

You failed much earlier when you try to put as fact that "PLD is only Cover and Intervention"
Are you really trying to find complexity in "DRK's rotation" ? That's hilarious.
I'll ask you again, what is your point? What are you trying to achieve?
I said that PLD core mechanics are very similar to a DRG when you remove all unique actions from DRG.
You said that I was miles away from what a PLD can do in a fight.
Now what? Your arguments are weak, you can't change my opinion by saying "you're wrong" and nothing more.
I don't have to answer that because I never said I was looking for complexity in "DRK rotation" nor gave reason to think so. I've changed to DRK, because as I've already mentioned:
1 - It is the Paladin I was looking for. You know, sacrifice to protect other people...
2 - I feel like a Dark Knight when playing it. DA mechanics with TBN and BW doesnt make me feel im playing a lancer with just a few more buttons to push.


The fault is in the meta I think,
No more CC mechanics, solo tank strats, etc. old pvp pld was the most tanky feels xiv has had imo


I've detailed all the skills that your "PLD very similar to DRG" would lack. If at that point, you aren't able to see how wrong you are, I really can't do more...
Sacrifice ? What sacrifice ? PLD is the only job that can take hits in place of others, that's your sacrifice.
Funny, considering you make a fuss of how PLD is not like the Paladin you're used to in other games, yet, you feel you are a DRK when its play style is nothing like every other Dark Knights of previous Final Fantasies.
At that point, you're just making things up...


I'm not the OP, but I have some thoughts on this topic as well. While it's true the JP version of the job is Knight, it's still pretty clear though that the job is intended as a "Holy Knight" archetype.You can see it in the translation teams decision to go with Paladin as the naming convention, and you can see it in the job design teams decision in:
Requiescat
Holy Spirit
Clemency
Divine Veil
Royal Authority
Passage of Arms
If they were strictly a Knight, they'd be limited to physical actions only with no magical support/abilities/GFX. I'd be VERY inclined to agree that perhaps the design intent was that you began as a Knight, but the job has grown to encompass Holy Knight-ish skills as expansions have progressed.
Using references such as Beatrix (FF9) and Agrias (FFT) they are very easy identifiers for current PLD inspiration. Beatrix is equipped with incredibly powerful White Magic, but doesn't have a ton of sustainability with it (echoes Clemency). Shock is almost a direct 1:1 with Holy Spirit in animation and effect (high burst magic damage). Consider that Requiescat is quite literally Lightning Stab (or Thunder Slash).
I'm just not sold you can blanket statement "WE'RE NOT HOLY KNIGHTS" when there's clearly mixed evidence on the topic.
Speaking personally - I think PLD does have way too many useless buttons. I see a ton of room for improvement there. I also would love for PLD to be the only tank with a raise option. They'd need to better design tanks though for it not to be too strong though.You claim PLD has to many buttons but that's the jobs true identity. It is the one job in the game that can do everything but raise a player, and I would love to see that ability added as well. A Paladin is the last line of defense for a party, they are the ones who support the party in any way possible. Viel, Passage of Arms, Cover all sacrifice something from the PLD to make sure someone else doesn't die. You complain about oath gauge being useless but it actually was an improvement over sheltron's 30sec CD. You can use two sheltrons in a row now if u save the gauge and it takes roughly 25-30 sec to generate 50 gauge in sword or as fast as 3 gcds or 9 second in shield.
You cannot tie DPS action to a PLD's oath in any way shape or form or people will not use the defnsive actions for the gauge. A PLD job is not to deal DMG, they are a support Tank designed to defend the party. Anything to do with the oath gauge should be tied to mitgating damage for yourself or the party.
Just because Sheltron is better now (and it is), doesn't absolve the Oath gauge of being one of the worst, if not the worst; iterations of the "job gauge" system. You say a PLD's job isn't to deal damage (hint you're 100% wrong. Everyone job is to deal damage, including PLD. You know this though, not sure why you're saying that).
PLD is tuned fine. I won't argue with that. It's just boring as sin, has a ton of bloat, and I wouldn't be opposed to seeing it gain a little more Holy Knight love than it currently has.Sword oath is nothing more than a DPS stance for paladin which didnt really need anything offensively, our base GCD attacks have the highest potency among the three tanks.


That's the 3rd time someone mentioned it, and it still bugs me...why are people seeing anything holy in Royal Authority ?
From Final Fantasy earliest incarnations, if they had only physical actions, they'd be Warriors. The first Knights were exactly that, Warriors who can cast White Magic.
Last edited by Reynhart; 06-11-2018 at 11:47 PM.


RA, graphically, is definitely not a basic attack. It is a flourish of colorful light and energy bursting out from the strike. It looks 100% more Holy than other skills IMO (and clearly others too).
It's been a staggeringly long time since I did anything with the earliest FF's. I won't deny that based on early iterations it's clear that Knight is functionally identical to the modern day concept of Paladin (across various media forms). I'd actually be curious to know if the word Paladin actually exists in the Japanese language/culture.
To me looking at all media forms, not just FF, it's pretty clear that PLD is much more akin to a Holy Knight, than a standard Knight, again IMO.


PLD is called Knight in the Japanese version, hence the limited references to PLD being a holy warrior in FFXIV.


Cecil in FF4 was called a Paridin.
Holy Knights in FFT were hori naito (Holy Knight)
PLD in FFXI and FFXIV were naito (Knight)


If anything the ff 14 pld has been morphed a little closer to the FF 11/series one, at start it is literally just the "stalwart defender" archetype. So now its closer the the FF "style" series wise than it was for example during 1.0 and 2.0 imo.
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