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  1. #51
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Balancing is not about which content we like. It is about in which content will balancing affect our gaming experience.

    In every content that does not need premade groups you will never be affected by minor unbalancing.

    There is a big difference between savage/ultimate/primal content and dutys, solostuff, achievements. The first one NEEDS premade groups where the community will decide whom to accept. The second one has no or random groups where the system decides.

    That's the reason why I say: Savage is the relevant content for balancing. I is top gear tier and designed to be played by most players.
    (1)

  2. #52
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I have long said that Summoner needs nerfed, or both of the other casters need buffed, but preferably the former. Summoner is too close to Black Mage in pDPS to compensate the rDPS they bring as well as the Raise utility. I'm not sure what to do with Red Mage honestly. I love playing it (not as much as Black Mage), but the low DPS pushes me away from it. When I can deal as much damage as an i262 Black Mage as some of the highest Red Mage parses, it's a tough pill to swallow. I don't know how much of a pDPS buff Red Mages can get without Dual-Raise becoming too powerful, but I would definitely support some Utility/rDPS increases.
    (1)

  3. #53
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by GunksFoy View Post
    I have long said that Summoner needs nerfed, or both of the other casters need buffed, but preferably the former.
    I would argue the latter is the better option. It's been brought up in either this or the "So, About Summoner..." thread, but Black Mage, Red Mage, and Summoner are not alone in their war for the fourth DPS slot in the party: they are also competing against Machinist and, in any fight that allows triple melee, Monk. Summoner is at a place where it offers legitimate challenge against the established Physical Ranged meta, and to nerf it wouldn't help Red Mages and Black Mages who just don't want to play Summoner; it would only shift the job which they're pestered into swapping to.
    (2)

  4. #54
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dualgunner View Post
    Snip
    You make a lot of great points here. I actually think Black Mage could use a fairly large buff because it has 0 rDPS contribution and is quite difficult to master (despite a seriously simplistic rotation) in high level content, and they provide no utility outside Cross-class. Summoner is honestly just too close to be fair. Even Monks have gotten very close and they bring a fair amount of rDPS and utility, i.e. Brotherhood and Mantra. But, buff BLM too much and you end up with them being too good. Samurais could likely use the same treatment, but I don't play it all and don't have an opinion, though at least they have Slashing (worthless as that is in the meta). As for Red Mage, I don't know enough about them to offer detailed changes, but I generally agree with you that they need buffed in some way.
    (3)

  5. #55
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Nerfing is never really the solution, that would be just bad decisions.
    Other jobs should be buffed or changes to utility (in case of Red Mage)
    Make utility too strong and you are stuck with mid to lower damage (Ninja)

    Verraise the mp cost should be raised or removed entirely and in turn replaced by better support abilities.
    (0)

  6. #56
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Why is nerf not a solution? You not only need to balance between jobs, you also need to balance for content. If you buff, buff, buff then suddenly content gets too easy.

    I have no problem with a nerf if it has a good reason and is fair. I would not cry if smn is nerfed a bit (adjust numbers).
    (2)

  7. #57
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Maero View Post
    Nerfing is never really the solution, that would be just bad decisions.
    This is blatantly wrong.

    Circle buffing, which is where we find ourselves patch after patch, is just as bad.
    (1)

  8. #58
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If all jobs are balanced and one or two are noticably stronger, it makes more sense to nerf 2 jobs than buff 13 others.Especially because the aftermath of buffing others isn't immediately apparent and you risk overbuffing like with what they did to AST in 3.x.
    (1)

  9. #59
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Maero View Post
    Nerfing is never really the solution, that would be just bad decisions.
    Other jobs should be buffed or changes to utility (in case of Red Mage)
    Make utility too strong and you are stuck with mid to lower damage (Ninja)

    Verraise the mp cost should be raised or removed entirely and in turn replaced by better support abilities.
    the problem with buffing and more buffing lead with serious problems of power creep, for no mention it creates issues with jobs that are by default fine like for example SAM or RDM who start the expansion with a perfect place but the constant overbuffs of they respectives partners leave it behind and now ask for help, balance is made by buffing if is necesary and nerfing if is necesary too, rely only on one of those only creates more problems and is a never ends, devs should rely more on nerfs if they overbuff something.
    (0)

  10. #60
    Player
    Igneel_DB's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Eden Arseid
    World
    Phoenix
    Main Class
    Viper Lv 100
    Being a RDM main I feel like I'm not doing much, after me and My static started clearing and we needed to do more DPS to clear faster and get to the next fight so at some point they wanted me to try and switch to SMN because they wanted more DPS and I did well around 5.6K+ (not BiS) but still they wanted more and I agreed... I feel like being able to raise fast doesn't mean I need to be that weak compared to other jobs...
    (3)

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