this change is bad I lost on a gear I could have used for the class I came in on to someone on another class that was constantly lagging on the last fight and it sucks this was a horrible idea to implement
this change is bad I lost on a gear I could have used for the class I came in on to someone on another class that was constantly lagging on the last fight and it sucks this was a horrible idea to implement
How about keep it as it is, but everyone gets a token to spend on a piece of gear they actually want. Maybe even reduce the amount of loot dropped to 1 per chest.
I really would like Yoshida or the community team to reply to us on this issue. For western servers, I have not seen any positive comments on the Greed change. Now far too many spoils in raids (equipment, upgrade items, minions, cards) rely on dumb luck, which makes me even less interested to try.
It would be nice to get a response from a moderator. How many threads is this now about this topic ? 4? A response would be welcome please . Thank you
That's not how they do it. However, this thread already has 60+ pages with OP having 275 upvotes. That should've garnered a response but hasn't yet![]()
Add a soundtrack to your life and perfect it
I am aware of the context. It still doesn't work because, as Tridus pointed out, you're essentially replacing the old system with a convoluted variation of the same thing except it necessitating more coding to flag whether the players has seen the item before.That analogy was not about greed only and the old system. That analogy was between old system and a system where need is accessible for a given item only until you get it for the first time. I'd appreciate it if you did read the actual beginning of a discussion instead of responding out of context.
And cars have tons of negatives. They are more convenient and faster. And that's about all. There are also drawbacks. They cost more to use, they are more dangerous when used improperly, they cause pollution, they are loud. they need a lot more space, they increase distances between point A to point B because they need sizeable enough roads to divide the locations etc. So no, the analogy is not a bad one. You just don't realize how many negatives cars have.
Convenience is a broad term, which encompasses significantly increased space, multiple passenger transportation, security from harsher climates and etc. Sprouting off only negative aspects ignores the objective practicality. Regardless, for someone accusing me of not reading their post, perhaps you should re-read where I specifically mention biked shifted to a recreational utility not dropped out of existence. Either way, the analogy doesn't work.
The simple fix is to revert back to how things were or implement a token system.
Was there any reasonable context given why Greed only?
Like wow, as if we needed a feature that makes people, who actually dont need the gear (cuz higher IL already etc.) still snatch it from people who would truly need it (need is relative in itself, but you get the point)
Hopefully this gets fixed asap. Be it with token or anything that changes it in a good way.
I rather see the systems co-exist much like they do in Extreme Trials. Your weapon dropped? Hurray! Need that sucker! It didn't? 10 runs and you still get it. It's hard enough to get the piece you want to even drop, and as we all know, even under the old system, non-tanks weren't guaranteed solo Need privileges. Healers had it worse by being guaranteed a rolling rival. The tokens would still make life easier for everyone.
The biggest coding challenge would be to make the purchase from the vendor count for the weekly lockout thing but that's adding logic that runs on-demand while the flag it changes already exists in the system. I'm not worried about getting around hiding the token in your chocobag or what not, they can just make those Key-items with expiration dates like Khloe's journal or wedding invitations.
Last edited by BillyKaplan; 05-25-2018 at 07:20 PM.
how about to add a requirement to the greed button, like have the job for the gear at least only 5 level lower than the gear (have to be lv 65 to get lv 70 gear) or all you can do is pass.
Last edited by Felis; 05-25-2018 at 08:55 PM.
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