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  1. #16501
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Just something interesting and mildly humorous...

    I've noticed since switching to Leviathan that a number of people raging on others in alliance runs are from my old server Hyperion and I've got to say holy crap. I never knew there was such an elitist rage from one server until mentor roulette threw me into 2 Rabanastre runs and people just slam after slam and throw epeens on the table.

    Later that day in my new fc as a whole team we ran Lighthouse and our SAM had a phone call so he sat out. LOL ofc a Hyperion player is like you need to kick the bad samurai out of your pt whose standing outside - and then I tell them he's on the phone. I get the epeen comment of the day, I can play the game eyes closed and on the phone. To which I respond meh Hyperion lol cause it's so hilarious to see my old home is the douche-bag server of the century. Later I die to the last boss, I'm not that great with skip-to-my-loo lol. And the same person starts giving me shit about dying. Wow - I gotta say I'm glad that I left. No offense to the other Hyperion folks on here just its an eyeopener on the other side.
    (0)
    Last edited by Mirakumi; 06-27-2018 at 12:41 PM.

  2. #16502
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,195
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    My alt's newly-signed-up machinist got Copperbell Mines. The tank (gladiator-or-paladin) was wearing Lv32 dungeon gear but seemed very uncertain about where to go - to the point I wondered if they were borrowing a friend's account and hadn't played the dungeon before - they didn't use Flash or attack multiple enemies, and I think they may have been friends with the dragoon who kept running ahead and setting 'attack first' markers. (At least I assume it was the dragoon throughout the dungeon, because the tank took a left turn in the water caves while the dragoon went right, and then the enemies near the dragoon had markers.) Anyway.

    We got up to the ichorous ire fight, and the tank set off the bomb but stayed in the blast radius and died. I saw it coming, so ran in after to draw the four blobs with a Spread Shot and kite them around.... except the dragoon decided to attack some of them and break up the group. Anyway, the tank came back and they did somehow get enmity back, set up the next bomb - and again died in the blast. Fortunately that was the point where you can start damaging the small blobs, so that was the end of it.

    Things were generally a bit messy but we got to the final boss. Perhaps I'm wrong here, but I've never seen anyone bother with attacking the smaller 'stone servants' and the boss is dead before they can finish digging through the wall, so when it appeared I figured I'd put a "do not attack" marker on it. Looked back a few seconds later, the marker has been replaced with a {1} and the dragoon is attacking it. :/ Though they did at least get the message when I changed it back again.
    (1)

  3. #16503
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Iscah View Post
    Things were generally a bit messy but we got to the final boss. Perhaps I'm wrong here, but I've never seen anyone bother with attacking the smaller 'stone servants' and the boss is dead before they can finish digging through the wall, so when it appeared I figured I'd put a "do not attack" marker on it. Looked back a few seconds later, the marker has been replaced with a {1} and the dragoon is attacking it. :/ Though they did at least get the message when I changed it back again.
    To be fair, this is technically how it is supposed to be done. Ignoring the adds breaking the second wall would swarm you with too many adds to survive, and was basically grounds for a wipe. I almost wish we still had to do that, to be honest, because all Copperbell is doing now is teaching people to ignore mechanics.
    (3)

  4. #16504
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    To the lighthouse party I had last night, you have coined the new term of potatoland princesses for our group. Thank you XD
    (4)

    "Within each of us, the potential for great power waits to be released."

  5. #16505
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    In endgame the 'gotta go' mentality is 'gotta beat enrage so we don't have to do all this over again' which I don't think is something to criticize.
    I'm not criticizing the players for doing something they must do, I'm more criticizing the game design, which causes people to act like that in the first place. They design Endgame to be "GOGOGOGOGO" and then some players will take that mentality and apply it to the entire game. It's a source of toxic behavior I feel we don't need. There's surely gotta be better ways to introduce challenge than slapping an enrage on it.

    While I would never pressure a random pug tank to leave tank stance in a dungeon I think it's equally rude to expect someone to sit there in tank stance for the entire dungeon if them leaving tank stance isn't going to cause any crazy strain on the healer. I wouldn't mega-pull in Deliverance (I tank most trash in Defiance really) but if soneone has something to say about me swapping to Deliverance on bosses they can take their comments and go fly a kite. There is no reason to tank anything single-target in tank stance in a dungeon, you're just needlessly gimping the group's damage.
    Depends on the level range and your gear level and whether or not you are synch'd. I don't want to see a Warrior or a DRK trying to tank a boss without sync, without stance. Trust me, that 20% of that piddly DPS he's doing is not going to make the fight much shorter whatsoever, and in fact him doing so prevents the healer from DPSing as much as they could and I've seen times when they actually lose aggro to some sync'd BLM which slows DPS down even more. I've been that BLM that had to slow my casting down because of threat.

    I understand some tanks have issues holding threat outside of their tank stance (though I don't really know how) but those tanks are not likely the same tanks doing Savage (and adopting that 'gogogo' mentality you talk about) since if you can't hold hate in Savage you'll just get kicked.
    It isn't just the Savage Players adopting "GOGOGO"..... Monkey See, Monkey Do. You bring a Savage Player into Leveling Roulette and they are teaching 3 other players that "GOGOGO" is the only way to do it, especially some of the more toxic people who insist on GOGOGO would impress upon sprouts that everybody wants GOGOGO so the sprouts start trying to GOGOGO and now you got unskilled and undergeared players trying it, and dying.

    Scroll back some of my responses on this thread, where I had a couple Returnee/Sprout tanks who are definitely not endgame players trying to multipull and failing horribly.

    Now, I realize I could have worded some what I did better, I just feel that people should relax a bit in Leveling Roulette to be honest.
    (8)

  6. #16506
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    441
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Ahh what even was that Expert roulette? XD
    Hell's Lid. I got a DRK whose only cooldown was Living Dead, a White Mage who knew Cure, Regen, Benediction and Stone IV, and a Monk popping Perfect Balance between pulls randomly.

    None of them could dodge anything. Well, the monk got better towards the end, but anyways.
    On the first boss, all 3 had 3 vuln stacks as soon as the boss had done 3 moves that could give them, and soon the White Mage died to just standing under the boss drooling lava on her.
    On the second boss, all 3 died simultaneously at the end of the add phase (standing in the intersection of "boss dashes here" lines is not a good idea). I somehow managed to get the tank and healer up before taking a single hit myself (thank the twelve for Dualcast).
    During the masspull from boss 2 to 3 - oh hey no cooldowns SPLAT.
    Third boss went okay-ish, aside from me needing to spot-heal the tank every now and again.

    But despite all those shenanigans, the whole run was done in good spirits. What a weird juxtaposition to some of the well-going salty runs I've been seeing.
    Just wish I'd gotten at least one commendation out of that :P
    (1)
    Last edited by Aosha; 06-28-2018 at 06:07 AM. Reason: character limit break

  7. #16507
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    441
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    On anther note, what's up with all these tanks doing big pulls with no AoE? Been seeing quite a few singe a started putting my alt into level 50 dungeons.
    (0)

  8. #16508
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maeka View Post
    I'm not criticizing the players for doing something they must do, I'm more criticizing the game design, which causes people to act like that in the first place. They design Endgame to be "GOGOGOGOGO" and then some players will take that mentality and apply it to the entire game. It's a source of toxic behavior I feel we don't need. There's surely gotta be better ways to introduce challenge than slapping an enrage on it.



    Depends on the level range and your gear level and whether or not you are synch'd. I don't want to see a Warrior or a DRK trying to tank a boss without sync, without stance. Trust me, that 20% of that piddly DPS he's doing is not going to make the fight much shorter whatsoever, and in fact him doing so prevents the healer from DPSing as much as they could and I've seen times when they actually lose aggro to some sync'd BLM which slows DPS down even more. I've been that BLM that had to slow my casting down because of threat.



    It isn't just the Savage Players adopting "GOGOGO"..... Monkey See, Monkey Do. You bring a Savage Player into Leveling Roulette and they are teaching 3 other players that "GOGOGO" is the only way to do it, especially some of the more toxic people who insist on GOGOGO would impress upon sprouts that everybody wants GOGOGO so the sprouts start trying to GOGOGO and now you got unskilled and undergeared players trying it, and dying.

    Scroll back some of my responses on this thread, where I had a couple Returnee/Sprout tanks who are definitely not endgame players trying to multipull and failing horribly.

    Now, I realize I could have worded some what I did better, I just feel that people should relax a bit in Leveling Roulette to be honest.
    I think people should play at their current skill level or, at best, try to push themselves a bit. If that means that they hardly drop tank stance that's ultimately not going to make or break a dungeon but to say that you can paint across the board that you "don't want to see a WAR or a DRK tanking a boss unsynced without stance' implies that people can't competently do that. They can and do.

    Hell, I did quite a few leveling roulettes and dungeon spams as WHM where a friend was leveling BRD and got pug tanks who stance danced. I still ended those dungeons as second in dps each time though. It only inhibits healer dps if you let it.

    My issue isn't with your overall idea but rather that it feels like you're painting with too wide of a brush and dealing in what sounds like absolutes when my actual experience is the opposite of what you're saying. I have tanks in DPS atance hold off me on RDM which is very bursty. I dps as a healer just fine despite tanks stance dancing. I stance dance myself and very rarely see any issue arise from it. I'm not an amazing player either, especially as a tank. I just don't think you're factoring in the vast majority of the time when the only side effect of a tank in DPS stance is a faster clear.
    (0)

  9. #16509
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    Tried fighting a boss in DPS stance after an initial enmity combo in Tank Stance like people keep telling me good tanks do. Ended up having aggro ripped of me and wound up with dead DPS. And that was with multiple uses of the Enmity combo when i noticed i was getting crept up on.

    Not really selling me on the idea that doing 4-man content in DPS stance is a good idea here...
    (1)

  10. #16510
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Mixt View Post
    Tried fighting a boss in DPS stance after an initial enmity combo in Tank Stance like people keep telling me good tanks do. Ended up having aggro ripped of me and wound up with dead DPS. And that was with multiple uses of the Enmity combo when i noticed i was getting crept up on.

    Not really selling me on the idea that doing 4-man content in DPS stance is a good idea here...
    Either your not doing enough DPS to compensate for not having tank stance up or the DPS were not controlling their emnity or its a combination of the 2.
    (3)

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