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  1. #231
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kabooa View Post
    Nah. Just that it doesn't matter how insignificant a boost it is, people will still pay for it.

    As it stands currently, assuming equal skill among all involved, pentamelded "BIS" accessories are like .2-3% more RDPS from both tanks total.

    Clarifying: The materia slots are worth that much. Ideal stat set ups are probably worth a little more.


    That's the difference between WAR using pentamelds or not. About 2% DPS.

    At 1% DPS gain per 1000 HP you lose (since that's the real loss between crafted and tome/diamond this tier) it's pretty decent. Personally I'd go way lower in some fights if I could and equip slaying accessories for sweet additional main stat but that's Heavensward and now how things work now.
    (0)
    Last edited by DaulBan; 05-15-2018 at 02:53 PM.
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  2. #232
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DaulBan View Post


    That's the difference between WAR using pentamelds or not. About 2% DPS.
    I know the numbers. 2% Tank Dps even at the 99th-100th rank of players is like 200, and among similar players who net a RDPS total of around 45-47000, 200 is about .3-4%. (So I was off a tad.)

    If you think that's worth however much it can cost (Which on Gilgamesh, just considering materia it can be upwards of 4-5mil), more power to you. They're only necessary the first week of heavy progression, and even then necessity is debatable.
    (3)

  3. #233
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kabooa View Post
    snip
    Ah sorry, I didn't mean to come off as trying to correct you. I was just giving an express absolute example of the difference based on the tank DPS calculator. It's definitely small enough that it's not a huge deal for anyone not trying to compete for DPS high scores, and it's definitely not going to mean the difference between enraging or not in a fight.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #234
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I didn't mean to sound snippish either.

    As a goldsmith primary, believe me, I -want you- to want my rings and stuff, but it's also silly to paint them as anything other than optional beyond a very niche case.
    (2)

  5. #235
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    A little feedback from a leveling pov.

    I haven't touched DRK since the start of HW so i was positively surprised about few changes (no MP drain) As i was leveling (during last week) from 60 to 70 it was painfully obvious DRK was lacking mitigation vise compared to PLD and WAR. SB leveling dungeons aren't exactly challenging but the extra mitigation would have helped a lot on several pulls.

    Here comes level 70 and TBN, a core mitigation tool for SB content. Why on earth is this skill level 70? Why isn't such an important skill introduced earlier? What were they thinking?

    I feel The Blackest Night and Delirium need to switch places for leveling and roulette (SB dungeons) in mind. It's such an important asset for the job it needs to be introduced while leveling and not after hitting the level cap. Delirium on the other hand can wait until 70.
    (5)
    Last edited by Vurtney; 05-16-2018 at 08:50 PM.
    How to Use There, Their and They're:

    *Use there when referring to a place
    *Use their to indicate possession
    *They're is a contraction of the words they and are
    *Ur is an ancient city-state in Mesopotamia, not a word

  6. #236
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,426
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I am anxious for these defensive boost that they say they have made. A big reason why I have not ran leveling roulette during this expansion on my DRK is because of how painful it is to run compared to WAR and PLD.

    However I wonder how will they make changes considering they have been revolving the entire defensive kit of DRK on a lvl 70 skill TBN.
    (0)

  7. #237
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The tank meld expense is just an undue burden on serious raiders. You are doing your party a disservice to pass up the highest damage gear for the entire tier available on day 1. Sure, they are virtually indistinguishable from 370 (almost) BIS counterparts, but you wont get all 5 of those pieces for weeks if you are a top tier, clear on week 1 type of group (which are the people who would buy pentameld day 1 anyway). If you are a player that cant afford pentameld, then you probably aren't clearing savage raids on opening day either and wait MONTHS to get full 370. Sure 6 months later you wont need it as you can get your weekly loot upgrades from the 24 man raid and hunts, but if you are in that situation, then you didn't need BIS gear to start with to do what you do.

    The people who benefit the most from the crafted pieces (people that can buy on day 1) are largely the same people that will have the near identical 370s the fastest. Those who would actually use them for the majority of the ilvl cycle will probably never pentameld. Its just a stupid situation that only exists for tanks, but doesn't need too.

    SE doesn't want to make vit our stat? Fine. Don't want to give us the same str as other classes? Fine. Don't want to hybrid Str/Vit? Fine. Redistribute the frakking str points between left and right side gear. Take some off my head to feet and up the gains on my accessories so tanks have the same gear progression as every other job instead of this janky crap. No rebalancing. No formula changes. No power creep. Just evenly distributed stats that actually grow with ilvl. World 1st raiders need a Gil Toss to get an edge? Pentameld full set of gear day 1 like they do now anyway. But that gear will be replaced over time just like every other job. Want to save your money and still be the best (eventually)? You can skip crafted just like everyone else and slowly build a 370 set. Equality! Achieved by typing different numbers into gear.
    (3)
    Last edited by Izsha; 05-17-2018 at 12:13 AM.

  8. #238
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    From Reddit Translation of Yoshida's interviews :
    https://www.reddit.com/r/ffxiv/comme...from_the_game/

    [Dark knight]
    To reach 100% safisfaction for what players demand, a huge adjustment will be needed (note: e.g such as players wanting devs to remove dark arts spam from DRK), and those changes won't be possible in a regular patch, so they decided to prioritize the clear and understandable feed back and adjusted as much as they could with the available time. The changes to Dark knight will be basically improvements to usibility (this term is used a lot in Japanese) and buffs to both their DPS and defensive capabilities.
    What a lame excuse ! So Warrior can be rework in a regular patch but not DRK ? Seriously ? /disgusted. I don't think it's a bad translation but a bad communication for sure. So lame...
    (0)

  9. #239
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    457
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arek View Post
    So Warrior can be rework in a regular patch but not DRK ?
    God it annoys me how many times people say this... Warrior was not a rework. It wasn't even a massive change to how the job functioned, they just simplified how to use Berserk and IR and added Auto Critical Directs to it, that's all it was. It seems like a rework, but the changes themselves weren't anywhere near what one would call a rework; which is usually used for drastic changes to job flow and alters the job's indentity ins some way, not just effect changes and potency increases.

    Furthermore, you're conveniently ignoring this:
    (note: e.g such as players wanting devs to remove dark arts spam from DRK), and those changes won't be possible in a regular patch, so they decided to prioritize the clear and understandable feed back and adjusted as much as they could with the available time.
    As noted with the parentheses; e.g. stands for example given-- meaning that was what Yoshida mentioned in regards to a rework, the word rework here is referring to Dark Arts being adjusted/lessened, if you actually bothered to read it you'd have understood this. In fact, it was even said in the liveletter. They can't adjust Dark Arts right now as that would require an entire rework, but they're implementing as much as of our feedback as they could without altering Dark Arts.

    In other words, they actually listened to us for once.
    (5)
    Last edited by Aniya_Estlihn; 05-18-2018 at 03:08 AM.

  10. #240
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aniya_Estlihn View Post
    God it annoys me how many times people say this... Warrior was not a rework.
    To be fair, WAR was heavily reworked in 2.1. It was far more broken than any tank ever have been, but still, they did it back then.
    (2)

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