*looks at pre-order pack scheme and chokes* Are those ships so people can sail alongside all the whales?Immediate turn-off for me. I do hope you get your money's worth though, that's a lot to fork over up front.
I got access to alpha and beta tests, in game items, game store credit and I think half a year sub free with it. So part of that was kindda a paying up front thing, some was for access to the alpha/beta.
Their transparency makes me more willing to spend money. And I am not a whale by any means lol. I get a few collectables here and there but things like the mog station are a waste of money imo. I don't even spend money on crowns in ESO, I use the ones I earn through my sub, since they match it dollar for dollar. Hell if I am buying stuff after paying a sub. I seldom roll the dice and even pre order a game much less pledge money to one in development so it was a big deal I did it at all lol
Last edited by MicahZerrshia; 06-29-2018 at 02:11 PM.
Hang on, you paid them to access the alpha? You paid them money to test their game?I got access to alpha and beta tests, in game items, game store credit and I think half a year sub free with it. So part of that was kindda a paying up front thing, some was for access to the alpha/beta.
Their transparency makes me more willing to spend money. And I am not a whale by any means lol. I get a few collectables here and there but things like the mog station are a waste of money imo. I don't even spend money on crowns in ESO, I use the ones I earn through my sub, since they match it dollar for dollar. Hell if I am buying stuff after paying a sub. I seldom roll the dice and even pre order a game much less pledge money to one in development so it was a big deal I did it at all lol
I'll note, that while there is nothing technically wrong about doing so, if the game never comes out, or dies 3 months into it (Everquest Next and Landmark, never even got out of Alpha test) is a great way to never want to play MMO's ever again.
https://en.wikipedia.org/wiki/EverQuest_Next
So far, nobody has come out with a third MMORPG based on the same IP and lived to tell the tale. And I'm not talking about Call of Shooty type games.On March 11, 2016, Daybreak announced development had been discontinued.[12] Daybreak Game Company's president, Russell Shanks, said that "As we put together the pieces, we found that it wasn't fun"
What I want, more or less is a MMORPG that incorporates everything that works, and none of the things that just waste players time. Ideally this would just be a new IP entirely, but Final Fantasy allows for a lot of Asset and concept reuse, so SquareEnix may as well make use of it, or we won't see another FF game until 2030.
Like there are things that FFXIV does better than other games, including all of V1.00, 1.23, 2.0, 3.0, and 4.0
Things I miss from 1.00 aren't many, but I miss the high-detail objects players and scenery, seemless maps (yes they were loading tunnel tricks, but they were seamless) there are better ways of doing this now without resorting to instances too.
Instancing, sharding, separate realms/servers was the greatest detriment to MMORPG development. Because having a million players in one spot is technically infeasible, you'd instead break up zones so maybe 500 players per zone were in them at once. That includes the Monsters and dynamic events. There is a much better design that we use every day with the cellular phone networks, and cellular networks handle millions of users at the same time. Sectorize the one unified world into large and small sectors, and just hand-off players between the sectors. If a sector is full, then divide the sector in half.
https://en.wikipedia.org/wiki/Golden_ratio
(By which I'm referring to this image https://upload.wikimedia.org/wikiped...Spiral.svg.png )
The next issue that I feel is not adequately addressed in current MMO's is built-in player run government/laws. The closest I've seen anything like this is in Archeage (Wizardry didn't have a court, it just dropped PK'ers into the jail if they were killed by the guards) where "criminals" were tried and then just unable to do anything but be bumps in the road while their criminal status was on. It didn't manage to get that many bots. A player controlled government/law system would be able to actually define sets or subsets of rules that they want for their city/housing areas, and the costs would be automatically calculated and imposed.
If you want a completely protected city, you have to hire many guards, the system will put out job applications for players to be guards while they're offline/alt-characters, and such to fill them. Thus a closed loop economy is created. Also the system would automatically do the same for shops and crafting.
The third issue is how monetization completely ruins games, and the greedier the system, the quicker the game decays. Such games need to be devoid of all monetization that affects the game economy first, and limited only to external resource consumption. You want to play it, you buy the game, and pay for your character to run "while offline". Can't afford it? Then your character goes to sleep when you're offline. Want to have a whole family or army? You can have it, just open your wallet. Solves the botting problem by making the bots things the developers actually control and players pay for instead.
Those are the things that I feel are important to address if MMORPG's are to evolve and not turn into rubbish. If that's a Final Fantasy, fine. If it's a sequel to Chrono Trigger, that's probably better, but I don't really expect another FF MMO for any reason other than Yoshi-P wants to start prototyping another one now so it's released by the time FFXIV reaches it's storyline conclusion. Heck a MMORPG that is a sequel of sorts to Neir:Automata would probably be the kind of game that players actually want, but would probably never work in practice.
It's a shame that so many MMORPG's come out with good ideas, and then their developers completely destroy it with cash shop highway robbery.
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