Quote Originally Posted by AmyRae View Post
One way around this is the "If you build it, they will come," model.

That is, an unpopular, ignored hamlet doesn't get attacked as much, if at all, so it doesn't end up a constant, lost cause.

But the more a hamlet that gets its defenses raised (in whatever activities players can better prepare it for battle), the more it gets seen as a threat, and it's attacked by greater and more dangerous forces. And of course, the rewards for victory are all the sweeter, too, so this escalation is encouraged.

But if two or three people want to be heroes in a neglected hamlet, they could still raise its defenses and thwart a small invasion they can handle.
I really like this idea, but how would we not run into the same rut as we do with the current 3 nations? That is, everyone only focuses on populating and maintaining an economy in Uldah because it's easier that way.