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  1. #1
    Player
    Teuciont's Avatar
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    Oct 2011
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    Teuciont Arbedechi
    World
    Hyperion
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    Pugilist Lv 50
    Okay. If you want the devs to spend time they could be using to develop content to rebalance nearly every piece of gear and implement algorithms to put in a feature that detracts people from having a genuine leveling experience, alright.

    You never answered me as to what "future" MMO does that. WoW didn't do it. GW2 isn't going to do it. lolSWTOR isn't going to do it. TERA isn't going to do it. So uh... maybe they don't for a reason? Maybe they like having mobs a certain level guide you through areas so that new people can explore new areas and not be stuck in one place? And don't give me that "there's no one good leveling place." That's bullshit. It's Valkurm till 20. Qufim to 35. Birds till 75.

    Now with abyssea, it's just Qufim to 30 then abyssea. Altepa Desert? Yhuntunga Jungle? The fuck are thoselol.
    (0)

  2. #2
    Player
    Croy's Avatar
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    Mar 2011
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    Character
    Allard Barrows
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Teuciont View Post
    Okay. If you want the devs to spend time they could be using to develop content to rebalance nearly every piece of gear and implement algorithms to put in a feature that detracts people from having a genuine leveling experience, alright.

    You never answered me as to what "future" MMO does that. WoW didn't do it. GW2 isn't going to do it. lolSWTOR isn't going to do it. TERA isn't going to do it. So uh... maybe they don't for a reason? Maybe they like having mobs a certain level guide you through areas so that new people can explore new areas and not be stuck in one place? And don't give me that "there's no one good leveling place." That's bullshit. It's Valkurm till 20. Qufim to 35. Birds till 75.

    Now with abyssea, it's just Qufim to 30 then abyssea. Altepa Desert? Yhuntunga Jungle? The fuck are thoselol.
    First off Abyssea is an issue, not level sync, that is a design flaw, and not a flaw with a completely irrelevant feature in Level sync. Its also imbalanced. FFXIV is not anywhere NEAR as imbalanced as FFXI's system, so it won't take that long to change mob balancing (There is not one single 'mob' that completely overwhelms the population, and if there was it would not be a problem with level sync, those mobs would be exploited no matter the level if they exist over the course of the games levels), at that points its mob distribution, there are now tons of camps with lots of mobs, and those mobs all spawn very fast, so there won't spawn balancing issues that FFXI has (Dungeon mobs spawn in 15 minutes, 'some' field mobs spawn in 12 minutes, the rest spawn in 5 minutes unless your in abyssea, in which case all spawn time fail in comparison). The only thing they have to work on combat stat balancing and gear balancing around the system and they have said they were going to look into implementing level sync way before the first part of the combat overhaul was put into place, there is no sudden 'change' that needs to happen in the design process like its going to add that much to dev time.

    Secondly you just referenced the mmo king of community disenfranchisement with World of Warcraft. You either had friends or you leveled solo, pick groups were very rare, this got even worse as time went on. It was solo to the cap and hope you find a good guild. What did they do to remedy this? They implemented a system that 'synced' you into a group for a specific instance around your level range, the trade off is you didn't need to go out into the world anymore, you hardly ever played with people in your own server, and when you hit the highest level you did the same thing over and over again and you either did it with friends or did it with other players either on your server or not on your server, but you didn't need to engage in it. You want to tell me the future isn't level sync, complain about how it destroys communities and you bring up WoW as your counter? And as for SWTOR and GW2. They both have a form of syncing. PvP is completely level synced unless your in the open world, and if you are not synced, you need to group up with people who happened to playing in your area, otherwise you do everything solo, EVERYTHING. Its unknown how the community will flourish in the end game, but the leveling experience leading up to it is far from a great future in community. Tera I haven't played nor heard enough about to make an opinion but GW2 they have storyline sync where people of a variety of levels can participate in the same content and get something out of it.

    The point is level sync isn't the problem with community, there are far more damaging features that can do that, the key is implementation and FFXIV is far more ready for level sync then FFXI was when it was introduced, and for FFXI it has only gotten worse, but that is not because of level sync, its because they implemented another EXP system that completely broke all the exp mechanics up to that point in abyssea, and then later Heros of Abyssea quest system.
    (2)
    Last edited by Croy; 12-06-2011 at 10:56 AM.

  3. #3
    Player
    Teuciont's Avatar
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    Oct 2011
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    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    So what you're trying to get at is that if mobs awarded more xp the higher level you got, making the xp requirement raise at the same rate, that people wouldn't stay level synced in a level 20 area for 30 levels?
    (0)

  4. #4
    Player
    Croy's Avatar
    Join Date
    Mar 2011
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    Character
    Allard Barrows
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    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Teuciont View Post
    So what you're trying to get at is that if mobs awarded more xp the higher level you got, making the xp requirement raise at the same rate, that people wouldn't stay level synced in a level 20 area for 30 levels?
    No, I am for respawn rate and 'potential' camps to be uniform. If you have weak mobs, they give less EXP to compensate for the faster kill rate, harder mobs give more EXP but the penalty is the fights take longer, but respawn needs to also compensate for this system so that camps at all levels can have the same EXP potential. The problem in Qufim is a couple things... one its a camp right outside a major city and has lots of mobs that don't link together, but are 'safe'. Two camps were easier to plvl (This is one of the biggest if not the biggest reason) The jungle got less people and so did the crawlers nest because it was harder to get to the places (Jungle) and had less satisfactory respawn conditions (Crawlers), and the actual places the mobs spawned at made constantly pulling less appealing. Basically the prime places to level in the lvl 30-60 range before ToA were all in dungeons, when they added more mid range field mobs with faster spawn timers and lots of dependable spawns, those camps died, and they died before level sync happened. And then when ToA came and they added Colibri, and even Mamool and imp spawns, the 60-75 camps that used to exist got devastated. They were inefficient and harder to get to. I know people even before level sync that wouldn't even level unless they got the camp they wanted as they thought it was a waste of time, at least with level sync the 'good' camps got a wider camp pool. And then we have the Summoning 2 hour Exploit using level sync, that once again was a flaw in the system, not with level sync itself.

    Anima + Personal Chocobos makes traveling less of an inconvenience, respawn times are fairly uniform and we already have the EXP strength discrepancies in place. The key is balancing them, but in the end it does't matter, whether you have level sync or not people will always goto the place with the least resistance, I just think it would be a good idea to remove one of the resistances (Level Discrepancy between players) and try to balance the camps so they give similar EXP so its more about camp bouncing rather then doing 'this or nothing' camp attitude that has plagued FFXI since BEFORE level sync.
    (2)
    Last edited by Croy; 12-06-2011 at 11:46 AM.