Well the idea is if you're having to heal more often, you do a lot less DPSing. Half of the reason why the healers do so much DPS is that they have far, FAR more raw healing power than they should actually NEED, and you get these 5 seconds here, 10 seconds there that you're doing jack all, so why not throw some rocks?

But throwing rocks is incredibly boring, especially in easier content where there's no danger. Yeah maybe savage raids and ex primals you need to time it well and weave it in, and do it right or die, but it's still symptoms of the same problem, but one without an easy solution. We could do all WoW-like where a tank goes from 20% to 80% to 20% to 80% needing constant heals or they die in 3 seconds flat, but that's not fun for the healer. I HATED WoW healing with a passion when I tried it. It was terrible.

But yet XIV's healing gets boring at times.

I think having more than 1 button DPS might help a little. At least then if I need to solo quest as WHM, it wouldn't be so flippin' BORING doing nothing but casting Stone repeatedly. No, I don't want three 3-button combos to switch up, or swapping between 6 different Ver spells, or what-not, but could we go past the 1 1 1 1 1 1 1 1 1 1 1 stage perhaps?