

I'll note, that while there is nothing technically wrong about doing so, if the game never comes out, or dies 3 months into it (Everquest Next and Landmark, never even got out of Alpha test) is a great way to never want to play MMO's ever again.
https://en.wikipedia.org/wiki/EverQuest_Next
So far, nobody has come out with a third MMORPG based on the same IP and lived to tell the tale. And I'm not talking about Call of Shooty type games.On March 11, 2016, Daybreak announced development had been discontinued.[12] Daybreak Game Company's president, Russell Shanks, said that "As we put together the pieces, we found that it wasn't fun"
What I want, more or less is a MMORPG that incorporates everything that works, and none of the things that just waste players time. Ideally this would just be a new IP entirely, but Final Fantasy allows for a lot of Asset and concept reuse, so SquareEnix may as well make use of it, or we won't see another FF game until 2030.
Like there are things that FFXIV does better than other games, including all of V1.00, 1.23, 2.0, 3.0, and 4.0
Things I miss from 1.00 aren't many, but I miss the high-detail objects players and scenery, seemless maps (yes they were loading tunnel tricks, but they were seamless) there are better ways of doing this now without resorting to instances too.
Instancing, sharding, separate realms/servers was the greatest detriment to MMORPG development. Because having a million players in one spot is technically infeasible, you'd instead break up zones so maybe 500 players per zone were in them at once. That includes the Monsters and dynamic events. There is a much better design that we use every day with the cellular phone networks, and cellular networks handle millions of users at the same time. Sectorize the one unified world into large and small sectors, and just hand-off players between the sectors. If a sector is full, then divide the sector in half.
https://en.wikipedia.org/wiki/Golden_ratio
(By which I'm referring to this image https://upload.wikimedia.org/wikiped...Spiral.svg.png )
The next issue that I feel is not adequately addressed in current MMO's is built-in player run government/laws. The closest I've seen anything like this is in Archeage (Wizardry didn't have a court, it just dropped PK'ers into the jail if they were killed by the guards) where "criminals" were tried and then just unable to do anything but be bumps in the road while their criminal status was on. It didn't manage to get that many bots. A player controlled government/law system would be able to actually define sets or subsets of rules that they want for their city/housing areas, and the costs would be automatically calculated and imposed.
If you want a completely protected city, you have to hire many guards, the system will put out job applications for players to be guards while they're offline/alt-characters, and such to fill them. Thus a closed loop economy is created. Also the system would automatically do the same for shops and crafting.
The third issue is how monetization completely ruins games, and the greedier the system, the quicker the game decays. Such games need to be devoid of all monetization that affects the game economy first, and limited only to external resource consumption. You want to play it, you buy the game, and pay for your character to run "while offline". Can't afford it? Then your character goes to sleep when you're offline. Want to have a whole family or army? You can have it, just open your wallet. Solves the botting problem by making the bots things the developers actually control and players pay for instead.
Those are the things that I feel are important to address if MMORPG's are to evolve and not turn into rubbish. If that's a Final Fantasy, fine. If it's a sequel to Chrono Trigger, that's probably better, but I don't really expect another FF MMO for any reason other than Yoshi-P wants to start prototyping another one now so it's released by the time FFXIV reaches it's storyline conclusion. Heck a MMORPG that is a sequel of sorts to Neir:Automata would probably be the kind of game that players actually want, but would probably never work in practice.
It's a shame that so many MMORPG's come out with good ideas, and then their developers completely destroy it with cash shop highway robbery.
It's not exclusive to XIV. MMO execs fail to recognize when they create a money grabbing scheme, they are taking a good portion of the consumers. This is where the stagnation comes from, you kill the innovation that comes from competitions. Good for FF if they have tons of things to retcon. But as Riyah pointed out, there's a reason for the unsold boxes. MMOs create their own stagnation, most buyers want to try everything and claim the excuse to play game with friends. Most won't like playing someone else's favorite game, but they are "inclined" to. Stop being 2nd to blizzard at everything, even they don't know better when they stopped at frozen throne.



Honestly I am thinking the next MMO SE makes will be apart of the Marvel agreement and part of the 5 games promised out of that agreement. I dont think we will see another FF MMO until 3-5 years from now or who knows could be 10 years from now considering FFXIV current success.


Mind you I've never played any of the BR games like PubG/Fortnite either. That type of gameplay isn't my thing.
That said, isn't Dissidia basically FF's Battle Royale on a smaller scale though? I really wanted to buy the most recent one, but it just wasn't that much fun, especially without friends. It was pretty lambasted by its community and was almost a dead on arrival game. If they ever release Beatrix as DLC though, I will purchase the game. I promised them that much.
Regarding Esports - The FGC has a HUGE number of personalities and they're constantly growing. Not only that when their game dies, the player moves on to a new game. We've seen it a lot recently. I'm not sure it's been a small thing, or even a short lived thing. I mean hell didn't the LoL world finals or whatever sell out the Staples center in seconds back in 2014, and later even larger venues in the same time frame. Not to mention, events have even aired on ESPN (well not quite the Ocho, but 2/3 LOL).
This is a great point and you can easily see the proof. People are literally chomping at the bit for something extremely high quality that is new. That's why we keep seeing so much hype for games popping up when they do, but the problem with these new MMO's is that dev's keep making awful games. Make a good game and people will try it, and possibly stick with it.
Player



It's more likely that I would play another FF mmo than an mmo from a different company. Whether I stay on as a long time subscriber with a high level of engagement depends on how well they manage the community. I would want to see a larger investment in moderator teams than they've had in xiv so that they always have eyes on botting, win trading, RMT activities and not allowing much to slip through the cracks. I would never be worried about the quality of the content since I very much enjoy what they've done in xiv and other S-E games. I personally prefer the style of games they make over those from western companies like blizzard, epic, bethesda, but the effort they put into preventing illicit activities seems much less than those companies. I think it needs more money put into that area with a larger task force.


No actual surprise here. XIV is their second MMORPG already. Why would they stop with XIV especially when it proved so much successful?
Ofc there will be another. When? I doubt there will be one for at least the next 6-7 years. Not as long as XIV is still running its prime time and is healthy. Most probably there will be one once XIV is drawing near its conclusion near the end of its life cycle.
The survey was kind of premature in that sense. They should have asked more question about their current MMORPG and not a future one since trends and tech changes over the years the opinions may change as well.
|
|
![]() |
![]() |
![]() |
|
|