I'm curious how they could make this doable on more jobs without nerfing it for light parties. I doubt they'd want to develop and test a party number based scaling system for old content.


I'm curious how they could make this doable on more jobs without nerfing it for light parties. I doubt they'd want to develop and test a party number based scaling system for old content.
I've made my attempts, on my main (blm) and as rdm. Past floor 100 I can fully understand why rdm is lord of the palace. And I also know as it is right now I'll likely be unable to clear it solo, especially after my FC finally got our 200. After seeing 180+ it's... it's just evil.
As an attempting soloist I don't want to see a big nerf, Angelus made some excellent suggestions on another thread as to what can be done for solo potd that will still keep the challenge. This isn't like crying for a nerf on a trial, we're asking for adjustments on a dungeon crawl that takes HOURS and you lose it all for one death. Something only TWO people have achieved on content that has been available since SB release.

Because this is the equivilant of someone saying savage turn 4 is fine when they haven't even completed savage turn 3. Does that help?
This is pretty much what I would like. I liked his suggestions. I don't want it to be easy. I like it hard, just not unfair.I've made my attempts, on my main (blm) and as rdm. Past floor 100 I can fully understand why rdm is lord of the palace. And I also know as it is right now I'll likely be unable to clear it solo, especially after my FC finally got our 200. After seeing 180+ it's... it's just evil.
As an attempting soloist I don't want to see a big nerf, Angelus made some excellent suggestions on another thread as to what can be done for solo potd that will still keep the challenge. This isn't like crying for a nerf on a trial, we're asking for adjustments on a dungeon crawl that takes HOURS and you lose it all for one death. Something only TWO people have achieved on content that has been available since SB release.




150 solo and 200 in a group is more than enough experience to form an opinion. I suspect it's a hell of a lot more than most of the people asking for it to be nerfed.
Would a savage run that can only be completed by certain jobs be a good challenge too? I dont mean this in a sarcastic way just interesting if that would be fine in other content too.The achievement was added only when RDM was added as such it is intended to be this way and probably they wanted this to be something rare, true I agree that there's a bit too much RNG involved to actually complete the challenge, but I think they geniunely wanted this title to be very rare.
Its great that after such a long time two people finally did it but its still a bad challenge. Just the danger with the DC alone is making that nearly impossible for most of us. And if you won that RNG battle you have to win the pomander RNG battle too. I have no problem with RNG if there is not so much hours behind it. Would people love it if you can only beat a savage fight if you got certain buffs that are completely RNG? There will be some groups that might beat it but would that feel great? (And no I am not saying that it was not great for those two to win this challenge, just that it does not necessarily makes it into a good one)
They could have made it "easier" by changing the title from 1-200 to 51-200 or even 101-200 which means that people could at least ignore everything below 51 which would save them quite some hours. Then they could have done something against the DC part. Maybe everyone has always three tries to start at 101 again if they fail or you can start three times over at 101 when you DC (so if you are kicked without being killed). This way this might help at least a bit and would also help with training for these runs.
Its probably not possible to make it so that every job will be able to do that because that might just make it much easier with Redmage. But some small changes could at least help a bit.
Last edited by Alleo; 05-03-2018 at 07:44 PM.
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Consider that this game gives you the ability to have multiple job on one characterWould a savage run that can only be completed by certain jobs be a good challenge too? I dont mean this in a sarcastic way just interesting if that would be fine in other content too.
Its great that after such a long time two people finally did it but its still a bad challenge. Just the danger with the DC alone is making that nearly impossible for most of us. And if you won that RNG battle you have to win the pomander RNG battle too. I have no problem with RNG if there is not so much hours behind it. Would people love it if you can only beat a savage fight if you got certain buffs that are completely RNG? There will be some groups that might beat it but would that feel great? (And no I am not saying that it was not great for those two to win this challenge, just that it does not necessarily makes it into a good one)
They could have made it "easier" by changing the title from 1-200 to 51-200 or even 101-200 which means that people could at least ignore everything below 51 which would save them quite some hours. Then they could have done something against the DC part. Maybe everyone has always three tries to start at 101 again if they fail or you can start three times over at 101 when you DC (so if you are kicked without being killed). This way this might help at least a bit and would also help with training for these runs.
Its probably not possible to make it so that every job will be able to do that because that might just make it much easier with Redmage. But some small changes could at least help a bit.
Now consider that PoTD doesn't care about your job level and then consider that your gear doesn't matter at all inside.
Imho I think that it's the current situation is as fair as it can be until the 180 floor shenanigans, since you are not locked from partecipating in this challenge (well you need HW expansion though) if you don't main RDM normally.
Dcs and RNG aspects should not be mixed with job esclusivity since they are a very different chimera and honestly they are valid points of complaints.
Making something similar on savage? I dunno, the conditions are far different between the two systems since you are gated by levels and gear in this setting. It could be done thought the circumstances makes it much more contrived than the actual Potd one

This is honestly one of the biggest things that bugs me about it. I've conquered floors 1-100. I proved I can do them. In fact I've conquered all the way up to 185. If the game didn't push me into wasting around 6-10 hours just to 'try again' it wouldn't be nearly as bad. Being cheated out of those hours due to RNG and DC is literally why it's unfair.They could have made it "easier" by changing the title from 1-200 to 51-200 or even 101-200 which means that people could at least ignore everything below 51 which would save them quite some hours. Then they could have done something against the DC part. Maybe everyone has always three tries to start at 101 again if they fail or you can start three times over at 101 when you DC (so if you are kicked without being killed). This way this might help at least a bit and would also help with training for these runs.
Doing well on floors 180+? Here let me spawn one of those mobs you gotta use two witchings on that aggros you instantly. Used a pomander to make the next floor have less mobs? Have fun with all of them being mobs you gotta use two witchings on. Want that chest? yeah it's a mimic. Oh you still managed to survive somehow? You took too long, go back to start. Then you get back to level 120 or something and you get dced and you realize that it's not worth it to waste your time on something so poorly designed.
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