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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90

    No cleric stance, next should be no tank stance?

    So let's have the discussion
    If we got rid of cleric stance for healer, what prevents them from removing tank/dps stance for tanks? Would people prefer they remove it like they did for healer or to keep it how it is?
    (2)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    1. They didn't get rid of it, it's still there, under all the dust and cobwebs (I kid)
    2. Assuming you're talking about removing dps stance (since tank stance lets them do their primary job), I'd be against it. While it takes a higher level of skill and more group effort, a tank can still perform their duties while in dps stance. Cleric Stance by definition and thanks to latency and lag killed many a party even when the healers were good at their jobs. You can't rightly compare, imo.
    (11)

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The properties of dps and tank stances could be baked into the rotation. The aggro combo could increase threat more and reduce damage or increase HP and healing taken for 10-20 seconds. The damage gain of the dps stance could just be added as potencies to the dps combos. Although I'm not sure how to make it work with some WAR skills.

    Would it make tanks simpler? Possibly, but so did the removal of Cleric Stance and I haven't really missed it.
    (2)
    Graphics
    MSQ
    Viper

  4. #4
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Cleric Stance was just a fluff button that locked you out of healing for 10 seconds once you pressed it for DPS, tank stances add way more to the game than it ever did, so I don't think they should be removed.
    (5)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ameela View Post
    Cleric Stance was just a fluff button that locked you out of healing for 10 seconds once you pressed it for DPS, tank stances add way more to the game than it ever did, so I don't think they should be removed.
    To clarify, the cooldown on Cleric Stance was 5 seconds.
    (8)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HyoMinPark View Post
    To clarify, the cooldown on Cleric Stance was 5 seconds.
    Ah right my bad, must have confused it with Warrior stances.
    Either way my point still stands, it was an unnecessary ability which added nothing to the class except you're forced to use at least 2 DPS GCDs before you can go back to healing, if anything it made the classes more clunky because you'd have to clip in order to turn it on and off.
    (3)

  7. #7
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Another tank stance thread sigh all this has been covered.

    You do realize the whole purpose of Tank stances and Cleric stance right?

    Example what is the MAIN purpose of Tank stance?

    Here is a hint being this thread was started seems that common sense was lacking or really has no fundamentals about tanking jobs.

    ENMITY


    IF your remove that advantage what would you think would happen?

    Now Same thing for Cleric stance what is the MAIN purpose of it?

    Here is a hint INT/MND Swap which in turns does...?

    Here is another hint; INT = SPELL DMG MND = HEALING POWER
    (0)
    Last edited by ManuelBravo; 06-15-2018 at 01:28 AM.

  8. #8
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Tank Stance is what allows MT/OT to even work in the first place. It's a switch you can flip between Tank and "DPS". It's kind of required to make it work.
    (7)

  9. #9
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinha View Post
    The properties of dps and tank stances could be baked into the rotation. The aggro combo could increase threat more and reduce damage or increase HP and healing taken for 10-20 seconds. The damage gain of the dps stance could just be added as potencies to the dps combos. Although I'm not sure how to make it work with some WAR skills.

    Would it make tanks simpler? Possibly, but so did the removal of Cleric Stance and I haven't really missed it.
    Agreed. It would simplify things but that doesn't inherently make it worse or less fun. Again with the Cleric Stance comparison, as a SCH main I enjoyed the stance dancing and was sad when heard it was going away in SB, but the reality is that it's been a year now and I haven't missed it at all. I'd be fine with tank stances going away and stats/abilities reworked accordingly.
    (2)

  10. #10
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Honest opinion, they can't without a heavy rework of WAR. Removal of Tank Stance from DRK and PLD does very little whereas WAR would either have its interchangeable abilities taking up extra space again, or gets locked behind a CD.
    (1)

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