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  1. #31
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    At the risk of being overly simplistic in a sea of wild creative suggestions - they could increase all four elemental damage spells by 30 potency, and RDM's place vis-a-vis the other casters wouldn't change at all.

    It would -still- be noticeably behind on dps, just by a much less embarrassing margin. So I'm not sure why they can't get at least that much, given SE's proclivity to fix things by making potency numbers bigger.
    (0)

  2. #32
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I'm of the opinion that both RDM and BLM should be examined and improved accordingly. I'd like to see RDM be a bit more comparable to BRD without being exactly the same. Either way, RDM needs more utility than a mediocre buff that degrades with time, limited healing ability, and quick rezzing that should only really see use in prog and the occasional odd emergency. It also certainly needs to be able to do more damage. There should not be one definitive "lowest damaging" job, just as there should be no definitive "strongest" job. Furthermore, jobs that do less damage should certainly have utility enough to balance things out. As it stands, while I love RDM it's pretty much the weakest job, has weak utility, and very limited resources for the one utility people seem to (misguidedly) care about with limited means of recovering those resources.
    (4)

  3. #33
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Neela View Post
    well but thats the opinion the com built themselves... its not SE opinion yet at least no official word about a mindset like that - if they would think like that, discussions/cls designs like rdms, smn and brds would never break out the way we are used to nowadays... ^^
    If they didn't think that, then they are incompetent. If they wanted healing and tanking to be more difficult, they would pump the numbers up, and they would implement ways to punish healers and tanks for pushing dps, while also adjusting dps checks to no longer account for healer/tank contribution.

    For example, o3s needed around 24k dps to clear. There are only 33 players who ever completed o3s (when gear was still pre 4.2) with over 6k dps. They quite obviously design the fights with healer and tank contribution in mind. So why wouldn't the players also flock to this mindset of "dps trumps everything else?"
    (2)

  4. #34
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    What if they gave relavent potency increases to RDM to help balance it with the other casters and then added an effect to Verraise that gave the RDM a dps down debuff for some length of time after Verraise was used?

    Groups that bring a RDM for the chainressing could still do so but when a group got to the point of not needing the RDM to perform in that way the RDM could remain viable by virtue of their own personal dps.

    In a way you can already see this happening - just the missed potency and mana gain from using Vercure/Verraise will sink your dps quickly, but if we started at a respectable amount of damage and had to sacrafice even more to get our parties out of a tight spot I wouldn't be opposed necessarily since on a fight where my utility is useless I'm still bringing something to the table.
    (1)

  5. #35
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    snip.
    They could also very simply put a 1min cd on verraise.

    If RDM would start at a respectable level of dps perhaps this wouldn't be an issue but then the debuff should start upon doing more than 1 rez a minute.
    (1)

  6. #36
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    They could just do what WoW did long time ago: Differenciate between normal raise and in combat raise and give in combat raise a cooldown.
    (0)

  7. #37
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TelosNox View Post
    snip.
    Before SB such a thing existed, both CNJ/WHM and AST had to obtain a Trait from leveling up that allowed them to use Raise/Ascend in combat, otherwise it just wasn't possible. If I remember correctly Arcanist (and SCH/SMN) didn't need such a trait and were able to rez in combat even before CNJ could. Anyway not sure why they removed the traits, but reintroducing them in some way so that healers get the full benefits of using Rez but the casters do not (like a cooldown or worser weakness on the target) then that might help control the situation with the RDM. Although the RDM issues are more than just rezzing so who knows what the future holds for them.
    (0)

  8. #38
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    In order to give Verraise a cooldown, it would need to be changed from a spell to an ability (oGCD). There's no spell I can think of that has its own cooldown that isn't an instant cast.
    (0)

  9. #39
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jonnycbad View Post
    In order to give Verraise a cooldown, it would need to be changed from a spell to an ability (oGCD). There's no spell I can think of that has its own cooldown that isn't an instant cast.
    Not that it's exactly the same but Emperyal (sp?) Arrow on BRD is classified as a Weaponskill (non-caster equivalent to a spell, so not an Ability) but it has an independent timer. It's a precedent for this at least.

    To be clear I would prefer the CD on Verraise myself but I suggested the damage down debuff because it seemed like some people were very keen on retaining the ability to chain raises.
    (1)

  10. #40
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kurando View Post
    Before SB such a thing existed, both CNJ/WHM and AST had to obtain a Trait from leveling up that allowed them to use Raise/Ascend in combat.
    This is irrelevant because the trait was at level 22 anyways.
    (1)

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