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  1. #41
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    to be fair, either Yoshi-P or developers said that it would take a couple more months to integrate popular but more complex Job fix ideas, so the current buffs may be a temporary work around for now
    (0)

  2. #42
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    If you check how much utility actually bring dps in random partyfinder party, it is usually twice more dps in speed run party. Samurai/BLM have biggest carry potential in partyfinder, if they are good players themselves, because they not rely any other crews dps.
    (3)

  3. #43
    Player
    Eszi's Avatar
    Join Date
    May 2018
    Posts
    5
    Character
    Irisa Jejardo
    World
    Ragnarok
    Main Class
    Samurai Lv 70

    SAM main coming through
    (11)

  4. #44
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sunako View Post
    If you check how much utility actually bring dps in random partyfinder party, it is usually twice more dps in speed run party. Samurai/BLM have biggest carry potential in partyfinder, if they are good players themselves, because they not rely any other crews dps.
    This is a very good point. For any other job, you would need a Nin, SAM and whatever else to get really high DPS.
    SAM and BLM on the other hand constantly brings high DPS that isn't reliant on anybody else. As long as you're good, a SAM or BLM is a great asset to PUGs or PF content.
    (1)

  5. #45
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    I dont play sam tho.. but thats alot potency increase..?
    (0)

  6. #46
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jonnycbad View Post
    BLM is a turret, moving costs them DPS. It's not the case for SAM, hence why BLM will likely remain where it is in the power ranking.
    without start another debat between melee and ranged, yes blm is a turret, but it don't need to use positional or combo, yes they do have cycle, but technically a blm have almost no setup to do for be full dps.... i means you only need a fire 3 for launch enochian and be full dps.

    a sam will be 3 combo for reach his peak, it's 8 skill, if you loose your positional, you loose kenki what can hurt badly your dps. yes, blm can loose 1 or 2 spell.... but that far to be 8 skill... if sam get out of buff, it's 8 skill for get back into the peak condition.

    that it why in ARR melee was always top dps, because ranged often have less risk involved and less mechanic to deal with than melee... and we don't talk of only boss and fight mechanic, you don't need to move for attack an enemy, you don't need to go throught a very tight combo system that can be extremely punishing for every time this freaking boss or fight will make you loose all your buff... and i will not talk of the monk that need technically 9 skill for get back into them peak, yes they have perfect balance for catch out, but it's not enough...

    melee have more to work around with and recquire often far more skill than ranged, i don't say that ranged are easy, simply, it's simpler to not reach the best perf as melee than a ranged... BLM must be the top ranged dps, but not the top dps.... it must stronger than jobs that bring utility, like ninja or dragoon, but not sam....

    SAM was designed as a tough job to play and a pure damage dealer, sadly, it don't get the damage behind this. because some complain that if sam get too strong the other jobs will not be played, but forget to point out that not that many player can pull the best perf in all fight with sam.

    anyway, i digress, the trouble here is the boost is far to be enough... why the pure damage dealer, get subpar self buff and can't even do the same potency that a jobs that have utility... like dragoon, that the question i ask. yes, sam get a +10% of attack speed, but since it have no utility, it's natural that it get something better than the dragoon that bring 2 buff for the raid.

    they need to consider the role and the skill cap needed for define the damage of a jobs. if the best sam player get over 10 to 15% more damage than other person in the raid, it's not bad, it's simply show that it did work his ass for be the best at sam.... but here, we don't even have the right to show that we did train for be the best of our jobs, because we don't must deal too much damage or ther other jobs will be sad.
    (2)

  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rayo View Post
    to be fair, either Yoshi-P or developers said that it would take a couple more months to integrate popular but more complex Job fix ideas, so the current buffs may be a temporary work around for now
    Then they should at least adjust the numbers to the appropriate level to be downtuned once the functionality (and thereby indirectly damage-increasing) improvements are ready.

    Shinten to 320, Kyuten to 170, Seigan to 220, and Yaten and Gyoten each to 120 would bring us a whole lot closer to where we need to be.
    (1)

  8. #48
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    remember the blm buff a patch ago and all where complaining too

    than when blm could actually play it, most where happy.., somehow expect the same to happen with sam after the patch release

    just ofc don't expect it to compare to drg + all its buffs
    (0)

  9. #49
    Player
    Makimaki_sargatanas's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Maki Maki
    World
    Sargatanas
    Main Class
    Pugilist Lv 80
    I am hoping they just make Samurai more desirable for raid like boosting the slashing damage debuff from 10% to 15% to benefit 2 tanks and the ninja. The potency increase for weapon skills make the enmity issue worse in the initial boss encounter, maybe lower the potency to compensate for higher slash damage debuff so tanks can have a easier time.
    (0)
    Last edited by Makimaki_sargatanas; 05-19-2018 at 10:59 PM.

  10. #50
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    think sam will become as desirable as blm has become since the last patch.., with overall similar personal dps (sometimes more or less than blm, depending on the fight / movment / phases / blm procs and depending on the party comp / buffs)

    maybe on a dummy, with zero buffs, blm will remain slightly top dps (thx to good procs too), but that isnt realistic in fights
    (0)
    Last edited by Shiroe; 05-19-2018 at 11:11 PM.

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