Except lilies are not newbie friendly. The game encourages you to do something that is suboptimal for a boost that doesn't matter. And as you get better, they actively get less and less relevant. That's silly.
The job gauges should not encourage poor play by their very design. WHM is the only one that does. That's clearly a big problem. That WHM works despite it is a testament to the strength of the rest of the kit, it doesn't exonerate the design of lilies. They may be irrelevant to skilled players, but they're actively detrimental to newbies by teaching them how to play poorly.


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