to be fair, either Yoshi-P or developers said that it would take a couple more months to integrate popular but more complex Job fix ideas, so the current buffs may be a temporary work around for now
to be fair, either Yoshi-P or developers said that it would take a couple more months to integrate popular but more complex Job fix ideas, so the current buffs may be a temporary work around for now
If you check how much utility actually bring dps in random partyfinder party, it is usually twice more dps in speed run party. Samurai/BLM have biggest carry potential in partyfinder, if they are good players themselves, because they not rely any other crews dps.
SAM main coming through
This is a very good point. For any other job, you would need a Nin, SAM and whatever else to get really high DPS.
SAM and BLM on the other hand constantly brings high DPS that isn't reliant on anybody else. As long as you're good, a SAM or BLM is a great asset to PUGs or PF content.
I dont play sam tho.. but thats alot potency increase..?
without start another debat between melee and ranged, yes blm is a turret, but it don't need to use positional or combo, yes they do have cycle, but technically a blm have almost no setup to do for be full dps.... i means you only need a fire 3 for launch enochian and be full dps.
a sam will be 3 combo for reach his peak, it's 8 skill, if you loose your positional, you loose kenki what can hurt badly your dps. yes, blm can loose 1 or 2 spell.... but that far to be 8 skill... if sam get out of buff, it's 8 skill for get back into the peak condition.
that it why in ARR melee was always top dps, because ranged often have less risk involved and less mechanic to deal with than melee... and we don't talk of only boss and fight mechanic, you don't need to move for attack an enemy, you don't need to go throught a very tight combo system that can be extremely punishing for every time this freaking boss or fight will make you loose all your buff... and i will not talk of the monk that need technically 9 skill for get back into them peak, yes they have perfect balance for catch out, but it's not enough...
melee have more to work around with and recquire often far more skill than ranged, i don't say that ranged are easy, simply, it's simpler to not reach the best perf as melee than a ranged... BLM must be the top ranged dps, but not the top dps.... it must stronger than jobs that bring utility, like ninja or dragoon, but not sam....
SAM was designed as a tough job to play and a pure damage dealer, sadly, it don't get the damage behind this. because some complain that if sam get too strong the other jobs will not be played, but forget to point out that not that many player can pull the best perf in all fight with sam.
anyway, i digress, the trouble here is the boost is far to be enough... why the pure damage dealer, get subpar self buff and can't even do the same potency that a jobs that have utility... like dragoon, that the question i ask. yes, sam get a +10% of attack speed, but since it have no utility, it's natural that it get something better than the dragoon that bring 2 buff for the raid.
they need to consider the role and the skill cap needed for define the damage of a jobs. if the best sam player get over 10 to 15% more damage than other person in the raid, it's not bad, it's simply show that it did work his ass for be the best at sam.... but here, we don't even have the right to show that we did train for be the best of our jobs, because we don't must deal too much damage or ther other jobs will be sad.
Then they should at least adjust the numbers to the appropriate level to be downtuned once the functionality (and thereby indirectly damage-increasing) improvements are ready.
Shinten to 320, Kyuten to 170, Seigan to 220, and Yaten and Gyoten each to 120 would bring us a whole lot closer to where we need to be.
remember the blm buff a patch ago and all where complaining too
than when blm could actually play it, most where happy.., somehow expect the same to happen with sam after the patch release
just ofc don't expect it to compare to drg + all its buffs
I am hoping they just make Samurai more desirable for raid like boosting the slashing damage debuff from 10% to 15% to benefit 2 tanks and the ninja. The potency increase for weapon skills make the enmity issue worse in the initial boss encounter, maybe lower the potency to compensate for higher slash damage debuff so tanks can have a easier time.
Last edited by Makimaki_sargatanas; 05-19-2018 at 10:59 PM.
think sam will become as desirable as blm has become since the last patch.., with overall similar personal dps (sometimes more or less than blm, depending on the fight / movment / phases / blm procs and depending on the party comp / buffs)
maybe on a dummy, with zero buffs, blm will remain slightly top dps (thx to good procs too), but that isnt realistic in fights
Last edited by Shiroe; 05-19-2018 at 11:11 PM.
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