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  1. #21
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Elixirboy View Post
    Remove the 50% mp penalty for using Syphon Strike out of Grit
    its not a penalty, is actually the base mp gain, grit have a mp bonus gain bcs other wise since we dont have bloodweapon we will generate so little MP and depend of blood price on single target is horrible.
    and in bloodweapon windows we will generate a high surplus of mp, we already doing it in some situations to think on add more mp generation is ...
    (0)

  2. #22
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I really want them to remove the DA effect from Syphon Strike. I'd say this is one of the biggest reasons why DRK feels crappy. The constant double weaving that has to happen in-between every GCD is a nightmare. Also I do wish they would up the mp return slightly on Blood Price. Ever since SB hit, Blood Price doesn't seem to give as much mp back. I know they want you to build up blood to use quietus for mp, but that's kinda clunky. They could also do something about that too. The quietus thing was a band-aid fix at best. It did help, but it could be way better. I really, really......REALLY want them to make DP useful again. It was one of my favorite abilities of DRK and it saddens me to say that I legitimately forgot it existed there for a while. They wanted to eliminate useless skills in SB, but they wound up making DP useless with the Nerf they gave it.
    (1)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  3. #23
    Player
    SiriusSaltstice's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by whiteblade89 View Post
    snip
    The whole reason Price's MP gain was nerfed is because of SS's Grit bonus, I assume their logic is that SS in grit makes up for the mp chip regen. They did butcher the ability though, it's a shadow of its former self. I'm not super peeved though cause at least weapon is still good.

    DP isnt useless, per se. It's still really strong to use on adds, it's just not a free oGCD anymore that you can just pop whenever on single target, which is what I think gets people hung up based on the cost.

    As much DASS helps with MP management, the weaving thing does get a bit too much. The opener just feels janky to just adjust your mana so that you're not overcapping.
    (0)

  4. #24
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    I just had an idea that might be a bit radical, but since Blood Price is indeed truly awful, why not change it into a passive trait that's always active, rework some MP costs due to this, and unlock Blood Weapon regardless of stance to be used as a spike MP generator? This may be more of a 5.0 thing to combat button bloat, but what do you think?
    (2)

  5. #25
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valdegarde View Post
    I just had an idea that might be a bit radical, but since Blood Price is indeed truly awful, why not change it into a passive trait that's always active, rework some MP costs due to this, and unlock Blood Weapon regardless of stance to be used as a spike MP generator? This may be more of a 5.0 thing to combat button bloat, but what do you think?
    Hmm, I hadn't considered BP as a trait before, but it doesn't sound like a bad idea to me. I wonder, would BP still accumulate Blood AND mp even as a trait? If so, scaling of accumulated Blood might need to be tweaked along with mp. In mass pulls you might get to a point where you're full on both Blood AND mp with almost nothing to dump it on aside from DA+DP (which might be a way to make that combo more useful). That's the only potential problem I could see with it, but I could be wrong. That would be quite the change, going from being mp starved to having too much mp and blood all the time lol
    (0)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  6. #26
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    I would imagine Blood Weapon being unlocked would cover the blood generation in that case. I've not seen much of a difference in blood generation personally between doing big pulls with Price vs Weapon.
    (0)

  7. #27
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    A trait might be interesting, at the very least I don't see how it would really hurt if the partial MP restore on hit was rolled into the Grit stance itself. Would at least help set Grit apart from Shield Oath somewhat.
    (1)
    Last edited by Jandor; 05-04-2018 at 07:28 AM.

  8. #28
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    My biggest hope of the "lowered expectations" changes is seeing Souleater heal (for the same percentage, no nerfed amounts) out of Grit. That would help DRK's self-sustain quite a bit.
    (0)

  9. #29
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    I want that too, but know it will not happen because se hates drk, if they ever let souleater restore hp outside grit they will kill it by half, even though drk has nothing like clemency or equi it would be too strong or something according to them.
    I only want the mp cost of grit lowered and shadowskin, scourge and dark dance back, they could have just made foresight like rampart and shadowkin, but they had to fuck drk nice animations.
    (2)

  10. #30
    Player
    Narangerel's Avatar
    Join Date
    Jan 2018
    Posts
    50
    Character
    Naraan Tsahar
    World
    Mateus
    Main Class
    Dragoon Lv 80
    From the small amount of time I've played Drk, along with guides, it seems like they spend more time worrying about mana more than anything else. Maybe they can smooth that out a little?
    (1)

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