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  1. #11
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Nestama View Post
    The difference is recovery (and these fights don't have enrages). Being able to revive someone is much better than being down a person for the remainder of the fight. A wipe is almost guaranteed if it's the healers and/or tanks who are banished from the arena until reset/clear.
    I'll give you healer, but for tanks it'd only be an issue if it's the one tank that's actually tanking and not just DPS with a short queue time.
    (0)

  2. #12
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Good point (aren't queue times for tanks longer when it comes to 24-mans?), though if we got another fight like Ozma, then permanent stage death would be an issue (since Ozma attacks every tank).
    (0)

  3. #13
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lambdafish View Post
    I don't think they were being serious...
    I am actually serious. Could make the boss have less HP, so it is a reward to have everyone up. Half the party dies then it takes you the normal amount of time.
    (0)

  4. #14
    Player
    Aurebel's Avatar
    Join Date
    May 2018
    Posts
    43
    Character
    Cymbeline Songweaver
    World
    Midgardsormr
    Main Class
    White Mage Lv 65
    I prefer tether-style mechanics personally. Perhaps tether to other alliance members. Or rot/virus-passing mechanics that involve the whole alliance. The chaos on the first day would be entertaining to watch and to be a part of
    (1)

  5. #15
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Rot-style mechanic would make an alliance raid unclearable unless it could be cheesed like Allagan Rot.
    (0)

  6. #16
    Player
    Aurebel's Avatar
    Join Date
    May 2018
    Posts
    43
    Character
    Cymbeline Songweaver
    World
    Midgardsormr
    Main Class
    White Mage Lv 65
    Quote Originally Posted by TaiyoShikasu View Post
    Rot-style mechanic would make an alliance raid unclearable unless it could be cheesed like Allagan Rot.
    They could simplify the rot-style mechanic to something like pass the rot to any tank/healer/dps in another alliance. Maybe something like: if a dps gets the first rot, pass it to a tank/healer in another alliance, then pass it to a dps in the third alliance, then to a tank/healer in the first alliance, and repeat. If a tank/healer gets the first rot, then pass it to a dps in the second alliance, then to a tank/healer in the third alliance, etc. Doesn't seem too complicated, but still keeps it somewhat engaging.
    (0)

  7. #17
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Only if the Twister are like the original Twintania at first.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  8. #18
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TaiyoShikasu View Post
    Rot-style mechanic would make an alliance raid unclearable unless it could be cheesed like Allagan Rot.
    Just separate the parties.

    Why dont we do like A12?

    Quote Originally Posted by Myrhn View Post
    original Twintania at first.
    So you mean the only part of the encounter that actually works, or the only part that everybody is convinced is bugged and inevitably nerfed needlessly?
    (0)

  9. #19
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Souljacker View Post
    Gosh, why? How about they come up with something a little more challenging than seeing how many people can glue their eyes to a focus target and do a U turn?

    Gimmick mechanics have to go.
    You're assuming people know how to do the Twister mechanic in Duty Finder. Most the time they cannot even manage Extreme Edge in Hashmal or Mortal Gaze in Angry Mango. O.o
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #20
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Luin View Post

    So you mean the only part of the encounter that actually works, or the only part that everybody is convinced is bugged and inevitably nerfed needlessly?
    The one that happen randomly after divebombs without any cast time.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


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