The great part is that that is exactly what it was implied the system would be when it was first teased back in the runup to SB. No idea why they deviated from that.I feel like role actions would be better if we just learned them by level and had them, without having to set them, basically the same as learning a normal ability on a job but shared across all jobs in that role.
E.G. learn esuna at level 5, learned protect at level 10, clerics at 15, etc. etc.


Agreed. It makes no sense to put completely mandatory spells in the cross role. I like Cabalabob's idea of just forcing the abilities on you once you unlock the role action.


While I can live with Protect being a role action (though I'd certainly prefer to NOT have to choose, I just use a macro to swap in and out and if you die during battle - well, I'll just adlo you more),
Esuna being a role action is just so ugh. It's fine for content I've already done because I can make sure it's there, but I shouldn't -have- to waste a role action slot on a blind run of new content just in case it's needed - and then that awful feeling when I realize it's not.
There are 2 solutions (that are complete opposites of each other):
1. role actions need to be only things that don't feel necessary
2. they should just all be allocatable to the point that it's just another set of skills we earn. I'd love to be able to take all of them (even Break - it's one way to throw out some deeps while progging something if I'm afraid of using up too much MP on rezzes, but it's only worth it if nothing else is given up).
Squintina's Comprehensive Controller Guide:
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Rival Wings Revival Discord:
discord.gg/pvprevival


Might as well get rid of all the buff spells and skills while we’re at it. Just add them to the stats. That way all we have to hit is 1-2-3 all day.

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Esuna being a role action as far as I'm concerned did more harm than good. It's always great if you did like... Deltascape 4.0 normal and your healers not only don't have esuna equipped on a role slot, but not even on their hotbar.
Yes this happened.
The worst part that burns my biscuits with that fight. Is esuan is used for 1 mechanic that happens once during that whole fight. Better that its esunable doom which is very detrimental not to deal with. It's there just to burn the slot.



Of course it happens. What did you expect? 90% of the time esuna is dead weight. Why would you waste a CR slot on dead weight?
As for the other ~10%... no way to know beforehand if you're new to the content. And it's not like tanks never forget to bring silence, etc.



Which is a situation that should never have been a thing. Esuna doesn't have to become some all-mighty skill that has to be used in every encounter but it should never have been made optional. So instead of merely having it available the quality of pug healers has actually decreased because things that got cleansed before aren't now.
Instead of it simply being available when it needed to be or is encouraged to be used (i.e. stackable poison on Aiatar, beatable without esuna though) people are not taking it at all. The role skill system is just... not good.


Or they just forget and 3sec into the fight are like "awww damn.... i forgot" and boolm 3 death
I also did Shinryu yesterday and both healer (i was a healer) forgot about the eventual paralisis. Luckily I was a SCH so I could change my fairy
Those poor BLM and RDM
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