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  1. #11
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    melee require you to have good sense of your surroundings (at least in endgame raid/boss), its also feel more active in a sense you actually went into the fray and going "sparta" with them.

    harder? not really, because some people actually want that kind of excitement, the "rush" feeling going toe to toe with enemy unleashing your full rotation while at the same time trying to dodge and remembering enemy pattern and timing prediction is one hell of roller coaster ride.

    range having it a little easier being range they can just pew pew all the way and when the red circle of doom appear on them they just "oh i need move" instead of "oh $@&*$ run! run!! my rotation darn it!!!" despite no different after effect on both class because the range class feel more "safe" in that way.

    on the downside i see a lot of people who play range tend to have either tunnel vision or the "cast time almost done but red circle is on me but i dont care!!!" which is why most death is usually come from range class.

    except DRG, the tradition must be uphold.
    (3)
    Last edited by gumas; 05-17-2018 at 12:03 PM.