I’m not going to excel spreadsheet your idea for you. But I will look at the ideal trick attack for both current scheme and your suggestion. Since trick attack isn’t in our control as for where it starts in our GCD I assume we will get 4 GCDs in trick (5 if we are lucky but again not in our control).
Currently in trick attack we attempt to: Bloodspiller, Syphon Strike, Soul Eater, Bloodspiller with a carve and spit in there as well. 3 GCD dark arts and 1 dark arts on carve and spit (100 potency + 2.5 dark arts) and likely a plunge after the final bloodspiller. This is a total potency of 5.5*140 which is 770 potency from dark arts, with a combo potency of 1,350 and 200 from plunge. Total Potency 2,420.
In your scheme we will need to dark arts before a syphon strike, and hit syphon strike again during trick attack in order to get off the third dark arts for mana requirements. This is because in your scheme Dark Arts costs 3600 MP but Syphon strike has been unadjusted (still restoring 1200 mp). I imagine the rotation will look something like this: Soul Eater, Hard Slash, Syphon Strike, Bloodspiller. Again we will try to weave in a dark arts carve and spit as well as plunge. You said Carve and Spit would need adjusting, I’ll assume it continues to act like 2.5 dark arts. This means we get 4.5 dark arts equating to 945 potency, 200 potency from plunge, and a combo potency of 1200 (extra 100 added here from carve and spit). Total Potency: 2345
We lost 75 potency with your scheme in an “ideal” trick attack. Blood weapon will change the assumptions, and it lines up with every other trick attack, meaning that the ideal trick window will change every other trick along with changes when delirium may line up, this means most of our trick windows will change in every trick attack and enhance the micromanagement of our GCD and resources. Not to mention, if anything goes wrong, any timer becomes unaligned for any reason, more “ideal” rotations may not align and may not align again for the duration of the fight. This also doesn't address that we now need to go through 3 Syphon Strike combos in order to get 1 dark arts, as compared to 2 Syphon Strike Combos for 1 dark arts. I'm less sure how that will play out however, i expect they will balance each out (50% longer to do 50% more potency) but may make lining up your resources to pull off the ideal trick attack more difficult.



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