Knight and Paladin in FF are very similar to each other with the biggest difference being that Paladin has a slightly more holy/magic focus. They also rarely if ever appear together.



Knight and Paladin in FF are very similar to each other with the biggest difference being that Paladin has a slightly more holy/magic focus. They also rarely if ever appear together.


After looking a bit into each iteration of those jobs, it seems that the only real Paladin (As パラディン) is Cecil. Every other version is either "Oh, this character is sturdy and can use a bit of White Magic, so it must be a Paladin" (So, the first Dark Knight fits, too) or "Let's translate ナイト into Paladin". So, technicaly, "Paladin" never appeared in any FF with a real "job system".
Last edited by Reynhart; 06-04-2018 at 06:15 PM.


I kinda agree with you, thematically speaking it doesn't feel very holy.
I agree intervention feels weird, it is strong but meh.... It could be something else.
I find holy spirit to be a weird skill. I like what it does / is, but I hate the requiesast + holy spirit combo.
Also the fact that it has to be cast feels weird.
Imo PLD got the short end of the stick when it comes to SB skills.


My gripe with PLD's lore is not that it doesn't feel Holy, but that it doesn't even feel Chivalrous since HW. Most of HW and SB questline is just a big sword measuring contest...
Strangely, DRK is far more in line with a wandering knight spreading good deeds throughout the land, even if it's generally by lethal methods.




I will note that I can understand some of the qualm about Flash. Although I like Total Eclipse, prior to its inclusion, I had hope that SE would come up with something a bit more clever, and I suppose it's something they still could do in the future. I hoped to see Paladin learn a new skill. Call it Holy Ground or Sacred Ground. Functionally, it would be very similar to Asylum, being an AoE circle on the ground that provides healing over time. But in addition, any enemies that are standing within this circle that are hit by Flash would take damage. Such an action would add functionality to Flash while also expanding on Paladin's healing capabilities.



Paladin is the Knight job. In Japanese, that's still its name, and it retains its signature ability, Cover. As far as I remember, the only FF in which they appear as separate jobs is FF Explorers.
Yes. I'd be down if total eclipse also had some aggro on it too. That would be nice.
Kind of defeats the cross role system with 4.0. I think Plunge and Onslaught having boosted enmity is fine if Shield base has a shortened stun while being an oGCD gap closer while having no extra enmity in itself.
Yeah, about that. Intervention is one of PLD's most broken abilities, it really doesn't need to be better. I'd rather Divine veil lose its middle man proc and Bulwark have a 100% block rate if we're going to buff older skills.


If you say so.

I feel like adding damage to Flash or giving Total Eclipse an enmity modifier would end up messing with the balance in PLD's AoE kit.
Flash currently sacrifices damage for mitigation through a spammable blind. It's cooldown-less, on-demand AoE damage mitigation. It also consumes MP instead of TP, allowing for more uses of Total Eclipse in drawn-out or back-to-back trash packs. Even if Flash had damage on the base spell, it would probably be at best similar to DRK's Unleash: useless to spam unless you're dealing with tons of enemies (and always inferior to Abyssal Drain/Total Eclipse once unlocked).
Adding an enmity modifier to Total Eclipse presents two problems: It chances devaluing Flash, and would probably make PLD's AoE spam even less interesting (because there's no need to weave Flash if TE generates enough enmity). I know the second point is fairly weak, but weaving Flash should be encouraged in some way because AoE Blind is a decent mitigation tool. Not to mention that PLD still has Circle of Scorn for 250 potency AoE enmity on a low cooldown of 25s.
I like this idea, but have it only be a damaging spell when under the effect of Requiescat (similar to how DWT alters Tri-Bind). Flash could be traited to become, say, "Banish" during Requiescat's buff window and deal damage instead of having a blind debuff.
The blind inflicted by Flash is definitely not enough to justify doing zero damage especially when the blind effect is so weak. The blind doesnt work in raids anyways and, more often than not, things will keep hitting you through blind. If flash guaranteed reduced damage for dealing zero daamge, that would be fair, but that isn't the case. The trade off of dealing no damage to potentially dodge 1 or 2 autos attacks isnt very "balanced".
MP=damage for PLD too. Also I think PLD's would take Unleash over Flash any day. It sucks on DRK because Abyssal is better but Unleash is way better than Flash.It also consumes MP instead of TP, allowing for more uses of Total Eclipse in drawn-out or back-to-back trash packs. Even if Flash had damage on the base spell, it would probably be at best similar to DRK's Unleash: useless to spam unless you're dealing with tons of enemies (and always inferior to Abyssal Drain/Total Eclipse once unlocked).
The blind doesn't work in raids so really this is something that only benefits PLD in raids. In dungeons, I dont see the issue with giving PLD better aggro considering they have the weakest AoE DPS by far. Sword oath does not benefit any of the PLD's GCDs unlike Darkside and Deliverance+Storms eye, meaning Total eclipse will always deal 110 potency with only FoF being able to buff it. If anything PLD really needs help in the AoE department.Adding an enmity modifier to Total Eclipse presents two problems: It chances devaluing Flash, and would probably make PLD's AoE spam even less interesting (because there's no need to weave Flash if TE generates enough enmity). I know the second point is fairly weak, but weaving Flash should be encouraged in some way because AoE Blind is a decent mitigation tool. Not to mention that PLD still has Circle of Scorn for 250 potency AoE enmity on a low cooldown of 25s.
Last edited by Saeno; 06-05-2018 at 06:20 AM.
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