Quote Originally Posted by Ksenia View Post
It's the same for Weaver in terms of cross class abilities but just like Weaver, the recipes are worth it.


Armorsmith still holds crafting title for lolwut class. Both in cross class, something it never had and... Alembic recipe? The only advantage in armor is the crystals are affordable even in 9999 stacks making it the best class for scrip farming.
Actually, LTW is the worst out of all.

WVR has at least CSII still shared by other classes. The same goes for CRP with Blessing and ARM with PBP. These classes have 1 useful CC.

Other classes such as BSM has Ingen1 and Ingen2, GSM has Maker's Mark, Flawless Syn and Innovation, CUL has SH2 and Muscle Mem, ALC has Trick of Trade and Comfort Zone. These classes have more than 1 useful CC.

So WVR, CRP and ARM are at a slight disadvantage, whereas LTW is at a even more disadvantageous position. For WVR, CRP & ARM, I usually take out Hasty Touch if I'm using Maker's Mark + Flawless. But for LTW, I have to take out both Hasty and Innovation if I'm using Maker's Mark + Flawless.


Quote Originally Posted by Fiorinol View Post
LTW is the one crafting class I seem to be having the most trouble with since SB launched. Mostly due to the fact that it doesn't come bundled with any useful cross class skills. Waste Not has been made 100% redundant by manipulation 2, so what tends to happen is that you simply don't have the cross class slots to fill in the cross class skills that tend to be available on other classes, especially when some of the skills like Steady Hand 2, Ingenuity 1 or 2, Innovation, Muscle Memory, Piece by Piece and Byregot's Blessing are a cornerstone of so many crafting rotations.

LTW also gets to have one of the most annoying 3-star recipes; Ground Sloth Leather. A recipe where you cannot get any HQ ingredients without paying out a ridiculous amount of creation for, unlike something like Veteran Tree Sap or Black Willow Lumber, where at the very least, you can get HQ ingredients with a DoL class.
I agree with you and Elamys that LTW is definitely in the least favorable position due to lacking 1 useful CC. On one perspective, one can treat it has a slight challenge due to the "handicap", on another perspective, LTW is just a pain the neck. If you're a LTW main, it's kind of "unfair".

As for the Ground Sloth Leather, I'd love to see them reducing the number of Ground Sloth Belt per leather from 4 to 2.