Uh oh, you said the M word, watch out because people will be out for your blood now.
Uh oh, you said the M word, watch out because people will be out for your blood now.
I'm saying I'd be willing to pay for the extra effort put into something they wouldn't normally invest their time and money into because I'm a graphic snob. I don't buy into micro-transactions, I've only done it once, ever.




Shouldn't have to pay extra for graphic upgrades. It's something they should add to the game free of charge. We are paying subs after all and this add to mogstation line needs to stop.
HD textures don't cost anything; graphical artists typically work in high-resolution anyway. What we get in-game is downscaled versions of the textures designed by the artists.
That said, I think the old 'SE sucks balls at coding' issue is at fault here. From what I understand, FFXIV's engine is incredibly inefficient when it comes to texture streaming. I can't find the Reddit thread where I saw a discussion of this, unfortunately. I realize that certain mods have produced a selection of HD textures, but they don't come anywhere close to re-texturing all of Eorzea - and my guess is there'd be a significant performance hit associated with it.
Frankly, though, I'd also appreciate HD textures. I wish SE would just take a year off of content updates (yes, an entire year), and spend that time resolving all the god-awful inefficiencies on the back-end, from FFXIV's graphics engine to the badly imbalanced server-client relationship. Done properly, this would enable them to create better content faster - and implement far cleaner functionality for things like the atrocious Glamour Dresser. I know this'll never happen, but I think it would result in a better experience at the end of the day.


No performance hit at all, textures are all about Vram. If you're playing with a GPU from the stone age and only have 8Mb of Vram you can always set your textures to low.
It's 2018 8GB Vram GPU's are mainstream, no reason not to have it, I call lazy devs.
And the argument of 'minimum PC requirements' is invalid, they can just add a slider bar for textures (low, medium, high), voila.
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