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  1. #21
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Only 11 likes? Do so many of you really just don't like this idea? It sounds so awesome to me! Let's get some likes and some dev feedback!
    (1)

  2. #22
    Player
    LunaTimaeus's Avatar
    Join Date
    Oct 2011
    Posts
    19
    Character
    Schera Narukami
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Think you should fix yer post on the wind axe >.> dex has been a thunder stat in nearly every ff. In ff11 ramuh gave the crit stuff, jupiter's staff was crit dmg, and even in ff14 the dex rings are purple, purple is the thunder element. Wind was agility but that doesn't exist anymore >.>
    (1)

  3. #23
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LunaTimaeus View Post
    Think you should fix yer post on the wind axe >.> dex has been a thunder stat in nearly every ff. In ff11 ramuh gave the crit stuff, jupiter's staff was crit dmg, and even in ff14 the dex rings are purple, purple is the thunder element. Wind was agility but that doesn't exist anymore >.>

    Ah you're right, but they are just examples anyway. We can leave the devs to deal with the technical stuff, just want them to run with the idea.
    (1)

  4. #24
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    But seriously, this idea is awesome. Can anyone at least put some input as to why they think it is bad or what they want to add/change/remove from the idea?
    (1)

  5. #25
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Not to be that guy, but isn't Bahamut impaled on a gunship in Mor Dhona?
    (4)

  6. #26
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teuciont View Post
    Not to be that guy, but isn't Bahamut impaled on a gunship in Mor Dhona?
    Yeh so we fight a wounded Bahamut, or maybe we fight those two evil dudes, save Bahamut and then he calls upon his desperate strength to bring the meteor that destroys the planet! Whatever the case lets have 6 primals, fight all to collect items to make the ultimate weapon to defeat a final boss before 2.0
    (1)

  7. #27
    Player
    EdenT's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Eden Talan
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I agree with you WiiSam that the weapons should be of equal strength, with elemental/status properties added. It doesn't make sense to bring out newer, stronger weapons for each primal.

    I disagree with you on the order of elements though; I personally believe that the next primal should be of an element, and drop weapons of an element that the previous primal is weak to. The primal fights should have reward for replayability, encouraging those who have defeated the next in order to assist those on previous primal fights, adding a boost to attack power with their newly obtained elemental attributed weapon.
    (1)

  8. #28
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EdenT View Post
    I agree with you WiiSam that the weapons should be of equal strength, with elemental/status properties added. It doesn't make sense to bring out newer, stronger weapons for each primal.

    I disagree with you on the order of elements though; I personally believe that the next primal should be of an element, and drop weapons of an element that the previous primal is weak to. The primal fights should have reward for replayability, encouraging those who have defeated the next in order to assist those on previous primal fights, adding a boost to attack power with their newly obtained elemental attributed weapon.
    Either way works so long as the core concept is in place. I really hope they consider this!
    (1)

  9. #29
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Bumping this in anticipation of the next primal!
    (1)

  10. #30
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    In other words were making a Evoker Ring type quest from FF11 collect "junk" take to a NPC and he is so happy he gives you a wtf awesome bling for it; Im done with that the Dev's also talking about other items to Primal fights since Ifrit's items are made from his horns we might get armor from Primals as well. So it wouldn't be to hard to add Astral Ash to Ifrit loot and Mog Fur to Moogle loot and Garuda Feather to Garuda and so on and so forth to have a huge list of items you can either collect for trading or for crafting with
    (2)

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