So far the best crafting was in ARR. The books to learn the new crafts were a challenge. They were in no way easy or fast. SE should have a look at the ARR system of crafting for 5.0. The gear and main hand should stay craft-able instead of a turn in after a certain number of HQ items are made like in ARR. The tools are useless without the books though they would help someone interested in crafting learn how to get the books with better gear. The crafting job quests. I did like how the mats were given and you could keep trying. No buying from the MB and the level 66 skill was locked behind actually doing the job quests. The HW/SB book system of get x number of scrips is unrewarding and doesn't help raise a players understanding or skill with crafts.


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