I really like this idea, but how would we not run into the same rut as we do with the current 3 nations? That is, everyone only focuses on populating and maintaining an economy in Uldah because it's easier that way.One way around this is the "If you build it, they will come," model.
That is, an unpopular, ignored hamlet doesn't get attacked as much, if at all, so it doesn't end up a constant, lost cause.
But the more a hamlet that gets its defenses raised (in whatever activities players can better prepare it for battle), the more it gets seen as a threat, and it's attacked by greater and more dangerous forces. And of course, the rewards for victory are all the sweeter, too, so this escalation is encouraged.
But if two or three people want to be heroes in a neglected hamlet, they could still raise its defenses and thwart a small invasion they can handle.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

