Only if jp asks, we haven't had mod responses in ages. Even then, has se ever backup up on an idea that went down poorly? I cant think of any... just a short excuse typically.
I think they were trying to solve a real problem. They just did in the most stupid way. The official reason is this is suppose to reduce the number of times you have to run it. I don't know why people keep ignoring this and making up their own reason they did it.
Also someone did this translation from an interview with Yoshi-P: ""If it's all greed then it's easier for people to compromise and think "maybe this gear is ok" (ie, roll on whatever drops instead of holding out for a specific piece). We think that giving all 8 players that option should make the amount of time it takes to get gear remain the same or reduce it.""
If that's translation is accurate, their solution to the problem to having to run it multiple times was to make trying to get the thing you want so awful that you give up and get you to be willing to take anything. With 4 boss with 2 pieces of loot on each, y'all would each get something on the first run if only you all would roll greed on everything.
Last edited by Ariane; 05-24-2018 at 01:02 PM.





Speaking as a healer, the vast majority of wipes happen because people don't know tactics, not because they don't know their class. You don't get two stack markers on top of each other on the second boss in Rabanastre because the person who usually plays rdm is playing brd. The argument behind that logic is poor at best.
I wonder if it was even a problem in the japanese servers. Alliance raids have been in XIV for several years and only now this change comes? Surely if there was an epidemic of players feeling bad for playing a less geared class which reduced incentive to play other classes we'd have seen the change far sooner. Nothing dramatic has changed about alliance raid loot since ARR as far as I know. So why was there suddenly a problem with a need/greed/pass system?
My guess is there wasn't. SE probably saw a moderately common trend on the japanese servers and without thinking about whether or not this is the case for all the data centres, they changed the loot system for everyone.
And to those who are saying stuff like "only raiders -need- gear, and they won't want gear from a 24 man so the greed system is fine" either you have the illusion that every raiding team has o8s on farm or know very little about raiding and gear. Casual or newer raid teams certainly can benefit from alliance raid loot if they haven't gotten far in the tier yet. Personally I replaced a 370 piece with 360 alliance loot because the secondary stats outweighed the mind and hp gain. Higher ilvl doesn't automatically mean better gear. Stat weights are more complex than that.
Last edited by Penthea; 05-24-2018 at 01:11 PM.
After these implementations, I have no reason to run raids anymore. I usually had a good chance of getting one piece of gear per run at least. It kinda sucked sometimes. But it was progress. Now I have a 12.5% chance to acquire gear? This is ridiculous and not giving me my fair chance. If I queue up as a tank or samurai, I shouldn't have to compete against casters or ranged players for gear. It isnt fair at all their "alts" take presidence over my main. PERIOD.

i hope they revert it, this is ridiculous



My brother told me he was running 24 man on his ninja which just recently hit 70 and he lost 2 pieces of loot to people who don't have ninjas and he needed it to gear up.
Good job SE, nice change. /s




Remember all the posts about how people wouldn't roll for gear they didn't need because of the weekly lockout, so there wouldn't be a problem? Pepperidge Farm remembers.




I just watched a SAM on his first run through Rabanastre, in ILV 300 arhat pants BEG for the pants when they dropped.
The first time the NIN took them.
They dropped again and the BRD took them.
This is such a great system right?!
Not to mention I've gotten Rabanastre three times since 4.3. Gotten not a single drop out of it. :/
For all the talks of "you should use tomes to gear your main" I feel like a lot of people, SE included, forget that not everyone caps on Mendacity weekly and aren't swimming in Creation either. For people like that, getting the 330 pieces from Rabanastre would actually gear them up a fair bit and save them the Creation or even Mendacity to be used on other pieces of gear at the same time. And that's not even counting the new raid where it's likely worse because it's an upgrade for everyone's alts.
For a game that keeps telling us it's ok to take breaks, they legit broke one of the ways to gear up after such a hiatus.

Pointless putting a greed only system into the 24 man raids. Can't think of any possible reason for this.
SE has lost the plot on this decision.
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