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  1. #61
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VCassara View Post
    You start failing to have a discussion when you start to go personal like "You can't do this or that".
    You failed much earlier when you try to put as fact that "PLD is only Cover and Intervention"
    Quote Originally Posted by VCassara View Post
    You can keep using your so called hard working and complex strategy, I see no problem with that, on the other hand I will be improving my DRK rotation .
    Are you really trying to find complexity in "DRK's rotation" ? That's hilarious.
    (4)

  2. #62
    Player
    VCassara's Avatar
    Join Date
    Apr 2018
    Posts
    14
    Character
    Kaine Walker
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    You failed much earlier when you try to put as fact that "PLD is only Cover and Intervention"

    Are you really trying to find complexity in "DRK's rotation" ? That's hilarious.
    I'll ask you again, what is your point? What are you trying to achieve?

    I said that PLD core mechanics are very similar to a DRG when you remove all unique actions from DRG.
    You said that I was miles away from what a PLD can do in a fight.

    Now what? Your arguments are weak, you can't change my opinion by saying "you're wrong" and nothing more.

    I don't have to answer that because I never said I was looking for complexity in "DRK rotation" nor gave reason to think so. I've changed to DRK, because as I've already mentioned:
    1 - It is the Paladin I was looking for. You know, sacrifice to protect other people...
    2 - I feel like a Dark Knight when playing it. DA mechanics with TBN and BW doesnt make me feel im playing a lancer with just a few more buttons to push.
    (0)

  3. #63
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The fault is in the meta I think,

    No more CC mechanics, solo tank strats, etc. old pvp pld was the most tanky feels xiv has had imo
    (0)

  4. #64
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VCassara View Post
    Now what? Your arguments are weak, you can't change my opinion by saying "you're wrong" and nothing more.
    I've detailed all the skills that your "PLD very similar to DRG" would lack. If at that point, you aren't able to see how wrong you are, I really can't do more...
    Quote Originally Posted by VCassara View Post
    1 - It is the Paladin I was looking for. You know, sacrifice to protect other people...
    Sacrifice ? What sacrifice ? PLD is the only job that can take hits in place of others, that's your sacrifice.
    Quote Originally Posted by VCassara View Post
    2 - I feel like a Dark Knight when playing it. DA mechanics with TBN and BW doesnt make me feel im playing a lancer with just a few more buttons to push.
    Funny, considering you make a fuss of how PLD is not like the Paladin you're used to in other games, yet, you feel you are a DRK when its play style is nothing like every other Dark Knights of previous Final Fantasies.

    At that point, you're just making things up...
    (5)

  5. #65
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sipherous View Post
    I think you need to play a new class. The Lore of Paladin fits what is actually supposed to be because in Japan the Paladin is called a Knight as there is no word for Paladin in Japanese. Blame the translation team for your issues.
    I'm not the OP, but I have some thoughts on this topic as well. While it's true the JP version of the job is Knight, it's still pretty clear though that the job is intended as a "Holy Knight" archetype.You can see it in the translation teams decision to go with Paladin as the naming convention, and you can see it in the job design teams decision in:

    Requiescat
    Holy Spirit
    Clemency
    Divine Veil
    Royal Authority
    Passage of Arms

    If they were strictly a Knight, they'd be limited to physical actions only with no magical support/abilities/GFX. I'd be VERY inclined to agree that perhaps the design intent was that you began as a Knight, but the job has grown to encompass Holy Knight-ish skills as expansions have progressed.

    Using references such as Beatrix (FF9) and Agrias (FFT) they are very easy identifiers for current PLD inspiration. Beatrix is equipped with incredibly powerful White Magic, but doesn't have a ton of sustainability with it (echoes Clemency). Shock is almost a direct 1:1 with Holy Spirit in animation and effect (high burst magic damage). Consider that Requiescat is quite literally Lightning Stab (or Thunder Slash).

    I'm just not sold you can blanket statement "WE'RE NOT HOLY KNIGHTS" when there's clearly mixed evidence on the topic.

    You claim PLD has to many buttons but that's the jobs true identity. It is the one job in the game that can do everything but raise a player, and I would love to see that ability added as well. A Paladin is the last line of defense for a party, they are the ones who support the party in any way possible. Viel, Passage of Arms, Cover all sacrifice something from the PLD to make sure someone else doesn't die. You complain about oath gauge being useless but it actually was an improvement over sheltron's 30sec CD. You can use two sheltrons in a row now if u save the gauge and it takes roughly 25-30 sec to generate 50 gauge in sword or as fast as 3 gcds or 9 second in shield.

    You cannot tie DPS action to a PLD's oath in any way shape or form or people will not use the defnsive actions for the gauge. A PLD job is not to deal DMG, they are a support Tank designed to defend the party. Anything to do with the oath gauge should be tied to mitgating damage for yourself or the party.
    Speaking personally - I think PLD does have way too many useless buttons. I see a ton of room for improvement there. I also would love for PLD to be the only tank with a raise option. They'd need to better design tanks though for it not to be too strong though.

    Just because Sheltron is better now (and it is), doesn't absolve the Oath gauge of being one of the worst, if not the worst; iterations of the "job gauge" system. You say a PLD's job isn't to deal damage (hint you're 100% wrong. Everyone job is to deal damage, including PLD. You know this though, not sure why you're saying that).

    Sword oath is nothing more than a DPS stance for paladin which didnt really need anything offensively, our base GCD attacks have the highest potency among the three tanks.
    PLD is tuned fine. I won't argue with that. It's just boring as sin, has a ton of bloat, and I wouldn't be opposed to seeing it gain a little more Holy Knight love than it currently has.
    (0)

  6. #66
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KaldeaSahaline View Post
    Royal Authority
    That's the 3rd time someone mentioned it, and it still bugs me...why are people seeing anything holy in Royal Authority ?
    Quote Originally Posted by KaldeaSahaline View Post
    If they were strictly a Knight, they'd be limited to physical actions only with no magical support/abilities/GFX.
    From Final Fantasy earliest incarnations, if they had only physical actions, they'd be Warriors. The first Knights were exactly that, Warriors who can cast White Magic.
    (0)
    Last edited by Reynhart; 06-11-2018 at 11:47 PM.

  7. #67
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    why are people seeing anything holy in Royal Authority ?

    From Final Fantasy earliest incarnations, if they had only physical actions, they'd be Warriors. The first Knights were exactly that, Warriors who can cast White Magic.
    RA, graphically, is definitely not a basic attack. It is a flourish of colorful light and energy bursting out from the strike. It looks 100% more Holy than other skills IMO (and clearly others too).

    It's been a staggeringly long time since I did anything with the earliest FF's. I won't deny that based on early iterations it's clear that Knight is functionally identical to the modern day concept of Paladin (across various media forms). I'd actually be curious to know if the word Paladin actually exists in the Japanese language/culture.

    To me looking at all media forms, not just FF, it's pretty clear that PLD is much more akin to a Holy Knight, than a standard Knight, again IMO.
    (0)

  8. #68
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    PLD is called Knight in the Japanese version, hence the limited references to PLD being a holy warrior in FFXIV.
    (0)

  9. #69
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Cecil in FF4 was called a Paridin.
    Holy Knights in FFT were hori naito (Holy Knight)
    PLD in FFXI and FFXIV were naito (Knight)
    (0)

  10. #70
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    If anything the ff 14 pld has been morphed a little closer to the FF 11/series one, at start it is literally just the "stalwart defender" archetype. So now its closer the the FF "style" series wise than it was for example during 1.0 and 2.0 imo.
    (0)

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