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  1. #1
    Player
    Remyogic's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    133
    Character
    Burn Cykle
    World
    Sargatanas
    Main Class
    Bard Lv 70
    Quote Originally Posted by Wayfinder3 View Post
    YOU ARE NOT A MELEE DPS, some people seem to think rdm is 50%/50% Cast and Melee However, it's more like 95%/5% in favor of casting. don't stay in melee range but don't stay far in the corner as you miss heals and buffs. it's not a terrible idea to use corp a corp after displacement since you don't always need it to start a melee combo. when you need to use a 15 yalm jump back as a part of your dps rotation, you'll learn that missing heals will happen alot
    I disagree with this statement as well, for two reasons:

    1) RDM's movement abilities also do damage on the oGCD, and thus, it is a straight DPS loss not to use them every time they come up. To accomplish this, you should run into melee range during your opener, then as part of your DPS rotation, pop Displacement immediately followed by Corps-a-Corps during the GCD of one of your Dualcast'd spells. (OBVIOUSLY, don't use displacement if it is going to toss you off a cliff, though). The only time you should be saving CaC or Displacement is if you are near a particular point in the fight where they are more useful to save; like displacing out of a point blank AOE or Corps-A-Corps back to the boss after a separation mechanic.

    2) RDM wants to be able to execute it's Melee burst combo as many times as possible during a fight, which is clunky if you are out of melee range when your mana hits 80+/80+. The total time you waste running back into melee is a horrible DPS loss. The only way you could achieve this goal while staying at range is if you always save CaC to close on the boss; which is still a DPS loss as explained in point 1.

    Basically, as RDM you should be in melee range ANYTIME mechanics allow it.
    (3)

  2. #2
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Remyogic View Post
    I disagree with this statement as well, for two reasons:

    1) RDM's movement abilities also do damage on the oGCD, and thus, it is a straight DPS loss not to use them every time they come up. To accomplish this, you should run into melee range during your opener, then as part of your DPS rotation, pop Displacement immediately followed by Corps-a-Corps during the GCD of one of your Dualcast'd spells.
    um not sure where i said you shouldn't use the ogcds on cd. in fact my arguement to not being in melee range is because there is no benefit to doing it, all this does is set you up to have to move because of an AoE. being max melee is definitely fine and is the best place.

    "don't stay in melee range but don't stay far in the corner as you miss heals and buffs. it's not a terrible idea to use corp a corp after displacement since you don't always need it to start a melee combo."

    That is what i said.

    Using CaC after displacement allows you to regroup with the party for heals especially in heal intensive figths like o8s. Also you don't have to use your movement tools immediately as they come off cd, this is because manafication refreshing the timer already alters the time that you'll get these abilites off cd. the golden rule is to use them on cd if you don't need them for a mechanic.

    Displacement has a significantly longer animation lock than any other oGCD and CANNOT be double weaved with any other oGCD without clipping your GCD. It also CANNOT be single weaved after Enchanted Riposte and Enchanted Zwerchhau (even if your back is against a wall and you stay in melee range, you will still clip) but it CAN be single weaved after Enchanted Redoublement. Assuming 100% uptime, when you use Manafication optimally you will actually have approximately 5 seconds left on Displacement and 10 seconds left on Corps-a-corps. Since Manafication resets the CD for these two abilities this means that you can hold both for up to 30s each per Manafication use in order to use them to deal with mechanics and not lose a use. This is convenient as there are times where we do not want to use Displacement on cooldown since it will cause us to move out of heal range during a heavy AoE damage part of the fight. We can safely wait until after the healing is done to use Displacement and not have to worry about missing a use of it. This also places them in the bottom of your priority list for oGCD usage.

    Source: https://www.mooglemedia.com/rdm-guide/#ogcd
    (0)
    Last edited by Wayfinder3; 06-01-2018 at 08:17 AM.
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