People probably would have responded better if you actually provided some concrete concept rather than "Make it like 11"


People probably would have responded better if you actually provided some concrete concept rather than "Make it like 11"

DRK already sucks as a tank with it's own slowness and personal dps, so changing it to a DPS won't really make a difference. FFXI's DRK was badass as DPS, but in FFXIV, they completely ruined the thrill I had with it in FFXI. Swinging a great sword as DRK in this game is so slow it's like a kid trying to pick up a heavy rock and struggling to throw it.
But regardless, Yoshi-Pee wanted it to be tank and that's what we got. I'm not happy with that but there's nothing we can do about it. Outside of PLD (as a traditional tank) the other tanks suck hard as tanks but are great (WAR) at DPS'ing. Tanking in this game is boring in general lol but that's imo. ^_-




i don't think balancing issues with the current DRK should be a reason to make him a DPS.
when we would dump any tank into trash when there are balancing problems we wouldn't have any tanks anymore. 2.0 WAR, 3.0 PLD, 4.0 DRK...
DRK needs a proper rework, but changing the role of an established job is a huge f word to the people playing that job. DRK was an awesome tank in 3.0, i see no reason why DRK can't be an awesome tank again.



you know Big hits its dont translated to DPS specialist? And in most ff games DRK being outclades by other Jobs when you unlock It, cecil the oficial representation of DRK was directly a tank, kain, ridya, tella, yang and porom surpass Cecil on damage but no on defense.
In this Game tanks dealt damage And a good one, this is no WoW or ffxi where tank damage is extremly low so dont come with DRK is a shadow of himself whem DRK was never a end Game job

Damn, that wiki article.
As cool as it would be, do you have any idea how terrible it would be in this game if a tank-no ANY job had an ability that used HP as a resource? Imagine a DRK Dark Art'sing and getting killed because they took a 1/4th of their HP? You would be the ultimate pain in the ass to heal, even if they jacked up your self recovery. Theres a reason why all their abilities interact with their MP instead of HP. And before you say "err XI did it", XI is a different and slower game than XIV. The whole HP thing wouldn't work at all.
Also, I heard XI was terribly unbalanced, so that shouldn't be a benchmark for anything.


DRK was a tank in FF Dimensions. It had a skill that was tantamount to Ultimatum.
I understand your points truly...I realize DPS is a pipe dream based on the way it has already been implemented in this game. It would just be nice to get some of that feeling back. For ex. pld seems somewhat close to some of the mechanics it had in 11. They even have white magic with clemency and a white magic DD spell with holy spirit. Why cant we get some black magic like drain Bio etc?Damn, that wiki article.
As cool as it would be, do you have any idea how terrible it would be in this game if a tank-no ANY job had an ability that used HP as a resource? Imagine a DRK Dark Art'sing and getting killed because they took a 1/4th of their HP? You would be the ultimate pain in the ass to heal, even if they jacked up your self recovery. Theres a reason why all their abilities interact with their MP instead of HP. And before you say "err XI did it", XI is a different and slower game than XIV. The whole HP thing wouldn't work at all.
Also, I heard XI was terribly unbalanced, so that shouldn't be a benchmark for anything.
Last edited by MonteCristo; 05-05-2018 at 05:58 AM.
Death Is Only The Beginning....
I mean the topic is asinine, no argument over that. Also some circle jerking for ff11 which this game is quite is the opposite of.
However if you think about it it makes for intressting point. Because of how weapon locked and their for jobs in this game are alot of people are gonna be screwed. And dont kid yourself, people choose because of visual flavor 90% of the time which class they are gonna play. So maybe it be worth a thougth from the design team to introdcude somthing like a spec instead of new class
I mean the topic is asinine, no argument over that. Also some circle jerking for ff11 which this game is quite is the opposite of.
However if you think about it it makes for intressting point. Because of how weapon locked and their for jobs in this game are alot of people are gonna be screwed. And dont kid yourself, people choose because of visual flavor 90% of the time which class they are gonna play. So maybe it be worth a thougth from the design team to introdcude somthing like a spec instead of new class
To be honest, I would 100% be in favor of a DPS spec or a spec system in general. It would just be nice to have options. I'd be lying If said I wasnt on the edge my seat anxiously awaiting Yoshi p to announce drk only to be utterly disappointed when the word tank popped up.
Death Is Only The Beginning....
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