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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It’s “meh cool” because dark mind is exactly the same as it’s always been, it just doesn’t require you double weave a dark arts anymore, which is nice yes, but it’s nothing game changing for DRK.

    The usual Dark mind issue people complained about is still unchanged, that it’s only good against magical busters. As soon as there’s a physical mob dark mind is useless same as PLD’s shield was against magical attacks in HW, one of the many reasons no one touched it back then.
    (2)
    Last edited by Cabalabob; 05-25-2018 at 07:21 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    for a only dungeon person saying "for mobs" honestly dungeons really don't require much cool downs so it quite annoying to here these casual players speak of mobs when a simple shadow wall rampart rotation can get the job done in any dungeon on ffxiv. In terms of real content players who raid the change for DRK mind isn't even close to meh, it actually huge especially with dps uptime, coupled with the fact that Dark mind can eat almost if not all magical tank buster's off tank stance with no additional TBN coverage no problem.
    (0)