Only 11 likes? Do so many of you really just don't like this idea? It sounds so awesome to me! Let's get some likes and some dev feedback!
Only 11 likes? Do so many of you really just don't like this idea? It sounds so awesome to me! Let's get some likes and some dev feedback!
Think you should fix yer post on the wind axe >.> dex has been a thunder stat in nearly every ff. In ff11 ramuh gave the crit stuff, jupiter's staff was crit dmg, and even in ff14 the dex rings are purple, purple is the thunder element. Wind was agility but that doesn't exist anymore >.>
Think you should fix yer post on the wind axe >.> dex has been a thunder stat in nearly every ff. In ff11 ramuh gave the crit stuff, jupiter's staff was crit dmg, and even in ff14 the dex rings are purple, purple is the thunder element. Wind was agility but that doesn't exist anymore >.>
Ah you're right, but they are just examples anyway. We can leave the devs to deal with the technical stuff, just want them to run with the idea.
But seriously, this idea is awesome. Can anyone at least put some input as to why they think it is bad or what they want to add/change/remove from the idea?
Not to be that guy, but isn't Bahamut impaled on a gunship in Mor Dhona?
Yeh so we fight a wounded Bahamut, or maybe we fight those two evil dudes, save Bahamut and then he calls upon his desperate strength to bring the meteor that destroys the planet! Whatever the case lets have 6 primals, fight all to collect items to make the ultimate weapon to defeat a final boss before 2.0
I agree with you WiiSam that the weapons should be of equal strength, with elemental/status properties added. It doesn't make sense to bring out newer, stronger weapons for each primal.
I disagree with you on the order of elements though; I personally believe that the next primal should be of an element, and drop weapons of an element that the previous primal is weak to. The primal fights should have reward for replayability, encouraging those who have defeated the next in order to assist those on previous primal fights, adding a boost to attack power with their newly obtained elemental attributed weapon.
Either way works so long as the core concept is in place. I really hope they consider this!I agree with you WiiSam that the weapons should be of equal strength, with elemental/status properties added. It doesn't make sense to bring out newer, stronger weapons for each primal.
I disagree with you on the order of elements though; I personally believe that the next primal should be of an element, and drop weapons of an element that the previous primal is weak to. The primal fights should have reward for replayability, encouraging those who have defeated the next in order to assist those on previous primal fights, adding a boost to attack power with their newly obtained elemental attributed weapon.
Bumping this in anticipation of the next primal!
In other words were making a Evoker Ring type quest from FF11 collect "junk" take to a NPC and he is so happy he gives you a wtf awesome bling for it; Im done with that the Dev's also talking about other items to Primal fights since Ifrit's items are made from his horns we might get armor from Primals as well. So it wouldn't be to hard to add Astral Ash to Ifrit loot and Mog Fur to Moogle loot and Garuda Feather to Garuda and so on and so forth to have a huge list of items you can either collect for trading or for crafting with
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