Quote Originally Posted by Paladinleeds View Post
You know, I say let's do to these ultimate fights what happened with PvP rewards. So when 4.5 drops, make UCOB inacessible forevermore (maybe UwU too, so that only the latest ultimate can be accessed). And keep this rotation going so at any one time there's only 2 Ultimate's accessible at any one time (at most, I'd prefer only one). I think that's likely to make people git gud. Since you have to be quick or else you'll miss out on the content. Because then if an ultimate inspires you, you gotta work pretty fast to be able to access it for yourself.
Split the difference. Only have one or the other available in a locked "minimum ilevel/no unsync" mode, that switches every week, players who clear it correctly (Eg no skipped mechanics, all party members alive at the end) under the locked mode is the only time it counts as a clear. The time taken to clear goes on a leaderboard for that week. Top 3 parties of players of that week per server get a one-time reward that is independent of any achievement. When it's not locked to minimum ilevel it's simply not available, or only available as "practice mode" where the time limit is set to the current best clear time.

We have enough content that is perpetually inaccessible due to their tie-ins with seasonal events. So hard content shouldn't be like that, since the entry requirement is that you've beaten all other content before it.