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  1. #71
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    People probably would have responded better if you actually provided some concrete concept rather than "Make it like 11"
    (4)

  2. #72
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    DRK already sucks as a tank with it's own slowness and personal dps, so changing it to a DPS won't really make a difference. FFXI's DRK was badass as DPS, but in FFXIV, they completely ruined the thrill I had with it in FFXI. Swinging a great sword as DRK in this game is so slow it's like a kid trying to pick up a heavy rock and struggling to throw it.

    But regardless, Yoshi-Pee wanted it to be tank and that's what we got. I'm not happy with that but there's nothing we can do about it. Outside of PLD (as a traditional tank) the other tanks suck hard as tanks but are great (WAR) at DPS'ing. Tanking in this game is boring in general lol but that's imo. ^_-
    (3)

  3. #73
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i don't think balancing issues with the current DRK should be a reason to make him a DPS.

    when we would dump any tank into trash when there are balancing problems we wouldn't have any tanks anymore. 2.0 WAR, 3.0 PLD, 4.0 DRK...
    DRK needs a proper rework, but changing the role of an established job is a huge f word to the people playing that job. DRK was an awesome tank in 3.0, i see no reason why DRK can't be an awesome tank again.
    (3)

  4. #74
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MonteCristo View Post
    snip
    you know Big hits its dont translated to DPS specialist? And in most ff games DRK being outclades by other Jobs when you unlock It, cecil the oficial representation of DRK was directly a tank, kain, ridya, tella, yang and porom surpass Cecil on damage but no on defense.
    In this Game tanks dealt damage And a good one, this is no WoW or ffxi where tank damage is extremly low so dont come with DRK is a shadow of himself whem DRK was never a end Game job
    (2)

  5. #75
    Player
    SiriusSaltstice's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Damn, that wiki article.

    As cool as it would be, do you have any idea how terrible it would be in this game if a tank-no ANY job had an ability that used HP as a resource? Imagine a DRK Dark Art'sing and getting killed because they took a 1/4th of their HP? You would be the ultimate pain in the ass to heal, even if they jacked up your self recovery. Theres a reason why all their abilities interact with their MP instead of HP. And before you say "err XI did it", XI is a different and slower game than XIV. The whole HP thing wouldn't work at all.

    Also, I heard XI was terribly unbalanced, so that shouldn't be a benchmark for anything.
    (3)

  6. #76
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    DRK was a tank in FF Dimensions. It had a skill that was tantamount to Ultimatum.
    (2)

  7. #77
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SiriusSaltstice View Post
    Damn, that wiki article.

    As cool as it would be, do you have any idea how terrible it would be in this game if a tank-no ANY job had an ability that used HP as a resource? Imagine a DRK Dark Art'sing and getting killed because they took a 1/4th of their HP? You would be the ultimate pain in the ass to heal, even if they jacked up your self recovery. Theres a reason why all their abilities interact with their MP instead of HP. And before you say "err XI did it", XI is a different and slower game than XIV. The whole HP thing wouldn't work at all.

    Also, I heard XI was terribly unbalanced, so that shouldn't be a benchmark for anything.
    I understand your points truly...I realize DPS is a pipe dream based on the way it has already been implemented in this game. It would just be nice to get some of that feeling back. For ex. pld seems somewhat close to some of the mechanics it had in 11. They even have white magic with clemency and a white magic DD spell with holy spirit. Why cant we get some black magic like drain Bio etc?
    (0)
    Last edited by MonteCristo; 05-05-2018 at 05:58 AM.
    Death Is Only The Beginning....

  8. #78
    Player

    Join Date
    Sep 2015
    Posts
    251
    I mean the topic is asinine, no argument over that. Also some circle jerking for ff11 which this game is quite is the opposite of.

    However if you think about it it makes for intressting point. Because of how weapon locked and their for jobs in this game are alot of people are gonna be screwed. And dont kid yourself, people choose because of visual flavor 90% of the time which class they are gonna play. So maybe it be worth a thougth from the design team to introdcude somthing like a spec instead of new class
    (1)

  9. #79
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaitoo View Post
    I mean the topic is asinine, no argument over that. Also some circle jerking for ff11 which this game is quite is the opposite of.

    However if you think about it it makes for intressting point. Because of how weapon locked and their for jobs in this game are alot of people are gonna be screwed. And dont kid yourself, people choose because of visual flavor 90% of the time which class they are gonna play. So maybe it be worth a thougth from the design team to introdcude somthing like a spec instead of new class

    To be honest, I would 100% be in favor of a DPS spec or a spec system in general. It would just be nice to have options. I'd be lying If said I wasnt on the edge my seat anxiously awaiting Yoshi p to announce drk only to be utterly disappointed when the word tank popped up.
    (1)
    Death Is Only The Beginning....

  10. #80
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MonteCristo View Post
    Their physical stats, with exception of Defense, are usually high, *but their other stats depend on the game they appear in.*
    You countered yourself in your first paragraph.
    (5)
    Last edited by WhyAmIHere; 05-05-2018 at 06:24 AM.

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