Alterac Valley was a battleground, not a raid...



Alterac Valley was a battleground, not a raid...

Club Penguin :’(
It’s probably wildstar for me. Maybe I’m biased as it was my first mmo. I really love some of the encounter designs in dungeons and raids in that game. Skullcano and lasers, bev o rage in ultimate protogames, how kuralak can get super intense, elemental pairs, avatus, starmap, laveka, etc. unfortunately the optimization is not very good and no new content means that everything gets stale eventually and the super rng item level roll up is just a pain.
You're again making a connection without any supporting evidence between play-time and raiding. You're also badly misconstruing Skinner's findings, especially in your connecting them to hierarchical stimulus such as having or being the best of or at something.
The first has never been a consistency. Raiding requires a certain soft minimum of time, and tends to have certain additional benchmarks. Some 5% or less of raiders may go for upwards of a dozen hours per progression week. But there are plenty who play far longer without ever touching "raid" content, or even serious content. There is no meaningful summative correlation between those two populations.Also, one particular Battleground -- not even a raid, contrary to how you've both titled and used it -- (from which one was free to come and go with minimal loss of overall rewards) having a high maximum (or no technical maximum) duration does not mean that people were forced or even notably compelled to play hours on end, let alone a different category of content than the example you're using... What even is this?
Skinner's findings were two-fold. The first is indeed that you can manipulate people's choices, or sense of choices (through operant conditioning), but this has nothing to do with relative value or stimulus interdependence. The second, and perhaps more surprising, was that a 1-to-1 condition-to-outcome reward structure actually stimulates the target behavior as much as chance reward systems will, which is why you see lootboxes and other RNG systems so often referenced (correctly, in this case) as "skinner box" mechanics.
Last edited by Shurrikhan; 05-24-2018 at 12:21 PM.
If you only enjoy the ancient MMO formula which has been done again and again since the 90s sure you won't like ESO. but games have to evolve someday. and honestly ESO is a nice hybrid of MMO and Elder Scrolls and its quite good if you know how to appreciate it.I think ESO is actually really bad. Or at least it goes against everything I want in an MMO, and I love TES games so much. Also I think everyone saying XI is better are only seeing it with rose colored nostalgia glasses, it's not a good game, not a user friendly game, it's ugly and a chore to play.
Cough what kind of potato you running it on, it looks just as good to me.I’m actually logged into it right now as I type this out.
It’s graphics haven’t aged well at all, it’s why I said XIV graphically is much better. Does it suffer from how much SE straight up pilfered every dime they could from it for the last 10 years? It does. The UI is very clunky. They have made the new player experience better, but it’s depth can be daunting to new people.
Oops, wrong game discussion!
Last edited by Skivvy; 05-24-2018 at 01:56 PM.
xD yeah that was a huge part of it. Home was really nothing but a huge AD for Playstation and it's games. What I liked to do was glitch on the bench -since you couldn't stand on them.- I'd glitch to stand on it and do the running man. It was great lol. I miss it. And yes I did this for hours. Yes I know. I'm odd.

For me WoW is overall better.
Better world: each continent can be explored fully. No loading screens. No invisible walls. FFXIV might allow you to travel faster to your desired destination, but that fact plus the fact that each zone looks so disconnected to the rest makes the world look less living.
Better UI and QoL stuff: better bank, inventory, auction house, glamour system, duty finder, any UI stuff you can think WoW does better.
The only thing I find FFXIV does better is the story. WoW manages to surprise once or maybe twice each expansion, but most times I´m like: "This doesn´t make sense", "Oh look, another retcon", "Hey this retcons something I saw five minutes ago, this must be a record". "This character would never do that", "My character would never do this". FFXIV, on the other hand, makes each patch look like a Game of Thrones episode, the story is interesting and coherent.
At the end of the day, though, both games end up boring me when all the levelling and story is done, so it´s not like it matters much which game is actually better.

I would rather not play games such as WoW as its aimed at younger players (comicy graphics, etc) and you therefor have to deal with a lot of rude language comming from minors that can't behave.
And when you look at the blizzard forums that is actualy confirmed when someone asks how old everyone is and at seeing the replies a huge part is -18. On FFXIV that amount is way lower.
So you'll only get to deal with a bit of arrogance now and then but its acceptable compared to what I was used to on games that had a lot of minors on them that do not behave due to many parents no longer teaching their kids respect.
Still tho I prefer square enix games due to them being more complex, where games like WoW are simply to easy for me and I hate easy.
I prefer games that tickle the intellect.
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