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  1. #41
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    snip .
    Actually no it isn't irrelevant The original cross role system meant that any base class such as Marauder, Pugilist or Lancer etc all could have access to Raise if the player's CNJ was a high enough level. Even Paladin had access to Raise but could not use it in combat (only outside) as only the healers had access to the respective traits. Sure you wouldn't have a lvl 50 Rogue doing high level content because of what it had access to, but the trait was still there to keep the job identities they were supposed to be and not have some random class being used as a unintended Raise dispenser.
    (0)

  2. #42
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Every class had its own animation for each of the cross skills too. Like a Dragoon using Fracture vs a Paladin using Fracture. Same with spells like Cure or Raise--Dragoons would do a little twirl with their spear and Paladins would use their Sword like a WHM uses a 1h cane.
    (0)

  3. #43
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kurando View Post
    Actually no it isn't irrelevant The original cross role system meant that any base class such as Marauder, Pugilist or Lancer etc all could have access to Raise if the player's CNJ was a high enough level. Even Paladin had access to Raise but could not use it in combat (only outside) as only the healers had access to the respective traits. Sure you wouldn't have a lvl 50 Rogue doing high level content because of what it had access to, but the trait was still there to keep the job identities they were supposed to be and not have some random class being used as a unintended Raise dispenser.
    Which was irrelevant. Because no one was going to be a level 50 Pugilist throwing out raises.
    (0)

  4. #44
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    snip .
    I know but my point was that's why there was traits for Rez spells. And that's a response to the person who mentioned about combat and non combat rezzes in WoW, which essentially this game used to have.

    Please stop trolling with the same line, it's getting tired and you still have brought nothing relevant to the debate. Traits were there, fact.
    (0)
    Last edited by Kurando; 06-21-2018 at 12:55 PM.

  5. #45
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    A solution could be to make an instant battleraise as talent with a longer cooldown (>5mins) and remove normal raise casts from all dps. Keep normal raise as cast for healers only. But then there would be still complaints that 2 casters can raise and other dps can not.

    Restrict raise to healers completely and adjust dps of rdm -> problem solved and no one complaining, no more specific niche for some classes in progress, no more whining healers that want to dps instead of raise, so rdm or smn shall raise.
    (1)

  6. #46
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    the int based heal would still remain as major advantage for non-savage content tho ^^‘
    (0)

  7. #47
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    The only relevant content for balancing is the content where ppl exclude specific jobs just because they are bad. I don't care if some other job is OP for normal dungeon farming. I do that as random duty, so no one would exclude me or prefer someone else.

    I can not do savage content as random duty, that's unrealistic. So I need a premade group and currently they still often exclude SAM, BLM and RDM
    (0)

  8. #48
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TelosNox View Post
    The only relevant content for balancing is the content where ppl exclude specific jobs just because they are bad. I don't care if some other job is OP for normal dungeon farming. I do that as random duty, so no one would exclude me or prefer someone else.
    Well one could also say „I don’t care savage at all... but I care rare archivments like titles“ tho - it’s not the best argument to say I don’t care balance in content xyz as long they balance the content „I“ personally are interested in... just sayin.

    It just seems a bit odd if complaining about being „forced“ to play smn cause Rdm/Blm are weaker in savage is okay but complaining about being forced (this time really be forced) to play RDM to get the potd/hoh archivments is irrelevant because you are not interested in that content as well. -> that’s not balance, that’s personal interest- nothing else.

    not even talking about that Rdm is by far the most flexible & effektive cls in Eureka as well... - but I guess that’s again non of your business, right? : /
    (0)
    Last edited by Neela; 06-22-2018 at 05:07 AM.

  9. #49
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Neela View Post
    not even talking about that Rdm is by far the most flexible & effektive cls in Eureka as well... - but I guess that’s again non of your business, right? : /
    Balance matters in competitive content. You could argue Deep Dungeon is competitive, but I doubt anyone would agree there based solely on the way that content is designed.
    (1)

  10. #50
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neela View Post
    Well one could also say „I don’t care savage at all... but I care rare archivments like titles“ tho - it’s not the best argument to say I don’t care balance in content xyz as long they balance the content „I“ personally are interested in... just sayin.
    Unrelated but...why does your formatting seem to get worse with every post? x-x

    It just seems a bit odd if complaining about being „forced“ to play smn cause Rdm/Blm are weaker in savage is okay but complaining about being forced (this time really be forced) to play RDM to get the potd/hoh archivments is irrelevant because you are not interested in that content as well. -> that’s not balance, that’s personal interest- nothing else.
    You're literally the only person I know whose ever made the claim that RDM should be the HoH/PotD/Eureka mage and shouldn't care about Savage. Balancing RDM to have perhaps a weaker heal and less raise capabilities would solve the issues of being "forced" to play that job in order to beat PotD solo. Also I'm still not convinced no other job could do it, just that people made the decision only RDM can for some reason. It's a game of RNG no matter what job you play.
    (1)

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