Hadn't really thought about it but nixing the II and III for (quoting Tessa) "Cure > Cura > Curaga > Curaja" would be okay with me.
Hadn't really thought about it but nixing the II and III for (quoting Tessa) "Cure > Cura > Curaga > Curaja" would be okay with me.
So what about melee. PUG have Second Wind and Second Wind II. I don't want Second Windga. In game all names must be given by same rules. If you rename Cure II in Curaga you must rename Second Wind II in Second Windga.
Second Windga would be hilarious!
I think the II versions of a melee skill should flat out replace it(that's how a certain other MMO does it...); I don't see a point in needing to use Second Wind I if I have Second Windga, but of course, there are those who do, so I imagine the "upgrade-replaces-old system" would have to allow you to set the old skill to your bar also. Maybe it could just have a different icon?
I'm argumentative.
lol agreed Windga...bahahahha!
And Enrei raises a good point, tier II spells share the time cooldown timers and there is no need to differentiate since the better should always be used. The only time it wouldn't would be cross-class use shooting for 'optimal rank'.
I imagine some code-monkey magic over at SE could enable the tier II(henceforth known as Windga abilities) abilties to automatically scale down to the Wind level ability, an then apply any rank problems from there. Or have a little scroll wheel/arrow next to the Windga ability, which would allow you to scroll down to the Wind rank, or up into the Windaja ranks(if we get TIII that is!)
I'm argumentative.
Second windga made me laugh,bravo.
There's a difference between Spells and Abilities. So you could have Fira and Second Wind II. You don't always have to keep all these crazy naming rules the same across the board. After all, Jecht had the "Sublimely Magnificent Jecht Shot Mark III" (AKA the Jecht Shot) and Tidus learned Jecht Shot II, but the magic in X followed traditional naming rules like Haste and Hastaga.
As for replacing old skills, in the field of abilities I have to agree. I'm not gonna ever use Skull Sunder again when Skull Sunder II does the same stuff place can incapacitate. The only way I could really see a need to keep the old skills is if they add some NMs that get more brutal after they get incapacitated. In other words, you'd need a skill that didn't incapacitate'em.
Instead of Second Windga they could just rename them the same way they rename the regular attacks, Like light < heavy (Swing, Stab, Thrust etc...)
I guess the "What's in a name?" argument could be made but I'm in favor of a renaming
Why couldn't Second Wind become "Endorphin Rush" or "Re-Energize" or if you want to stick with a similar naming convention You could call the first one "second breath" and the upgraded one "Second Wind"
windga hahahahaha, i like cura and curaga, but we must think in windga and windra, and... oh fuck that xD, i preffer I, II, III and IV lol
I like numbers just fine. No thanks.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.