I mean anything is possible with SE look at what they did to caster weapons for example, giving blm no spell speed and determination instead and gave Red Mage Spell Speed... which makes zero sense at all, lol
Wellm some ppl came up with a low spellspeed and heavy crit build for BLM, so I'd say anything is possible (though it's like casting spell in glue)
My point is SE just add whatever stats without having any clue. Having added Spell Speed on multiple Red Mage (either gear or weapons) made no sense as it is not really a stat of RM
And Spell Speed has always been the better stat for blm, maybe they hired a intern that never played the game, lol
actually they are doing this on purpose. the tome gear is designed to be subpar to raid gear. of course some tome gear is better and some raid gear is worse, but you have to spice things up a bit, didn't you?My point is SE just add whatever stats without having any clue. Having added Spell Speed on multiple Red Mage (either gear or weapons) made no sense as it is not really a stat of RM
And Spell Speed has always been the better stat for blm, maybe they hired a intern that never played the game, lol
putting spellspeed on every BLM weapon would also be a bit boring.
Last edited by Tint; 05-15-2018 at 04:22 AM.
In just about every MMO I have played the developers have both a different idea of what the meta -should be- than the players, AND do things to try and disrupt the meta - efforts that often if not usually backfire.actually they are doing this on purpose. the tome gear is designed to be subpar to raid gear. of course some tome gear is better and some raid gear is worse, but you have to spice things up a bit, didn't you?
putting spellspeed on every BLM weapon would also be a bit boring.
It's not just SE. You can't really find an MMO where the devs and player base are on sync on these issues.
And it's not even as trivial as the players 'wanting their favorite class to be best'... nor the players 'wrongly hyper-focused on the top 0.1% of raider parses...' Both of those things happen more often than they should, but often there is just a very different perception of things. (In a few cases I've seen MMO devs hyper focused on the rare elite players... but this is usually the predictor of an MMO that is about to fail commercially, like Wildstar before it's collapse - something that only corrected after they lost over 90% of their players).
It took WoW several expansions to stop putting out 'spirit', their version of 'piety' on tank and ranged physical DPS gear... so even the biggest MMO on the market can be 'out of touch'... As far as people can tell their thinking at the time was 'we need to enable varied playstyles'... and it took players maybe 5-8 years to get them to realize that was a non-existent play style for a reason...
Devs usually respond with something about having better parser tools and seeing more data than the community, but both Wildstar's failure and WoW's spirit-plate point out that this is not as true as devs think...
Last edited by Makeda; 05-15-2018 at 04:41 AM.
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