Quote Originally Posted by AlphaDragoon View Post
So I wanna make sure I have this right, for the people arguing about "competition" being the reason open-world dungeons and bosses are good:

You actually WANT to screw over people and camp them mobs/treasure so other people can't get to them? As I recall in Aion, it had both open-world and instanced stuff which was okay, until the "top guilds" camped all the bosses and rare treasure/mob spawns and nobody else could have a chance at it just so they could say how much better they were than the others. "Oh, we killed what's his name. Oh, we're the only guild with the rarest gear in the game. Blah blah blah."

I just want to be clear, because if that's what you folks are on about, that isn't "good". That sucks.
It's not screwing other people over so they can't get loot. It's competition to get the loot. That is what we want. Everyone has a fair chance to claim the NM, and in turn get the loot/treasure. Instanced content does not allow for this since no one can enter your instance. People are always going to camp certain NMs if the loot is good whether to gear out their LS or sell for profit, and that's ok!