Not at all.
That old idea that "melee is closer to the boss therefore it's harder/riskier" has lost its merit a long time ago. Actually, melee jobs are relatively safer than their ranged counterparts.
Being closer to the boss means you're always where you need to be, at the boss. You won't miss AoE heals, you won't miss AoE raid buffs, you won't have to worry about huge AoE frontal cones. Not to mention mobility. No cast times, you are completely free to dodge targeted ground AoEs. The only real issue is that if you move away from the boss, you lose DPS. Except they all have been given tools for that (gap closers), and losing DPS uptime on the boss due to mechanics is an issue that every class has to deal with (physical ranged DPS to a much lesser degree, but they have already been properly penalized with a lower DPS output).
Ah, and melee logs from this tier have shown that every fight can be optmized to near 100% uptime with proper mechanic execution, so it's not like there's a situation where you can't hit the boss just because you are melee.


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