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  1. #31
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't really see a problem in adding damage to Flash at this point. MP is the main damage resource for PLD this expansion. If having ready access to the blind effect is a problem, just move it to Circle of Scorn. Every tank has at least an enmity AoE and a dps AoE at this point. PLD is the only one where the enmity AoE does no damage, but it doesn't need to be that way.

    I also don't feel that a damage dealing Flash encroaches on Unleashed. If we hit another ability crunch next expansion, I'd happily drop Unleashed completely from our kit if they made Abyssal Drain available at a lower level.

    Another possibility exists in the realm of an expansion level rework: Replace Flash with Total Eclipse as a baseline enmity generating TP-based move, and introduce in a higher level MP based dps AoE move. This keeps MP as your primary damage dealing stat, and would allow you to Requiescat into AoE dps spam as a multiple target alternative to Holy Spirit.
    (5)

  2. #32
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    While i can agree Paladin doesn't feel very holy, im incline to believe that it's not designed with being Holy tank as it's main gimmick. Paladin was design to be the protector and it is the best at this, Passage of Arms,
    Cover, Divine Veil, intervention and, even clemency are all very powerful defensive utilites that do a an amazing job of displaying the job as a protector of the realm. Paladin to me was the protector first and the white magic was an add on
    (4)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  3. #33
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Huh, actually Royal authority is a kinda holy themed weapon skill, so it is hallowed ground, and goring blade also, > see from dissidia's warrior of light, the 1st WOL, he actually does the "goring blade" in the cinematic.......
    (1)

  4. #34
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    I want Anchor Howl to replace Flash.
    (0)

  5. #35
    Player
    Cybylt's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    112
    Character
    Coby Malus
    World
    Cactuar
    Main Class
    Lancer Lv 90
    Quote Originally Posted by VCassara View Post
    Exactly!!!! Everything you said is completly correct, and that is why I mentioned at the start of this discussion that I think the PLD lore is completly wrong. In my opinion (note that I said in my opinion, you can think different) Paladin is a holy class/job in any game (including FF AFAIK) and SE completly ignored that.

    Currently we are a mix between a Knight and a Paladin, and that makes us have no unique gameplay mechanics like DRG, DRK, WAR for example, and this is why I started this discussion. I feel like i'm playing a generic class without an identity, i'm not enjoying it anymore.
    Took me a while to come around to it but the etymology Paladin's originator, Palatinus, literally means "officer of the palace," and that's exactly what the Sultansworn are. D&D's connotations of the title aren't the only ones.
    (3)

  6. #36
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    PLD in AAR was rly boring (like many other Jobs)

    PLD in HW was ok, but still boring

    PLD in SB is rly nice to play
    You have many Utility Skills and can deal very good Dmg (a little bit to much Dmg)

    PLD sucks in Dungeons, but in Raids he is rly fun to play

    I guess the OP don't rly understand, how the Group and the Jobs work together in Raids o:

    Quote Originally Posted by VCassara View Post
    When raiding with my PLD, I have a lot of concerns because the job can do too much. I can mitigate every tank buster by 25% on the main tank. I can do 2/3 of the DPS of a DPS job, I can compensate the healers job when they aren't that good (I'm not talking exclusively about clemency by the way). For all that, we only have to pay the price of having too much buttons to push... So, the job is amazing, isn't it? I can't deny that. In my opinion, PLD is actually overpowered.
    Using Veil, Reprisal, Cover, Intervention and Passage of Arms is your Job as PLD. You are not compensate bad Healers with this Skills...
    Pls learn more about Mitigation in Raids. This is not only a Healers Job.
    Like Aggromanagement is not only a Tank Job in Raids
    (0)
    Last edited by Campi; 06-08-2018 at 03:46 PM.
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  7. #37
    Player
    VCassara's Avatar
    Join Date
    Apr 2018
    Posts
    14
    Character
    Kaine Walker
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Wayfinder3 View Post
    While i can agree Paladin doesn't feel very holy, im incline to believe that it's not designed with being Holy tank as it's main gimmick. Paladin was design to be the protector...
    Indeed, this discussion changed my mind about what a paladin can be or do, but, unfortunatly, my point still stands. While all jobs have something unique about them, like DRG jump, DRK DA, WAR cleaves (just and example, won't mention all of them) paladin got nothing but cover and intervention which have no sinergy with its actions.

    Paladin is not a magic knight. Well our tank stance is still bad and useless 99% of the time.

    Paladin is not holy. Well, we have only intervention and cover as unique mechanics. Both are so fun to press, aren't they?

    Real life paladins couldn't cast heal or holy sword actions. Too bad SE made a realistic game.

    I'm actually done with the job. I still consider myself a paladin, and will continue being one as a dark knight.
    (0)

  8. #38
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Excuse me, cover is one of the most useful cooldowns available atm. It's basically a free cooldown and helps with a lot of mechanic manoeuvring lol.
    (2)

  9. #39
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VCassara View Post
    paladin got nothing but cover
    Allows you to block even if you're not targeted, procing Shield Swipe, and giving MP back if you use Sheltron, while still reducing damage on the target. It's a free Rampart for your co-tank. You can also negate a knock-back for someone who can't do it on its own by pairing it with Tempered Will.
    Quote Originally Posted by VCassara View Post
    and intervention
    Allows you to apply your own mitigation skill to someone else if you're not targeted, greatly reducing a damage spike.

    You can't blame the job if you didn't grasp what it's good for.
    (3)
    Last edited by Reynhart; 06-08-2018 at 10:40 PM.

  10. #40
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Okay etymology/history time for the modern concept of Paladin in fantasy.

    Word Origins
    Coming from the Latin word Palatinus and/or Palatine, generally meaning "person of the palace" or more contextually "a royal official". The word entered the English lexicon during the evolution of Middle English through the integration of the old French version of the word, Palatin which eventually became Paladin with the first known recorded usage of the word "Paladin" in the English language appearing in a sonnet by Samuel Daniel in 1592.

    Charlemagne and his Paladin
    The most notable usage of the title of Palatinus/Palatine (i.e. Paladin) for a person or persons in literature is for the twelve most revered knights serving under Emperor Charlemagne, often called the Twelve Peers. They appeared in a number of (mostly) fictional works chronicling their exploits and deeds, with probably the most well known of these works being The Song of Roland. These works often highlighted the Twelve as exemplars of Christian values and pitted them against the Saracens
    For those not familiar with Roland, you may recognize the name of his famed sword, Durendal or Durandal, as it is often referenced in modern works of fantasy including being a recurring weapon in the Final Fantasy series.

    King Arthur and the Knights of the Round Table
    While not directly referred to as Paladin, these tales and literary figures are likely the ones most often thought of in regards to examples of the modern concept of Paladin and these tales were a definitive cornerstone in the introduction of the Paladin into modern fantasy.
    I'm not going to go into this much as I assume most are familiar somewhat with Arthurian legend, at least to a basic degree.
    Another interesting factoid involving famous swords, the sword Curtana is the sword used in the coronation ceremony of British kings and queens and is considered one of the Crown Jewels of England. The current one is a replica dating back to the 1600's, but the original Curtana is attributed as being the broken sword of the Knight of the Round Table, Tristan or Tristram. In the a 13th century literary work, the Prose Tristan, it is said that Tristan's sword is acquired by one of Charlemagne's Paladins, Ogier the Dane, and given the name Cortain which is the progenitor of the later name Curtana.

    Dungeons and Dragons
    The concept of the Paladin in modern fantasy was most solidified by the Paladin class in this greatly influential pen and paper rpg. The incarnation of the Paladin in this game is said to have been influenced greatly by the tales of King Arthur and his Knights of the Round Table as well as more recent (for the time) fantasy such as the novel Three Hearts and Three Lions by Poul Anderson, which is based around a mash-up of Arthurian legend, the works of Tolkien and Charlemagne's Paladins.
    Many of the iconic powers attributed to Paladins, such as the ability to miraculously heal wound via the ability "Lay on Hands", was pulled directly from the aforementioned literary works, with "Lay on Hands" being a direct reference to the miracle performed by the Knight of the Round Table Galahad when he healed the cursed wound of King Pelles/Pellam, also referred to as the Maimed King, by simply laying his hands over the wound. This action from Arthurian legend may have been influenced by the practice of an individual of purported divine power or authority laying one's hand or hands on a sick individual to cure their illness which can be found in many religions around the world and being very prevalent in Christianity.
    Early versions of the Paladin class were defined by being a heavily armored front-line fighter with the ability to use a Smite ability to strike down foes, Lay on Hands to heal wounds and access to limited lower level Cleric spells. Later iterations greatly expanded on this foundation.
    The Paladin class/job in the Final Fantasy series is most directly influenced by the incarnation of Paladin found in Dungeons and Dragons.

    -----------------------------------------------------------------------------------------------------------------------

    Anyways, the concept of the Paladin being a holy knight or warrior with often supernatural gifts bestowed by the divine was formed in Medieval literature.
    However, the idea of them being holy knights/warriors that are going around slinging spells and the like is most definitely a more modern invention.

    Whether FF14's interpretation of the Paladin fits into a personal idea of what a Paladin, a fictional concept may I remind you, even is or should be; well that is up to the individual.

    As for me, I feel that the Paladin in FF14 ticks enough of the conceptual boxes of a Paladin and even goes beyond into the more modern "holy spell-slinger" version that it can safely wear the title.
    In addition, while not all abilities have the word "holy" in the name, many of them definitely convey a sense of holy empowerment such as Circle of Scorn and Spirits Within through their visual elements.
    (5)
    Last edited by TouchandFeel; 06-09-2018 at 03:06 AM.

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