Do you look up a walkthrough to a game without even playing it?
Here's almost everything you can do with the parser right now:
1. See every player and NPC/Monster in the zone, their hp, mp, tp, x/y/z location name and FC, immediately.
2. See every buff, debuff, time remaining of that buff/debuff and who casted it
3. See every mining node, before it appears
4. See the hate values for every monster
5. See the equipped gear of every player in the zone
The overlay is what actually puts that on the players screen. Which information you want to know and which information you ignore is what makes the difference between cheating and just logging progress.
Having any information on the screen that is not already presented by the game client is cheating. Knowing that a monster has a million hitpoints vs knowing it has 65% remaining HP isn't terribly different, but because that is a real value sent by the game server to the client, calculating real time DPS is possible, but also highly inaccurate. The reason is that DoT's, HoT's and Pets values are simply not attributed to the player, and buffs and debuffs are clipped over a certain number so the server doesn't report all the buffs. Hence the parser guesses what damage is being done based on the length of time the DoT would last from initial cast. Consider the logic gymnastics that has to be written to take into account a pet, a DoT, an AST Buff that is then subsequently overwritten by another AST's buff, and the crit value. The parser doesn't know any of this because that's not what the game client tracks. The game client doesn't care that a boss has 96 debuffs on it, it only cares what the last 30 are because it only displays that many.
Those "DPS meters" only reflect the DPS you can do in raw damage. If you play a class that deals in DoT's, what you're seeing is guesswork. SMN/SCH/ACN's pets, MCH's turrets, and AST's Earthly Star all involve additional NPC's to track, and hence it's entirely possible for these things to "miss", while the calculation is based on delivering damage.
Relying on the DPS meter to tell you numbers is just deceving yourself, and hence people using parsers to harass other people because they don't do the kind of damage they expect is entirely missing the point that the parser doesn't tell you 100% exactly what damage you're doing at all. Clipping DoT's ensures the parser won't track it properly. You can read the release notes or poke the source code for how that plugin works and see that is all true.
And as I've stated before, the problem is not the people using these things privately. The problem is the script kiddies who get these tools because their FC, or linkshell or some bozo they friended told them about it, and haven't the first clue about how these things work and why it's a bad idea to take them at face value. Anyone tell you "git good" because of fflogs is someone who hasn't the first clue how these thing work. To them, if you don't have anything on fflogs, clearly you must be a bad player. I'd say the opposite is true. If you have anything on fflogs that is publicly visible, go hide it and don't hand out that information to anyone. If a condition of joining a static or a FC is using a parser, and having parses on fflogs, then that is not people you should be dealing with, because it doesn't stop with parsers for a DPS meter.
Hence 'cactbot' is basically radar and fight reduction to "press x to win", you don't need to think, you just need to react.
See the lack of action by SE on parser users usually leads to the lack of action on people are actively botting, because they don't see SE doing anything about it, so they keep testing SE to see what gets them banned. Which appears to be nothing.
I report somewhere between 30 and 90 bot players a day on my server alone. All I have to do is sit there in front of any of the GC areas and punch search to get a list of bot names. These things should not be making it to level 50, yet they do, and they persist for days.
Yet somehow in that time, the GM found time to send a mentor player to the jail for saying some bad words. Meanwhile, bots all still there.
SE's priorities are really backwards. Instead of trying to protect the integrity of the game, they instead appear to be cherry-picking things that have minimal consequence to the game over those that are actively eroding player confidence.
If only players using cheat tools play hard content, then what is the point of developing any hard content at all? Just make everything a choreographed fight like Bardams Mettle. These players can not demand more hard content when they haven't even earned the clear on the content they have yet.
That's not endorsement. Going "Yoshi-P didn't immediately ban the world first clears who were using (whatever tool)" as endorsement of parsing is the same as going "well cops don't go after every speeder".
You don't go fishing to catch all the fish in the pond.



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