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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Unfortunately RDM will probably see no sort of changes on the tier list despite buffs that it may get (similar to drk) because, someone simply has to be the lowest, RDM raise is definitely powerful enough to allow summoner to over take them. The only reasonable solutions i would see is to just buff them so the gap isn’t as wide. I’d also like a less clunky AoE rotation as RDM already has a lot of buttons in general so spamming more buttons for a really slow paced AoE rotation is not fun. Get rid of scatter and just let enchanted molinuet be used independently of the gauge for now.
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    Last edited by Wayfinder3; 06-02-2018 at 01:10 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,073
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    because, someone simply has to be the lowest
    While I understand that you aren't stopping on this note, I have to point out: This is a dangerous way of thinking. To say, even in all honestly, that "we'll never get it perfect" does not excuse neglect in trying to approach that goal. Not that you're saying that it would; I'm merely venting at SE here. v.v

    And to what degree are you defining "lowest"? In "general"? In a specific fight? In a specific composition on a specific fight? In terms of ease for a specific mechanic of a specific fight, in a specific composition? All but the first are already true of all jobs, and each add practical flavor to the roster.

    RDM raise is definitely powerful enough to allow summoner to over take them.
    RDM doesn't even quite have the MP to spare to Verraise once per Lucid Dreaming. And deaths are rarely so conveniently timed. Without a second Ranged, and syncing of LD to Refresh, if the fight goes on long enough in continuous uptime, RDM will drain itself of mana through Verraise. SMN, on the other hand, due to its lower average MP costs over rotational phases, sees a smaller relative MP burden from casting Raise, and its loss of all casts over GCD length and longer stretches of mobility in the form of DWT cause it to have virtually no other use for Swiftcast. It is in many ways the superior resurrection-caster. Only a large group of deaths, beyond that of SMN and the two healer's Swiftcasts' ability to recover from, actually offer Verraise real use. And the value of such in progression, especially in fights with strong enrage timers -- whereby the goal is not merely to learn the mechanics, but to learn how to handle them with minimal loss to uptime -- is frequently overstated.

    The only reasonable solutions i would see is to just buff them so the gap isn’t as wide. I’d also like a less clunky AoE rotation as RDM already has a lot of buttons in general so spamming more buttons for a really slow paced AoE rotation is not fun.
    Agreed. That will always be the goal.

    Get rid of scatter and just let enchanted molinuet be used independently of the gauge for now.
    That said... Enchanted Moulinet being used independently of the gauge would merely force the RDM to further crowd melee during AoE phases: imagine O5S's add phase with yet another player in melee range during the self-AoEs. It would be equally repetitive, but forced into melee range rather than forced into immobility every other GCD (as per standard dualcasting).
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