
Originally Posted by
Vhailor
In fairness, the dev team was fully capable of cashing this particular check: they simply chose to build a system that XIV's back-end was not capable of fully supporting (which was a really stupid choice, one we're still paying for today). What they should have likely done was have fully instanced personal Housing rather than neighborhoods. Recreate the equivalent of Mog Houses from XIV, only expanded to include a plot of land and such. Down the road, they could have implemented neighborhood functionality, with a sort of 'lottery system' players could enroll in to have their house placed within a community for some period of time. This could have spurred decoration contests and a 'Seasonal' sort of feel akin to the Feast, while also requiring significantly less effort on the back-end and enabling them to discard the demolition system. And it would have permitted more flexibility in regards to land usage (for instance, players could have been free to place smaller houses on larger plots, so as to allow for more garden space), and allowed for more outdoor items (a limit of 40 on a Mansion is ridiculous). But, instead, they built a system without any thought paid at all to the inherent limitations of FFXIV. Great success!
Edit / Aside: This isn't simply hindsight speaking. During the requirements analysis and design phase of any sort of content, attention should be paid to what can and cannot be effectively executed from a technical standpoint. I mean, look at all the work that's been done on Housing, and the system is still what you'd call 'adequate' rather than great. Back when it was first released, it was awful, so limited that well over half the player base couldn't even participate. SE should have seen this coming. The fact that they made a decision to go ahead with an approach that their resources literally couldn't support indicates a very flawed, borderline-incompetent planning workflow.