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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It would be disappointing if Hamlets (specifically Hamlet Defence) falls by the way side like Chocobo Escort. It will be a lot of wasted potential and a waste of development resources/time.

    While not directly related to the OP, it would have some bearing: More incentive to do Hamlet Defence would be nice, e.g.

    1. Tie in Hamlet Defence to some form of LONG TERM system, for example "City Building"


    a) if a Hamlet is ignored it becomes a ruin,


    b) if it is defended (and Chocobo Escort is successful a lot) then more services become available


    c) when those services are utilised (i.e. Hamlet leves are processed there) then every time a quota is fulfilled each Hamlet gets its own unique addition
    - e.g. 100 carpenter leves are done in Hamlet X and then that hamlet gets a Chocobo Stable; whereas if 100 carpenter leves are done in Hamlet Y you get a Ferry Dock? An Airship Dock, Or Aetheryte Crystal


    d) Allow Hamlets to eventually be built up to the size of small towns. Places like Owls Nest have quite a large area, but most of the space is barren. There could easily be 10 or 20 more buildings inside the patch of land. This would help the world feel more "full" although I am sure the world map rejig will sort this out.


    e) This is turn opens up Hamlets to be unique.
    - Certain Hamlets may have shops that are in no other parts of the world. If a Hamlet is well protected, then friendly NPCs like Goblins will decide to set up merchant stalls and peddle their wares and services. If the Hamlet becomes too risky for them they pack up and go elsewhere.
    - Certain unique quests or leves may become available (i.e. unique Faction Nms) or Fields of Valor type quests/benefits – this will be attractive for DOW/DOM.
    - Certain unique facilities become available that are not available currently (i.e. master+ support) – this will be attractive for DOH. Perhaps the Guilds in Hamlets can be more Specialist than the City Guilds. For example, a Goldsmith Guild in a Hamlet may enable you to learn “Forbidden Goldsmithing Recipes”.


    f) This will also give Hamlets an opportunity to become a Hub of their own. It would be more immersive if Camps and Hamlets were merged. It seems a bit silly there is an Open Camp in the middle of nowhere unprotected. Aethryte should be the centre points of the Hamlets. It would also feel more old school RPG like where you stopped in at an Inn somewhere before going out to grind a bit or going on to the next major castle or town. The prime example of a successful “Hamlet” in FF11 is Selbina, it caters as hub for parties before they leave to xp, it caters to guilds, it has its own ferry dock to move you quickly to another part of the world, it has its own normal shop, it has a home point, and from an RP perspective there was always a friendly white mage sitting around waiting to Raise fellow inexperienced adventurers


    g) Perhaps also add long term questlines per each Hamlet similar to how Faction leves progress. Perhaps Weaponskill / Ability quests or Trial of the Magians type quests which are only available if the Hamlet is built up and protected. That gives incentive to DOW/DOM to defend the Hamlet, and incentive to DOH/DOL to upgrade it.


    h) As an aside, Hamlet Defence should be fun. If I go as one person I should be able to fight an enemy without getting killed in 2 hits. Also, I remember in Besieged particularly, the NPC Generals were held in high regard by players. There are no NPCs held in such a regard in 14. Hamlet Defence is an opportunity for SE to do this. There was an update on the Grand Company webpages listing different factions within each State, will we see those factions?


    I) Hamlet Defence Points, exchange for Gear? or will you get Company Seals? Will there be Grand Company competition where e.g. Uldahn's must protect their Hamlets? Will this in turn (when 2.0 comes along...) allow for Uldahn's to attack other nation Hamlets?


    j) There needs to be a balance between Hamlet Defence/Attacks and Downtime to actually relax and enjoy the services. Campaign was too often for such, Besieged a bit slow between events.


    k) There need to be warnings in System Log saying “Enemy Faction X has appeared at So and So location” so players can have the option to make pre emptive strikes or await at Hamlets


    l) Hamlet Defence battles need to feel and go on like Battles. I remember Besieged used to go on for an hour or so constantly fighting and fighting. We need to get XP/Spiritbond for it too! XP needs to be given per kill and not at the end.
    (10)

  2. #2
    Player
    Tman's Avatar
    Join Date
    Dec 2011
    Posts
    71
    Character
    Vanithan Plainswalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    not sure if this has been posted already but I'd like to see a twist on DoL in the hamlets. Instead of the typical "go gather this for whatever reason" what if a miner used his pickaxe to clear debris? or a botanist could hack at ruined wooden supports to clear up the damage?
    (11)

  3. #3
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Altanas View Post
    It would be disappointing if Hamlets (specifically Hamlet Defence) falls by the way side like Chocobo Escort. It will be a lot of wasted potential and a waste of development resources/time.

    While not directly related to the OP, it would have some bearing: More incentive to do Hamlet Defence would be nice, e.g.

    1. Tie in Hamlet Defence to some form of LONG TERM system, for example "City Building"


    a) if a Hamlet is ignored it becomes a ruin,


    b) if it is defended (and Chocobo Escort is successful a lot) then more services become available


    c) when those services are utilised (i.e. Hamlet leves are processed there) then every time a quota is fulfilled each Hamlet gets its own unique addition
    - e.g. 100 carpenter leves are done in Hamlet X and then that hamlet gets a Chocobo Stable; whereas if 100 carpenter leves are done in Hamlet Y you get a Ferry Dock? An Airship Dock, Or Aetheryte Crystal


    d) Allow Hamlets to eventually be built up to the size of small towns. Places like Owls Nest have quite a large area, but most of the space is barren. There could easily be 10 or 20 more buildings inside the patch of land. This would help the world feel more "full" although I am sure the world map rejig will sort this out.


    e) This is turn opens up Hamlets to be unique.
    - Certain Hamlets may have shops that are in no other parts of the world. If a Hamlet is well protected, then friendly NPCs like Goblins will decide to set up merchant stalls and peddle their wares and services. If the Hamlet becomes too risky for them they pack up and go elsewhere.
    - Certain unique quests or leves may become available (i.e. unique Faction Nms) or Fields of Valor type quests/benefits – this will be attractive for DOW/DOM.
    - Certain unique facilities become available that are not available currently (i.e. master+ support) – this will be attractive for DOH. Perhaps the Guilds in Hamlets can be more Specialist than the City Guilds. For example, a Goldsmith Guild in a Hamlet may enable you to learn “Forbidden Goldsmithing Recipes”.


    f) This will also give Hamlets an opportunity to become a Hub of their own. It would be more immersive if Camps and Hamlets were merged. It seems a bit silly there is an Open Camp in the middle of nowhere unprotected. Aethryte should be the centre points of the Hamlets. It would also feel more old school RPG like where you stopped in at an Inn somewhere before going out to grind a bit or going on to the next major castle or town. The prime example of a successful “Hamlet” in FF11 is Selbina, it caters as hub for parties before they leave to xp, it caters to guilds, it has its own ferry dock to move you quickly to another part of the world, it has its own normal shop, it has a home point, and from an RP perspective there was always a friendly white mage sitting around waiting to Raise fellow inexperienced adventurers


    g) Perhaps also add long term questlines per each Hamlet similar to how Faction leves progress. Perhaps Weaponskill / Ability quests or Trial of the Magians type quests which are only available if the Hamlet is built up and protected. That gives incentive to DOW/DOM to defend the Hamlet, and incentive to DOH/DOL to upgrade it.


    h) As an aside, Hamlet Defence should be fun. If I go as one person I should be able to fight an enemy without getting killed in 2 hits. Also, I remember in Besieged particularly, the NPC Generals were held in high regard by players. There are no NPCs held in such a regard in 14. Hamlet Defence is an opportunity for SE to do this. There was an update on the Grand Company webpages listing different factions within each State, will we see those factions?


    I) Hamlet Defence Points, exchange for Gear? or will you get Company Seals? Will there be Grand Company competition where e.g. Uldahn's must protect their Hamlets? Will this in turn (when 2.0 comes along...) allow for Uldahn's to attack other nation Hamlets?


    j) There needs to be a balance between Hamlet Defence/Attacks and Downtime to actually relax and enjoy the services. Campaign was too often for such, Besieged a bit slow between events.


    k) There need to be warnings in System Log saying “Enemy Faction X has appeared at So and So location” so players can have the option to make pre emptive strikes or await at Hamlets


    l) Hamlet Defence battles need to feel and go on like Battles. I remember Besieged used to go on for an hour or so constantly fighting and fighting. We need to get XP/Spiritbond for it too! XP needs to be given per kill and not at the end.
    I wish I could like this post more than once, lol - awesome ideas. SE, listen to this guy!

    Now that I think about it, Disciples of the Hand and Land would be a lot more fun if we could actually supply materials to these hamlets and then use them towards building various things. One of the guards could be like, "We need 1,000 Oak Logs and 500 Iron Ore to build a Guild Hall," or "The troops and I are hungry! It'd be nice if we had about 50 servings of Dodo Omelettes and Apple Juice." Players would then be encouraged to go out, find and/or make these materials, and then deliver them to help the hamlet thrive and prosper on top of any exp, Gil, or other rewards. Just imagaine: instead of people shouting for Lancers for the Ifrit fight, people could actually shout for Miners and Carpenters to assist in building the community. Heck, SE could probably even incorporate personal player housing into the hamlets too... but you'd have to be able to defend them on a regular basis! And if it survives long enough against multiple attacks, you could even have former enemies such as the Amal'jaa or even defected members of the Garlean Empire join and provide unique services that you could never gain access to otherwise, such as perhaps being able to socket multiple materia onto an item without a chance of failure, or putting materia onto a Unique/Untradable or Dated item, etc. It'd be like having our very own user-made town, and user-made content in video games is always cool in my opinion.
    (6)
    Last edited by Tetsaru; 12-03-2011 at 08:43 PM.

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