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  1. #31
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    I think we should always get 2 choices, even if those choices ultimately don't affect the outcome. Like already mentioned, killing Asahi would have been an act of war. So having him die at our hands, is a no no. But the game should at least try to create the illusion of choice. Choice 1 would be the default cutscene. Asahi is a ****bag, but we can't do nothing but watch. Yotsuyu is the one that kills him in the end. Choice 2, would us be like "To hell with everything, he dies." We strike him down, standing above him, about to deliver the killing blow. But we hesitate, and Yotsuyu kills him in that moment.

    The outcome is the same, Yotsuyu kills Asashi, but at least it allows us to try and act like we think we would. Just give us 2 variations, like when Papalymo sacrificed himself. We can turn around and run to the ship, or decide to stay by his side, but then he'll blast us unto the ship. The outcome doesn't change, but at least we can decide how we react in the situation.
    (1)

  2. #32
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    The problem is that making cut-scenes and voice-overs would take twice as long. What exactly happens would get a harder to track from a developmental point of view. Having only one version cuts down on development time and means that they can put in a longer MSQ in a patch.

    Personally, I find it's a lot easier to Role Play things my character does that aren't specified in cut-scenes when my character in the cut-scenes isn't doing anything specific. When my character is actively doing specific things in a cut-scene, that's much harder to ignore/not take into account for Role Playing purposes. As much as it can sometimes be frustrating, I'm glad SE errs on the side of our character being too passive then too active.
    (5)

  3. #33
    Player
    Jyera's Avatar
    Join Date
    Sep 2016
    Location
    The Aetherial Sea
    Posts
    88
    Character
    Jyera Naderdres
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Theodric View Post
    If people want to role-play, they should do so within the confines of their own head-canon. I have a number of characters myself and none of them are the 'Warrior of Light' or involved directly with the MSQ's.
    This is pretty much what I do! I slip into the WoL role, but my personal feelings about what specific actions my character takes, or things she says outside of dialogue options, all play out in my head in a sort of between-the-lines way. I guess that could feel like a jarring extra step for some, but for me it's embodiment. There's nothing telling me I don't lunge at Asahi and hiss 'How dare you' before freezing in place, stunned at his violent little tantrum, so I see in my mind what doesn't make it into the frame directly.

    Quote Originally Posted by Iscah View Post
    But yes, playing MSQ as summoner there are multiple times where I just feel they haven't thought through how it will look with various classes.
    My thought was that I must have fired a Ruin II or some other quick ability that knocked the bullet off course. I actually think I make the book look pretty menacing ! Like, what knowledge is in those pages that's about to be unleashed...?
    (6)
    Last edited by Jyera; 05-28-2018 at 05:16 AM. Reason: gorshdarn limits

  4. #34
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    That scene, for the first time, had me pissed at my character for simply watching and doing absolutely nothing.

    Ok, we can't kill him. But we can like, deflect his attacks or something!? Like, why just sit there and look angry? Jesus
    (1)

  5. #35
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    I love the Namazu so sadly its not my reaction and even though it was kinda funny about the choices I still felt sad that there was not a third positive one.
    To each their one, I din't mind the moogles much for example, a friend of mine hates goblins with a passion, that aside I feel like they wanted us to not like the namazus so they wrote them as not so saviory, but I can see your point.
    Maybe however they meant you paying your respect as believing him was dead so it was in a way a positive reaction to them.

    It's also true they could diversify a bit the repertoire of cutscnees corresponding to our job. I mean they did with the MSQ if you are a healer that one time, they can do it again
    (0)

  6. #36
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    I'm sorry but I felt like my WoLs reaction was fine... that look of disapproval at asahi shooting yotsutsu while not actually physically confronting him... that was not our fight... they were both enemies of ours and of doma... she had the chance to change and went full primal on us... not asahi, US... was it cruel? Sure... but she (although defeated) still had primal power at the end... the bullets themselves probably had little effect on her... more insulting than injurious... are we protecting primals now?
    (1)

  7. #37
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Considering that your intent was to kill her anyway (I mean, what did you think was going to be outcome of that fight? That she'd go back to being Tsuyu like nothing ever happened?), Asahi shooting her down isn't a big deal in the grand scheme of things. Yes, it was a dick move the way it played out since he orchestrated the summoning in the first place, but that's kind of the point: highlighting just how devious the guy really is. It also makes the moment he gets his comeuppance that much better.
    (2)

  8. #38
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Ultimately the issue with the Asahi's post-battle tantrum is that it serves no real purpose but to show how despicable he is. By that point Yotsuyu (Tsukuyomi) was already down for the count without much time left to live; shooting, kicking, stomping on, and denigrating her is completely unnecessary. Even if you don't want to attack Asahi, even if you don't want to protect Yotsuyu (and protecting Yotsuyu doesn't necessarily mean attacking Asahi), do something. Say something. Call him out on his hypocrisy, his barbarism, how unprofessional he's being, deliberately engineering a primal summoning, something. Anything.

    Even if you don't have a shred of compassion for Yotsuyu, saying and doing nothing but giving Asahi a scowl isn't really an appropriate response (especially since the Warrior of Light is more likely than not pumped up on adrenaline). Even a simple "Enough!" would be better.
    (6)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  9. #39
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    why just sit there and look angry?
    what i dont like is that the angry part is not even look convincing, the wol is more like pissed rather than angry to me.

    and then the close up fist scene.... oh gawd as someone who follow meme/joke trend, that scene just straight out comical to me, i laugh and cry at the same time when the scene shown. i mean... a close up of your fist? google "fist meme" or "arthur fist meme" and its exactly that.

    seriously SE there are like other attitude that could portray WOL being mad/angry and you choose that? a simple weapon drawn is probably more convincing than an angry close up fist, or the WOL step in trying to block asahi aim is fine too.

    or even better, someone on previous post said that the WOL might be too tired or hurt after fighting yotsuyu, so why not the usual "down to the knee" or "hurt" animation? THEN you can do the angry face and close up fist, that way at least we knew WOL is angry and want to do something, but couldn't because he/she is too tired to do so

    i mean, i get what the dev trying to message here, asahi is "untouchable" for WOL because attacking him would render the peace treaty moot but standing there like a statue is not a normal behavior unless you are somekind of super assassin/hitman that has been train to be emotionless which iam pretty sure from previous story that our WOL is not like that.
    (1)
    Last edited by gumas; 05-28-2018 at 03:24 PM.

  10. #40
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by gumas View Post
    seriously SE there are like other attitude that could portray WOL being mad/angry and you choose that? a simple weapon drawn is probably more convincing than an angry close up fist, or the WOL step in trying to block asahi aim is fine too.
    Draw your weapon, and we're back to "threatening harm against an ambassador" (however justifiably). Plus it's exactly what he's been trying to goad us into doing.



    Quote Originally Posted by Cilia View Post
    Ultimately the issue with the Asahi's post-battle tantrum is that it serves no real purpose but to show how despicable he is. By that point Yotsuyu (Tsukuyomi) was already down for the count without much time left to live; shooting, kicking, stomping on, and denigrating her is completely unnecessary. Even if you don't want to attack Asahi, even if you don't want to protect Yotsuyu (and protecting Yotsuyu doesn't necessarily mean attacking Asahi), do something. Say something. Call him out on his hypocrisy, his barbarism, how unprofessional he's being, deliberately engineering a primal summoning, something. Anything.
    The problem is, the Warrior of Light doesn't speak in cutscenes. Ever. And I think it would halt the scene rather badly to stop and give you text options...

    Though, as ObsidianFire mentioned earlier, I find it easier to mentally 'insert' my reaction into what's happening, than watch my character act out something that may or may not be exactly in character.



    Quote Originally Posted by Jyera View Post
    My thought was that I must have fired a Ruin II or some other quick ability that knocked the bullet off course. I actually think I make the book look pretty menacing ! Like, what knowledge is in those pages that's about to be unleashed...?
    Yeah, I was fine with us deflecting the bullet in that scene. It's just things like the other ones I mentioned that are clearly written without thinking about all the variations from character class.

    I do like how dramatically we can hold a spellbook.
    (5)

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