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  1. #21
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Knight and Paladin in FF are very similar to each other with the biggest difference being that Paladin has a slightly more holy/magic focus. They also rarely if ever appear together.
    (0)

  2. #22
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualblade View Post
    Knight and Paladin in FF are very similar to each other with the biggest difference being that Paladin has a slightly more holy/magic focus. They also rarely if ever appear together.
    After looking a bit into each iteration of those jobs, it seems that the only real Paladin (As パラディン) is Cecil. Every other version is either "Oh, this character is sturdy and can use a bit of White Magic, so it must be a Paladin" (So, the first Dark Knight fits, too) or "Let's translate ナイト into Paladin". So, technicaly, "Paladin" never appeared in any FF with a real "job system".
    (0)
    Last edited by Reynhart; 06-04-2018 at 06:15 PM.

  3. #23
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I kinda agree with you, thematically speaking it doesn't feel very holy.

    I agree intervention feels weird, it is strong but meh.... It could be something else.

    I find holy spirit to be a weird skill. I like what it does / is, but I hate the requiesast + holy spirit combo.
    Also the fact that it has to be cast feels weird.

    Imo PLD got the short end of the stick when it comes to SB skills.
    (0)

  4. #24
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylvain View Post
    I kinda agree with you, thematically speaking it doesn't feel very holy.
    My gripe with PLD's lore is not that it doesn't feel Holy, but that it doesn't even feel Chivalrous since HW. Most of HW and SB questline is just a big sword measuring contest...
    Strangely, DRK is far more in line with a wandering knight spreading good deeds throughout the land, even if it's generally by lethal methods.
    (1)

  5. #25
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I will note that I can understand some of the qualm about Flash. Although I like Total Eclipse, prior to its inclusion, I had hope that SE would come up with something a bit more clever, and I suppose it's something they still could do in the future. I hoped to see Paladin learn a new skill. Call it Holy Ground or Sacred Ground. Functionally, it would be very similar to Asylum, being an AoE circle on the ground that provides healing over time. But in addition, any enemies that are standing within this circle that are hit by Flash would take damage. Such an action would add functionality to Flash while also expanding on Paladin's healing capabilities.
    (0)

  6. #26
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Paladin is the Knight job. In Japanese, that's still its name, and it retains its signature ability, Cover. As far as I remember, the only FF in which they appear as separate jobs is FF Explorers.
    (0)

  7. #27
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duskane View Post
    i do hope with next expansion flash gets a trait to become a aoe spell similar to Holy spirit and work with requiescat of course so paladin isnt boring with packs of adds
    Yes. I'd be down if total eclipse also had some aggro on it too. That would be nice.
    Quote Originally Posted by Duskane View Post
    and i agree that shield bash should become a gap closer but the stun effect should be there just put it on 30 cd (just remove low blow as role skill and give it back to Drk and brutal swing back to war)
    Kind of defeats the cross role system with 4.0. I think Plunge and Onslaught having boosted enmity is fine if Shield base has a shortened stun while being an oGCD gap closer while having no extra enmity in itself.
    Quote Originally Posted by Duskane View Post
    Intervention should last a little longer on the target and it procs shield swipe if hit
    Yeah, about that. Intervention is one of PLD's most broken abilities, it really doesn't need to be better. I'd rather Divine veil lose its middle man proc and Bulwark have a 100% block rate if we're going to buff older skills.
    (0)

  8. #28
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Tanathya View Post
    Paladin is the Knight job. In Japanese, that's still its name, and it retains its signature ability, Cover. As far as I remember, the only FF in which they appear as separate jobs is FF Explorers.
    I think in every language but English, they are named Knights.
    (0)
    If you say so.

  9. #29
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    I feel like adding damage to Flash or giving Total Eclipse an enmity modifier would end up messing with the balance in PLD's AoE kit.

    Flash currently sacrifices damage for mitigation through a spammable blind. It's cooldown-less, on-demand AoE damage mitigation. It also consumes MP instead of TP, allowing for more uses of Total Eclipse in drawn-out or back-to-back trash packs. Even if Flash had damage on the base spell, it would probably be at best similar to DRK's Unleash: useless to spam unless you're dealing with tons of enemies (and always inferior to Abyssal Drain/Total Eclipse once unlocked).

    Adding an enmity modifier to Total Eclipse presents two problems: It chances devaluing Flash, and would probably make PLD's AoE spam even less interesting (because there's no need to weave Flash if TE generates enough enmity). I know the second point is fairly weak, but weaving Flash should be encouraged in some way because AoE Blind is a decent mitigation tool. Not to mention that PLD still has Circle of Scorn for 250 potency AoE enmity on a low cooldown of 25s.

    Quote Originally Posted by Duskane View Post
    i do hope with next expansion flash gets a trait to become a aoe spell similar to Holy spirit and work with requiscat of course so paladin isnt boring with packs of adds
    I like this idea, but have it only be a damaging spell when under the effect of Requiescat (similar to how DWT alters Tri-Bind). Flash could be traited to become, say, "Banish" during Requiescat's buff window and deal damage instead of having a blind debuff.
    (0)

  10. #30
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Pyitoechito View Post
    I feel like adding damage to Flash or giving Total Eclipse an enmity modifier would end up messing with the balance in PLD's AoE kit. Flash currently sacrifices damage for mitigation through a spammable blind. It's cooldown-less, on-demand AoE damage mitigation.
    The blind inflicted by Flash is definitely not enough to justify doing zero damage especially when the blind effect is so weak. The blind doesnt work in raids anyways and, more often than not, things will keep hitting you through blind. If flash guaranteed reduced damage for dealing zero daamge, that would be fair, but that isn't the case. The trade off of dealing no damage to potentially dodge 1 or 2 autos attacks isnt very "balanced".


    Quote Originally Posted by Pyitoechito View Post
    It also consumes MP instead of TP, allowing for more uses of Total Eclipse in drawn-out or back-to-back trash packs. Even if Flash had damage on the base spell, it would probably be at best similar to DRK's Unleash: useless to spam unless you're dealing with tons of enemies (and always inferior to Abyssal Drain/Total Eclipse once unlocked).
    MP=damage for PLD too. Also I think PLD's would take Unleash over Flash any day. It sucks on DRK because Abyssal is better but Unleash is way better than Flash.

    Quote Originally Posted by Pyitoechito View Post
    Adding an enmity modifier to Total Eclipse presents two problems: It chances devaluing Flash, and would probably make PLD's AoE spam even less interesting (because there's no need to weave Flash if TE generates enough enmity). I know the second point is fairly weak, but weaving Flash should be encouraged in some way because AoE Blind is a decent mitigation tool. Not to mention that PLD still has Circle of Scorn for 250 potency AoE enmity on a low cooldown of 25s.
    The blind doesn't work in raids so really this is something that only benefits PLD in raids. In dungeons, I dont see the issue with giving PLD better aggro considering they have the weakest AoE DPS by far. Sword oath does not benefit any of the PLD's GCDs unlike Darkside and Deliverance+Storms eye, meaning Total eclipse will always deal 110 potency with only FoF being able to buff it. If anything PLD really needs help in the AoE department.
    (2)
    Last edited by Saeno; 06-05-2018 at 06:20 AM.

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