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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Flawed as Eureka may be, I will happily take it over grinding old dungeons 5,000 times for Poetics. I want to actually play my jobs at level 70, not be synced back down to 50 where many jobs feel weak. Not to mention, there is only so many times you can be forced back into Copper Bell before you want to jump off a ledge.
    (19)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Flawed as Eureka may be, I will happily take it over grinding old dungeons 5,000 times for Poetics. I want to actually play my jobs at level 70, not be synced back down to 50 where many jobs feel weak. Not to mention, there is only so many times you can be forced back into Copper Bell before you want to jump off a ledge.
    ...you literally do nothing for 75% in eureka but stand around. It doesn't matter how high level you are, you only need maybe 8 people out of the entire train to kill most pops. Once the boss pops, you barely use any abilities on them; its just straight dps. You can't even heal your party members, unless they are close in elemental level to the boss; it's just one or two hits. You can't DPS on many bosses if you are more than 6 levels away.

    Eureka is boring as hell. Even the intended way is ridiculous; enemies have all of one mechanic one person needs to stun and the only real difficulty is whether or not adds that aggro spawn on top of your camp during night or weather. Soloing is just an endurance test, and is only feasible in a small way due to spamming anemos potions. It gives you carpal tunnel syndrome.

    I'd rather do dungeons. In fact I do; i ignore eureka for the most part now. You might as well just have endgame gear from the gold saucer; you do more in gameplay with less waiting in there, and more risk.
    (11)
    Last edited by RiyahArp; 05-06-2018 at 12:06 AM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RiyahArp View Post
    You can't even heal your party members, unless they are close in elemental level to the boss
    Elemental leveling doesn’t matter for healing spells. Your healing spells will be the same at level 1 as they are at level 20.

    You can’t save a level 4 from an NM like Poly, but your healing spells are not affected by them being level 4, or by you being level 4.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    ...you literally do nothing for 75% in eureka but stand around. It doesn't matter how high level you are, you only need maybe 8 people out of the entire train to kill most pops. Once the boss pops, you barely use any abilities on them; its just straight dps. You can't even heal your party members, unless they are close in elemental level to the boss; it's just one or two hits. You can't DPS on many bosses if you are more than 6 levels away.

    Eureka is boring as hell. Even the intended way is ridiculous; enemies have all of one mechanic one person needs to stun and the only real difficulty is whether or not adds that aggro spawn on top of your camp during night or weather. Soloing is just an endurance test, and is only feasible in a small way due to spamming anemos potions. It gives you carpal tunnel syndrome.

    I'd rather do dungeons. In fact I do; i ignore eureka for the most part now. You might as well just have endgame gear from the gold saucer; you do more in gameplay with less waiting in there, and more risk.
    And yet I prefer Eureka to most low level dungeons. Why? Because dungeons in general amount to spamming one button aoes and running the same dungeons I have already partaken in for years now. Heaven help if the tank only wants to do baby pulls. I'm more bored doing those than AFKing in Eureka. Regardless, healing potencies aren't effected. So you can heal as you normally would.

    It speaks volumes the state of dungeons when I would rather do Eureka hence my point. There are a handful of them I don't mind, but I simply dislike losing half my skills because I'm being synced back to a level I would have been four years ago. At least Eureka has some potential going forward. Dungeons have only gotten easier outside leveling.
    (5)

  5. #5
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Flawed as Eureka may be, I will happily take it over grinding old dungeons 5,000 times for Poetics. I want to actually play my jobs at level 70, not be synced back down to 50 where many jobs feel weak. Not to mention, there is only so many times you can be forced back into Copper Bell before you want to jump off a ledge.
    Perfectly summarized why, ppl asked for Relic content to not always involve old content in it and that's how eureka was born.

    As Gaunter O'Dimm would say ppl ought to be careful about what the wish for, that said I don't like Eureka but I don't despise it either, I can actually see why some ppl would like something like that, which is what it's important in the end
    (1)

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