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  1. #11
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Not true at all, dots allow for alot more potential dps advantages in scenario's where you have to disconnect from the boss for a mechanic or, an add is present but not worth using your AoE rotation. The latter is the most practical reason as this is smn claim to fame in o7s. being able to dot both dad/biblio and boss is a very powerful tool that rdm lacks because aside from contre sixte. all it's other AoE aren't designed with exactly 2 enemies in mind. You're not using scatter and moulinet on dad and boss.
    I maybe incorrect but i believe, RDM has the highest AoE burst damage as it's possible to put out 5 E-Moulinet 200 potency each with no fall off for a total of 1000 potency per enemy hit. Blm and smn can catch up to this and out pace it, but they rely on dots and timed mechanics that can help or hurt them. blm being forced into umbral ice, and smn has no AoE nuke out of dwt. rdm's Aoe problem is that it's boring and clunky when used in a single target encounter like o5s. scatter is really only there for dungeons or if your 5 moulinet go off and the adds are still alive.

    Also it's very rare that jobs get dots that are weaker than the standard nuke. infact Sch Miasma 2 is really the only example of this but that is an AoE tool. If rdm were to logically get a dot. just give it 2 dots that are equal in mana gain to T/A so 11 mana but stronger potency over time. the other option is to put a burn on Holy/flare but, this causes problems since this would mean if a boss would leave immediately after you do your melee which is currently a gain(first graven/3rd/ and the last graven) in o8s is an example of this, it'd be a loss. This means rdm would now have to over cap mana so the dot ticks fully on the finisher but since that is also a loss because you're gettting 0 mana per cast. I think making a Dot version of Thunder and Aero is the better and smoother option here.

    Either make 2 weak dots that are powerful over a period of time akin to SMN. Or make 1 dot that is weak at the initial hit, gives 11 mana on both sides and ticks to be stronger later on. it's really a touchy subject.
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    Last edited by Wayfinder3; 05-19-2018 at 03:54 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora