considering you can easily just solo single leveling and level 70 mobs for roughly the same as a S-rank, yes.
Also, can we please stop with the "i want hard stuff" all the time? Do you really want a harder hunt than an s-rank when the game barely can render 50 people fighting it, and will reduce the draw distance to the point where you can't even heal people a little away from you? Does nobody here remember launch ixion and lagging so hard you vanished when dead? I mean come on already.
Last edited by RiyahArp; 06-20-2018 at 12:57 PM.
Having difficult stuff doesn't mean having large-scale, throw-more-people-at-it stuff. At least to me.considering you can easily just solo single leveling and level 70 mobs for roughly the same as a S-rank, yes.
Also, can we please stop with the "i want hard stuff" all the time? Do you really want a harder hunt than an s-rank when the game barely can render 50 people fighting it, and will reduce the draw distance to the point where you can't even heal people a little away from you? Does nobody here remember launch ixion and lagging so hard you vanished when dead? I mean come on already.
Also, as an aside, the draw-distance issue really shouldn't exist. I struggle with the idea that players should shape content requests around SE being so fucking stupid so as to not prioritize party member and mob rendering before any surrounding person. There should never be an inability to Cure, Raise, or otherwise target party members, whether you're the only ones in a map or joined in with over 100 other players wailing on a FATE like Ixion.
Unless you are programmer with access to their code, you can't say that. Any game with a decent level of detail is going to struggle with this. Games like Dynasty warriors exist in flat featureless arenas, and barely render half the players most MMOs try to. FFXI's TOAU city defense was just in a single small zone and still struggled to render more than a handful of players onscreen. When I played Aion, it had the same problem. Hell, EVE has to use something called Time dilation, in which huge fleet battles are lagged out for an hour just so they can exist. It's not an easy problem to fix, and games that do have a lot of people tend to be single player and render small variations of one enemy at at time.
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