I faintly remember there was a -disablehelp command in a game like... was it DOTA2? Maybe we could use a similar string or feature in FFXIV to tackle the problem. If it's codable properly in the end, is the other question.
I faintly remember there was a -disablehelp command in a game like... was it DOTA2? Maybe we could use a similar string or feature in FFXIV to tackle the problem. If it's codable properly in the end, is the other question.
This is not something that needs to be done. The last thing healers need is for someone to disable the ability to be Rescued, especially with how many dps seem to think it's a game of how many vulnerability debuffs they can stack. After a while the only option left to the healer to keep a dps alive is to pull their ass out of mechanics. If anything I wish the CD on rescue was lower. I've been having a hell of a time with dps and tanks both eating mechanics in Hell's Lid that give debuffs and the only way to avoid wasting MP scraping them off the floor is to forcibly move them.
Fixed a few parts of that...at least from my experience from healing(in mentor roulette getting low level dungeons - last night it was Copperbell second boss...tank ate EVERY bomb blast, and I don't slot rescue so couldn't do much but heal them back up since keyboard died on me).This is not something that needs to be done. The last thing healers need is for someone to disable the ability to be Rescued, especially with how manydpstank seem to think it's a game of how many vulnerability debuffs they can stack. After a while the only option left to the healer to keep adpstank alive is to pull their ass out of mechanics. If anything I wish the CD on rescue was lower. I've been having a hell of a time with dps and tanks both eating mechanics in Hell's Lid that give debuffs and the only way to avoid wasting MP scraping them off the floor is to forcibly move them.
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