So let's have the discussion
If we got rid of cleric stance for healer, what prevents them from removing tank/dps stance for tanks? Would people prefer they remove it like they did for healer or to keep it how it is?
So let's have the discussion
If we got rid of cleric stance for healer, what prevents them from removing tank/dps stance for tanks? Would people prefer they remove it like they did for healer or to keep it how it is?
1. They didn't get rid of it, it's still there, under all the dust and cobwebs (I kid)
2. Assuming you're talking about removing dps stance (since tank stance lets them do their primary job), I'd be against it. While it takes a higher level of skill and more group effort, a tank can still perform their duties while in dps stance. Cleric Stance by definition and thanks to latency and lag killed many a party even when the healers were good at their jobs. You can't rightly compare, imo.
The properties of dps and tank stances could be baked into the rotation. The aggro combo could increase threat more and reduce damage or increase HP and healing taken for 10-20 seconds. The damage gain of the dps stance could just be added as potencies to the dps combos. Although I'm not sure how to make it work with some WAR skills.
Would it make tanks simpler? Possibly, but so did the removal of Cleric Stance and I haven't really missed it.
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Cleric Stance was just a fluff button that locked you out of healing for 10 seconds once you pressed it for DPS, tank stances add way more to the game than it ever did, so I don't think they should be removed.
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Ah right my bad, must have confused it with Warrior stances.
Either way my point still stands, it was an unnecessary ability which added nothing to the class except you're forced to use at least 2 DPS GCDs before you can go back to healing, if anything it made the classes more clunky because you'd have to clip in order to turn it on and off.
Another tank stance thread sigh all this has been covered.
You do realize the whole purpose of Tank stances and Cleric stance right?
Example what is the MAIN purpose of Tank stance?
Here is a hint being this thread was started seems that common sense was lacking or really has no fundamentals about tanking jobs.
ENMITY
IF your remove that advantage what would you think would happen?
Now Same thing for Cleric stance what is the MAIN purpose of it?
Here is a hint INT/MND Swap which in turns does...?
Here is another hint; INT = SPELL DMG MND = HEALING POWER
Last edited by ManuelBravo; 06-15-2018 at 01:28 AM.
Tank Stance is what allows MT/OT to even work in the first place. It's a switch you can flip between Tank and "DPS". It's kind of required to make it work.
Agreed. It would simplify things but that doesn't inherently make it worse or less fun. Again with the Cleric Stance comparison, as a SCH main I enjoyed the stance dancing and was sad when heard it was going away in SB, but the reality is that it's been a year now and I haven't missed it at all. I'd be fine with tank stances going away and stats/abilities reworked accordingly.The properties of dps and tank stances could be baked into the rotation. The aggro combo could increase threat more and reduce damage or increase HP and healing taken for 10-20 seconds. The damage gain of the dps stance could just be added as potencies to the dps combos. Although I'm not sure how to make it work with some WAR skills.
Would it make tanks simpler? Possibly, but so did the removal of Cleric Stance and I haven't really missed it.
Honest opinion, they can't without a heavy rework of WAR. Removal of Tank Stance from DRK and PLD does very little whereas WAR would either have its interchangeable abilities taking up extra space again, or gets locked behind a CD.
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