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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Rather than add new hunts, I'd like them to rework existing hunts to better handle varying groups of people. It's silly that these "world bosses" are dying in fifteen seconds, and the problem is that they do not scale at all with the number of people and the strength of their equipment. A and S rank hunts do have mechanics, and some of the mechanics are interesting (such as the heal-from-damage mechanic on Aggrippa the Mighty, or even Marracco's conal Silence/Amnesia attack) but due to sheer weight of numbers these mechanics don't matter AT ALL.

    Hunt marks should be retooled to dynamically increase in HP for each new individual that gets added to its enmity list, and the amount increased should be balanced by the strength of the new participant's equipment. A team of six should take just as long to kill an A-rank as a team of sixty.

    Hunts were an interesting idea, but I seriously feel as though once the weaknesses in the system were revealed, SE basically just gave up immediately. "Too hard to fix, just do what you want with them, playerbase!"
    (0)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LineageRazor View Post
    Hunt marks should be retooled to dynamically increase in HP for each new individual that gets added to its enmity list, and the amount increased should be balanced by the strength of the new participant's equipment.
    Did you forget what happened when they dynamically adjusted fates in HW? You know, to scale mob health hp and numbers based on the amount of people that did them, to counter FATE trains?

    Pretty much FATES became impossible to complete for small groups. Even if you could say self-sustain, their HP pools were so big it would take ten minutes of straight killing in a fifteen minute fate to get the boss, or worse. They toned it down, but really, scaling based solely on players can be incredibly unforgiving.
    (0)

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiyahArp View Post
    Did you forget what happened when they dynamically adjusted fates in HW? You know, to scale mob health hp and numbers based on the amount of people that did them, to counter FATE trains?
    The current system is complete garbage. It's not even that dynamic. What it seems to do is it tracks the amount of players that were at the most recent FATE completion. The next one that spawns is scaled for that many players. So if 20 people were at the last one, and 15 people leave, the remaining 5 people have to deal with super scaled FATEs.

    This ironically actually encourages playing it in large death balls/trains because if you aren't with the group with the higher amount of players you are stuck dealing with a scaled FATE by yourself or with a low amount of players. I haven't done enough of the newer ones, but it didn't seem to change much.

    The SB change seems to have modified it where before the game would remember the scaling for each FATE individually, but now it keeps track of one variable that is applied to any nearby FATEs that spawn.

    GW2 does it better, it scales based on the number of players currently at the event (based on bodies inside the event circle) which is a better implementation. It has it's own problems (afk/dead players inside the event still scale it) but way better than the FFXIV system.

    Actual dynamic scaling would have the opposite effect - it would scale down to the lower amount of players automatically, or scale up to a larger amount of players keeping the difficulty in check instead of it possibly being based on players that are no longer there.
    (1)
    Last edited by Vaer; 06-21-2018 at 01:36 AM.