2018 at 12:01 AM.

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post

    Why does everything have to be so easy all the time? Why do vulnerability stacks have to be so meaningless? Why can tanks in Kefka normal mode eat up to 8 stacks of vulnerability before they finally get bested by the boss?

    We get it: you don't like hard content and you don't want content to be difficult. That doesn't mean that others want everything to stay faceroll easy all the time.
    To add to this: I'm not even asking for content to be made more difficult as in: have more mechanics added.
    I'm asking for the mechanics that are already present to matter in every content. To have mechanics that people actually want/need to follow in order to avoid death, debuffs or adds - or gain buffs, I'm totally onboard with rewarding good play instead of punishing bad aswell.

    The current state of most content is: There might aswell be no mechanics, because there are no consequenses to failing them. Yet the content was clearly designed with those mechanics in mind, so enforce them! From Ifrit NM (...hey, the nail there actually DOES wipe you if you ignore it... good job, Ifrit!), to Final Steps of Faith, to Kefka NM... make mechanics matter and people understand that they need to follow them.

    Content wouldnt get more difficult if you actually played it correctly already.
    You wouldnt have to remember wether thunder and blizzard are truth or lie in Kefka and perform both correctly like you in Savage. You just had to follow that one mechanic thats happening right now - as you should already be doing.
    I'm not asking for Savage-mode mechanics in normal content.
    I'm asking for normal content mechanics to matter.
    (0)