I was saying in another thread that this studio really needs to use their money to invest into better hardware, and update the software.
If it means having the next expansion pulled back more then so be it, I rather have a stable game.
I was saying in another thread that this studio really needs to use their money to invest into better hardware, and update the software.
If it means having the next expansion pulled back more then so be it, I rather have a stable game.
Ultimate maps would be cool. The map system avoids the issue of too many participants and awards those who put in the work to find and kill it. And yet people aren't locked out from participating in this overworld activity just because other people got there first or because of random spawn timers.
I would like to see ultimate map chains similar to mythic dungeons in wow. You get the next map by killing the previous and each of them drops or has a chance to drop something relevant to end game. Alternatively each kill could upgrade the reward you get at the end of the week.
Graphics
MSQ
Viper
I do feel like S ranks could stand to be more rewarding.
Making it so there's a tiny chance of one giving you an item that can be used to summon a special hunt mark with unique rewards that works in a manner similar to a treasure map (Though perhaps with additional weather/time requirements) would be nice.
Just add more A ranks & S ranks for every map maybe 3 more A's and 3 more S's so Hunting will be Great again! I want to see more cool looking monster hunts :P
Unless you are programmer with access to their code, you can't say that. Any game with a decent level of detail is going to struggle with this. Games like Dynasty warriors exist in flat featureless arenas, and barely render half the players most MMOs try to. FFXI's TOAU city defense was just in a single small zone and still struggled to render more than a handful of players onscreen. When I played Aion, it had the same problem. Hell, EVE has to use something called Time dilation, in which huge fleet battles are lagged out for an hour just so they can exist. It's not an easy problem to fix, and games that do have a lot of people tend to be single player and render small variations of one enemy at at time.
I think that's what the Large Scale World bosses and Rare Fates were for but that system has pretty much been abandoned with Ixion being the last one I believe? I could be wrong. I liked the idea of certain bosses coming out on certain days or under certain weather conditions or having to do certain things around the map. I thought that was really cool and if done right could have really gave some more personality to the overworld as a whole.
Odin and Behemoth were super fun when they first came out. Hell, Odin still kind of fucks people up sometime. I like how he gets stronger as he is defeated too. I wouldn't be opposed to seeing more world bosses though but it seems Eureka is kind of filling that void.
Last edited by Renato; 06-21-2018 at 12:18 AM.
Rather than add new hunts, I'd like them to rework existing hunts to better handle varying groups of people. It's silly that these "world bosses" are dying in fifteen seconds, and the problem is that they do not scale at all with the number of people and the strength of their equipment. A and S rank hunts do have mechanics, and some of the mechanics are interesting (such as the heal-from-damage mechanic on Aggrippa the Mighty, or even Marracco's conal Silence/Amnesia attack) but due to sheer weight of numbers these mechanics don't matter AT ALL.
Hunt marks should be retooled to dynamically increase in HP for each new individual that gets added to its enmity list, and the amount increased should be balanced by the strength of the new participant's equipment. A team of six should take just as long to kill an A-rank as a team of sixty.
Hunts were an interesting idea, but I seriously feel as though once the weaknesses in the system were revealed, SE basically just gave up immediately. "Too hard to fix, just do what you want with them, playerbase!"
Hunts are ok as is for the most part... Marlboro has a pretty active and friendly hunt scene... I would like more world boss fates... I still enjoy Odin...
Did you forget what happened when they dynamically adjusted fates in HW? You know, to scale mob health hp and numbers based on the amount of people that did them, to counter FATE trains?
Pretty much FATES became impossible to complete for small groups. Even if you could say self-sustain, their HP pools were so big it would take ten minutes of straight killing in a fifteen minute fate to get the boss, or worse. They toned it down, but really, scaling based solely on players can be incredibly unforgiving.
What if they did release one monster in the world like a hyper notorious or ultimate whatever you want to call it, and perhaps it spawns in a massively are like azim steppe. Maybe it could be interesting if you have it placed in sort of a cocoon or a thin mist around the area where groups can enter at their own discretion, but make the thing actually have boss/ex type mechanics than need to be coordinated, and do not make it candyass, faceroll, throw bodies after bodies at it until it’s dead. Make it a challenge. I suppose this would be similar to diadems boss but in the world and without all the pre-reqs. I see that being of interest imo.
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