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  1. #1
    Player
    Darric's Avatar
    Join Date
    Apr 2018
    Posts
    27
    Character
    Raifur Almasyon
    World
    Omega
    Main Class
    Red Mage Lv 70
    I faintly remember there was a -disablehelp command in a game like... was it DOTA2? Maybe we could use a similar string or feature in FFXIV to tackle the problem. If it's codable properly in the end, is the other question.
    (1)

  2. #2
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    567
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Darric View Post
    I faintly remember there was a -disablehelp command in a game like... was it DOTA2? Maybe we could use a similar string or feature in FFXIV to tackle the problem. If it's codable properly in the end, is the other question.
    This is not something that needs to be done. The last thing healers need is for someone to disable the ability to be Rescued, especially with how many dps seem to think it's a game of how many vulnerability debuffs they can stack. After a while the only option left to the healer to keep a dps alive is to pull their ass out of mechanics. If anything I wish the CD on rescue was lower. I've been having a hell of a time with dps and tanks both eating mechanics in Hell's Lid that give debuffs and the only way to avoid wasting MP scraping them off the floor is to forcibly move them.
    (3)

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Vrankyl View Post
    This is not something that needs to be done. The last thing healers need is for someone to disable the ability to be Rescued, especially with how many dps tank seem to think it's a game of how many vulnerability debuffs they can stack. After a while the only option left to the healer to keep a dps tank alive is to pull their ass out of mechanics. If anything I wish the CD on rescue was lower. I've been having a hell of a time with dps and tanks both eating mechanics in Hell's Lid that give debuffs and the only way to avoid wasting MP scraping them off the floor is to forcibly move them.
    Fixed a few parts of that...at least from my experience from healing(in mentor roulette getting low level dungeons - last night it was Copperbell second boss...tank ate EVERY bomb blast, and I don't slot rescue so couldn't do much but heal them back up since keyboard died on me).
    (0)

  4. #4
    Player
    Akimori's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    332
    Character
    Mihovil Jollasch
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vrankyl View Post
    The last thing healers need is for someone to disable the ability to be Rescued, especially with how many dps seem to think it's a game of how many vulnerability debuffs they can stack.
    OMG YES. I HATE WHEN THEY DO THIS!!
    (1)