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  1. #31
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    So, after some thinking, I came up with a rotation that shouldn't be used. I see it as a last ditch effort in order to craft the 4.3 gear with minimal stats and with non-specialists. Here it is:

    I put a bit of Katlyna's rotation. As you can see, even then and with every mats in HQ (it's something more like 9664 or so), it doesn't even reach 100% HQ. Without any HQ mats, it goes to 23% chance.
    To sum up: RNG involved, have to add Waste Not to the cross-class abilities and doesn't even go all the way to 100%.
    The reason I'm posting it is because even MaMa isn't working for me. I tried different rotations with keeping a basis of 10 missing Flawless Synthesis (either because they missed or because there was a trick of the trade) and I can't finish the synthesis, which would have a pretty similar result as the rotation above. Still, 92% is pretty high and if luck favors you, it'll be possible to make it without enormous stats. Just thought it was interesting to post it.
    (0)

  2. #32
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalayel View Post
    SNIP
    Don't be so harsh on yourself! You're trying to do it with 1378 control, which is quite low!

    Although, personally, if I were to do it with a non-specialist with these stats, I would choose to manually go through Maker's Mark and avoid double Patient Touches. You will have a lot more CP to play with due to all the Trick of Trades along the way.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  3. #33
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    I like to be harsh, that way I force myself to do better ^^

    As it turns out, your advice is right. Just before you posted, I actually managed a MaMa rotation that actually finishes the synthesis:



    As you can see, I've added 60 CP and the synthesis goes through the roof. The reason is that I took as a basis only three trick of the trade and seven failed flawless synthesis. Note that, even though the synthesis is finished here, there's still 5 points of solidity left and 8 CP to make another careful synth III. The quality basis is a tad less than in the macro and it goes to 31% HQ chance without any HQ mats. I think I'll try this one to craft the tools, it should -normaly- work even with bad RNG (the game always surprises me with it).

    Edit: It worked perfectly, everything went according to the calculations, even the RNG. As a bonus, I made both tools for the blacksmith, who's now at 1652 craft and 1459 cont, which will make the other tools and subsequently the rest of the gear easier to craft.
    (2)
    Last edited by Kalayel; 06-06-2018 at 10:49 AM.

  4. #34
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    more stat crunching as i crafted a few pieces and was prepping to make some tools i took at look at Kalayel's rotation with my slighly higher stats.

    Quote Originally Posted by Kalayel View Post
    So, after some thinking, I came up with a rotation that shouldn't be used. I see it as a last ditch effort in order to craft the 4.3 gear with minimal stats and with non-specialists. Here it is:

    I put a bit of Katlyna's rotation. As you can see, even then and with every mats in HQ (it's something more like 9664 or so), it doesn't even reach 100% HQ. Without any HQ mats, it goes to 23% chance.
    To sum up: RNG involved, have to add Waste Not to the cross-class abilities and doesn't even go all the way to 100%.
    The reason I'm posting it is because even MaMa isn't working for me. I tried different rotations with keeping a basis of 10 missing Flawless Synthesis (either because they missed or because there was a trick of the trade) and I can't finish the synthesis, which would have a pretty similar result as the rotation above. Still, 92% is pretty high and if luck favors you, it'll be possible to make it without enormous stats. Just thought it was interesting to post it.
    basically i melded the craftmanship to roughly match what you would get from hq tempure and used hq matcha instead.
    then i added the roughly 80 xtra control we would get from having the new tools unmelded other than cp and came up with this modification.



    this is using all hq mats so wouldnt be a really fast craft but once you have your bsm tools you could remove the rng of making the rest with this rotation.
    also to note this is not using bsm spec for the xtra cp. so you could use a spec on bsm and remove the tea and should still come up the same.

    @edit@
    as i was crafting the rest of my gear this evening i was using this rotation and some pieces have higher starting quality with full hq and this rotation could hq those without the extra 80 control. also with a couple of good procs i was gettng 100% aswell but that of course is rng in my favour.
    @edit@


    melds - http://ffxiv.ariyala.com/16LAN

    the melds will show at 1520 control i took this number to the simulator and still 100%hq i just didnt bother grabbing another image.
    (1)
    Last edited by chidarake; 06-06-2018 at 04:13 PM.

  5. #35
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Nice rotation, will definitely try it!
    (0)

  6. #36
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    was experimenting a little bit more today and modified some of the previous rotations i put forward for the veterans tree sap / hawks eye sand.



    after getting a few of the new pieces and melding to cover my previous stats of my ala mhigan set i came up with some slight modifications.

    this is a no spec rotation that only requires 1 hq mat, this allows you to use spec on something other than alc if you choose.

    it only uses seafood stew hq which is a lot easier to produce than some other foods, however you do need hq tea.

    truth be told though this is really only taking advantage of slightly higher stats once i have the new tools and rest of the gear the extra cp could probably simplify this a little further.
    (0)
    Last edited by chidarake; 06-09-2018 at 04:24 PM.
    strange awareness of ghosts that no longer haunt this shell.

  7. #37
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Just throwing this one up here for anyone who might find it useful.



    This rotation will let you make HQ Veteran Sap and Hawk Eye Sand with the new gear without any food or tea at all. It does require near cap CP and minimum 1694 control.
    (1)

  8. 06-10-2018 08:21 PM
    Reason
    wrong thread

  9. #38
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    This is one of the things I would like to do, but never will. I just can't bring myself to spend millions on gear and materia to get enough CP. So, I stick with full scrip gear, which is enough for me.
    (0)

  10. #39
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I've actually never bought a single crafting materia myself this expansion. Materia can take a little time to accumulate, so the best time is leading up to a patch with a new crafting tier, but there are some decent sources.

    -VI materia: Converting spiritbond lv70 gear. Pop a spiritbond potion, equip hq basic lv70 craft gear, meld any rubbish materia to it and quicksynth stacks of materials that sell, like twinsilk or gazelle leather. Visit Mutamix and hand over Eureka Materia. 3 from a quest after completing Ridorna. Several from other quests, like Kurenai or Namazu I think. Admittedly VI is the most difficult, but not vital to have on a set.
    -V materia: You get 32 or so for completing every crafter lv70 class quest. Handing in Eureka materia to mutamix. The convert method will get you a considerable amount of grade 5. You can buy for 400 red scrips.
    -IV materia. Perhaps the easiest. Your custom deliveries will get you a considerable amount a week from red scrips. I keep a stock of 500 of each. You can red scrip farm for more. Squadron missions are a good source too. Ixal dailies will give you a trickle of grade IV.
    -I, II and III. Ixal dailies are by far your best source.

    Craftmanship is generally the least desirable materia, so I'd avoid stockpiling it and sell on the surplus to fund buying more of the useful materia. I'd definitely recommend CP cap or close to it, it opens up so many possible rotations.
    I'd argue making your own crafting gear isn't really much more expensive than full scrip gear, due to the amount of potential gil you lose if you had just spent the same amount of scrips on Kingcraft and sold them all before reset when the price spikes.
    (2)
    Last edited by Liam_Harper; 06-12-2018 at 10:12 PM.

  11. #40
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Just throwing this one up here for anyone who might find it useful.



    This rotation will let you make HQ Veteran Sap and Hawk Eye Sand with the new gear without any food or tea at all. It does require near cap CP and minimum 1694 control.
    this rotation is pretty good if you have alc spec but the stat requirements are pretty high for people just starting to make the new gear and other than making these to sell (which is currently profitable) i still would prefer to use vender food and a no spec rotation which at the new meld cap stats is completely doable.

    still the more rotations out there the better as there is always a use to someone.
    (0)
    strange awareness of ghosts that no longer haunt this shell.

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